Cort
Apple Head
Battlefield isn't so bad either.
I suggest FD against Peach with Marth. He destroys her there extra hard.
I suggest FD against Peach with Marth. He destroys her there extra hard.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What a stupid matchup. Pikachu is such an irritating character. But since I have plenty of experience with Cactuar I know what he's going to say:What do you do against Pikachu?
....embarrassing, I know.
LOL. I'm stealing that immediately.Yesssss I sometimes play brokeback Pikachu.
I thought this legend existed only in the UK!If it is wearing a green hat, there is nothing you can do.
lol ..Ever since Pikachu (unoficcially) became top of the PAL tier list. Nobody knows exactly how it happened, but 4 prophets have recorded the events and interpreted them in their own different way and these stories will be told for generations to come. Well, 3 prophets actually. Nobody believes John.
Ok Marth is kind of like a better jiggs with less jumps lol.cactuar what is your general strategy when fighting jigglypuff. Do you approach on the ground? in the air? bait the jiggs to approach in the air and then try to counter?
what shoulld be running through my mind in this matchup
Cactuar!!!I've got some questions, particularly against Falcon.
I've been playing around with Marth's defensive game:
Dash away -> forward b, particularly against falcon. He does have time to roll away, but do you see any potential here, even as an interruption? Nevertheless, this seems to be a lot more effective on falcon than against spacies, since he doesn't accelerate as fast when falling. Often, I can interrupt them, and they'll shield, after which I quickly grab.
Wavedash back -> neutral swipe / uptilt, particularly against falcon. The problem I'm having is when Falcon overshoots with nair, I end up getting hit anyways. The one counter that I've found against this is wavedash back to shield grab, which works if he doesn't jab me.
What do you think about Marth's fair combos vs. Falcon. I've been able to use this, and finish off with fair offstage chases or a fsmash. What are some ways that Falcon can react to this?
Are there any good specific % ranges where upthrow will guarantee a tipper against falcon? I'm having trouble implementing Marth's upthrow vs. Falcon since he is heavier than spacies, making the upthrow laggier for marth.
I'm also starting to consider playing a spacing game against falcon's approach. It's always good to be right outside his grab range with fairs, but the approach game itself isn't so simple. Falcon's ground and dash dance game is too good. I was thinking about shorthopping backward, and I'm starting to love this idea more and more, since it has huge defensive abilities and combo potential with fair, as well as double jump possibilities going on. What do you think?
Sorry for all of my questions, but I've done a lot of thinking about this matchup over the past few weeks, and there are a lot of specifics that I'm still unsure about. I'm tech chasing falcon a lot, and pushing him to the edge as much as possible, but there are so many things that I'm trying to learn to abuse. :D
Azen combo = any individual seemingly random fsmash that happens to tipper.Cactuar, I was wondering if you knew any universal combos other than the Ken combo.
I'm looking to add a little more variety to my game before I play in my first tourney next week.
Thx in advance =).
I pick any neutral stage except Dreamland. Marth is generally not good on counterpick stages. I actually don't like Yoshi's regardless of what character I am playing against. Luckily, most players ban Yoshi's vs me simply because I play Marth and do not realize they are actually doing me a favor. It's a good stage for vs Peach though, I just wouldn't use it.just wondering what are good stages for a marth to pick against peach. Does he have any set counterpick stages or any odd ones (like raibow cruise or something crazy like that) or is there nowhere where marth has some sort of stage advantage. I feel like Yoshi's story (although traditionally a popular marth stage against a variety of characters) seems very weak against peach despite the small walls... am I right to think this or am I of the ******** variety.
Don't use upsmash lol. It's really just something I do as a joke. It's usefulness to players actually trying to get better is nonexistent. When I actually care about matches, I do real cgs.so cactuar...i remember vaguely you saying that you liked the upsmash? where and for what? the other day i was trying to find the percentage to use it in marth's chaingrab on falco..but to hvae it kill requires too high percentage....i can use it in place of the uptilt at some percents...but is it easier or harder to DI?
actually in friendlies my friend was so shocked at the upsmash that he stood there and took upsmash to upsmash to upsmash without jumping out..he just sorta let go of the controller...it was like...wth..upsmash? but yes, i guess i could use it to kill floaties but there is no good setup i feel guess i can use it after an upair..but it's rather hard to get the spacing right
Cort explained it. Be careful about about DIing it up as Falcon can knee to knee to knee you. And despite that looking awesome, it doesn't feel nice.Best way to DI cpt falcon Fair and Sheik fair ??
I up my spacing game a lot vs ICs. General rules of thumb for me are: Don't grab unless it's a single IC. Don't use smashes unless I have them in the air. Spam fair to dtilt, or float away nair to dtilt or another aerial, or run away bair (don't fast fall it so you turn around and autocancel) to dtilt. The instant anything hits them, start chaining things on them.What are your main choices for getting rid of Nana?; she completely throws off my grab game by letting Popo forward or down smash me if I accidentally grab her.
It was "Don't be a dumb@ss, dumb@ss."Hi Cactuar the first time I saw you was when you just signed up for doubles at MLG NY at the expo and was complaining about TopeGay backing out on you as partner (whatever happened to him anyway)
I saw you again at Smashtality 3 in which you were the cause of controversy and splitsies between Chu and M2K and I was Chu's go to guy having seen the whole thing plus "Don't be an idiot, idiot"
At Smashacre my friend and I challenged you and M2K to a MM for fun and you guys said something but we didn't really hear. Did you guys blow us off and weren't worth your time or did you say something like later? I understand M2K was feeling sluggish at the time possibly lacking confidence still recovering from Evo World and needed extra practice.
Thank you for your time and your improvement is inspirational. You and Forward are God Tier in smasher humor.
I camp in their face until they do something. Generally about 1 1/2 sword distances away. I counterpick any neutral except DL.How do you approach Peach and what stages do you prefer counter-picking her on?
How do you normally kill Peach? Is it mostly by edgeguards or by racking up damage then using up B or forward B to uptilt or something else?
Also, what are some main things I should be watching out for? For example, if a Peach is on a platform she generally downsmashes. Are there certain things Peach usually does against Marth?
When she's grabbing the ledge, how do you normally edgeguard her?
You would be surprised at how easy it is to wd in and uptilt.Well yeah, I was just giving an example. Of course for Marth it isn't a problem, but other characters have to wait for it.
Up tilt is good and all, but how does he set up for it? It's not like he can just wavedash into her and uptilt.
Stop using bait questions.Cactuar, do you have any signature combos? Chillin has the Chillin combo, Ken has the Ken Combo, and Hylian has the Hyli. What have you to offer the community?
Dthrow, not back throw.I know this may seem like a newbie question but when you say Backthrow fox off the edge, and you manage a reverse poke to send him down a bit. He starts off fox fire. The best part to hit him with of your sword is, Toward your body more, or the tip? Or maybe try and positiont yourself a bit higher. Because I been accidently knocking them up sometimes.
btw I mean running off and doing a f-air.
I jab. It set's them up in a very disadvantageous position and you are less likely to be punished if you miss. It's also faster than ftilt in coming out so the timing is a bit easier.Thanks, and Is it better to jab or f-tilt if falco is trying to illusion pass you on the stage? I see alot more people jabbing now, but I'm still proned to Forward tilt.
Edit: and if Jab is better why? Simple because it's quicker and safer?
Yes. Blue Roy.Cactuar, do you ever play Roy?
Completely different combo game, much more reliant on dtilting and punishing techs, dodges, and rolls. Movement is not quite as fluid as Marth.I play Marth. If I wish to play Roy on the side (as my noob destroyer) what basics change overall?!
Meh. Short hop bair to double jump upair to waveland edgehog = uberpro.Ledgehopped backward second jump to waveland: uberpro?
I don't really use over b combos. I follow up fair with fair or uair until they are near the edge, at which point I forward smash. Or something to continue pushing them off stage. Jab -> is not useful with Marth.I am recently playing more Marth, often because I can be lazy and do well, but mostly because I want to improve many aspects of my game, including spacing, grab combos, edge guarding, and follow-ups.
I'm wondering where and when you apply your over b combos, and also, what are some of your more common follow ups to things like fairs or d-tilts. Also, is Marth's Jab -> Grab viable?
I have a Fox for counterpick stages. If you don't like Fox, I'd just suggest winning the first match in a set or learning the stages with Marth. I can do well on the counterpick stages with Marth, it's just easier with Fox.I'm considering picking up an alt for dealing with sheik and campy levels like Jungle Japes, any suggestions? I gave Fox a whirl, but I didn't enjoy playing as him.
I'm hesitant to use fb setups vs good Falcon players as the metagame has evolved to largely incorporate CC into everyone's style. FB also gets shield grabbed easily. I generally just rely on getting that first grab then tech chasing or comboing the falcon to death.I've got some questions, particularly against Falcon.
I've been playing around with Marth's defensive game:
Dash away -> forward b, particularly against falcon. He does have time to roll away, but do you see any potential here, even as an interruption? Nevertheless, this seems to be a lot more effective on falcon than against spacies, since he doesn't accelerate as fast when falling. Often, I can interrupt them, and they'll shield, after which I quickly grab.
Wavedash back -> neutral swipe / uptilt, particularly against falcon. The problem I'm having is when Falcon overshoots with nair, I end up getting hit anyways. The one counter that I've found against this is wavedash back to shield grab, which works if he doesn't jab me.
What do you think about Marth's fair combos vs. Falcon. I've been able to use this, and finish off with fair offstage chases or a fsmash. What are some ways that Falcon can react to this?
Are there any good specific % ranges where upthrow will guarantee a tipper against falcon? I'm having trouble implementing Marth's upthrow vs. Falcon since he is heavier than spacies, making the upthrow laggier for marth.
I'm also starting to consider playing a spacing game against falcon's approach. It's always good to be right outside his grab range with fairs, but the approach game itself isn't so simple. Falcon's ground and dash dance game is too good. I was thinking about shorthopping backward, and I'm starting to love this idea more and more, since it has huge defensive abilities and combo potential with fair, as well as double jump possibilities going on. What do you think?
Sorry for all of my questions, but I've done a lot of thinking about this matchup over the past few weeks, and there are a lot of specifics that I'm still unsure about. I'm tech chasing falcon a lot, and pushing him to the edge as much as possible, but there are so many things that I'm trying to learn to abuse. :D
Pretty sure it's around 60-75%ish. If they get used to jumping out immediately, punish their wasted double jump.ya i'm curious about upthrow to fsmash as well on di away..it's hard though cause of the lag..i'm guessing there is some time in the 40-50s where it works?
Any of the other neutrals except DL.What stages do you counter pick against a Peach if they striked Yoshi's Story???
I rely on fthrow wdfsmash to kill Peaches, and Green Greens is not good for that due to it's small ground spaces. If you are having a problem kill peaches at mid percent that badly, then go for it. Best way to learn if something works or not is to try it.I tend to end up juggling peach more so than horizontal Combos with f-airs for some reason. probably because of the way the peaches I play, play? Anyways If I tend to knock them high up with tipper'd up-airs. Wouldn't Green Greens be a good choice Assuming that level isn't banned at the tournament I go to for w/e reason. Then again those little platforms on the sides are annoying because I don't like to get that close to peach >.>; and those side platforms kinda force you to.
I only really use normal stand up, jump fair or nair, or ledge wd vs Samus. Just pay attention to the missile timings.You're Marth hanging on the ledge of one of the many flat-based stages against a missile-campy Samus. Ledge hopping an aerial to cut through a missile seems to leave you open to an easy counter-attack, rolling or just getting up from the ledge makes you eat a missile more often than not. Full jumping from the ledge seems to work, but it leaves you above Samus, which is usually a painful situation to be in. What do you think is the best way to recover from the ledge against a missile-campy-type Samus?
Spam fair and grabs. Matchups are really something you just have to play and get experience in. Most of Marth's strats will ultimately be fair and grab abuse.What do you do against Pikachu?
....embarrassing, I know.
Okaaaaaay.Cactuar, get your *** over here. ?
No. Avoid turnips or fair/nair through them. Don't catch them unless the Peach is far away and not approaching after throwing them. Marth throws like a little girl, so his use of turnips isn't really advantageous in any way.Is Marths over B any good for dealing with turnips?
Yes. Mew2King is in it. No one else may join.Question for Cactuar (or M2K): Is there a M2K fan club? If so, can I join? If there isn't one, why not?
No. It was with shoelaces and a tube of toothpaste (don't ask).Cactuar, is it true you once took on, and subsequently destroyed, a horde of ninja with nothing but your shoelaces?
I mix up my orientation often. Variety is important in any matchup. Bait into punishment is great against any character.cactuar what is your general strategy when fighting jigglypuff. Do you approach on the ground? in the air? bait the jiggs to approach in the air and then try to counter?
what shoulld be running through my mind in this matchup
If you are shielding? I would wavedash back or CC grab them. Being in shield close range is dangerous vs sheik.haha .. whats the best method when you are in shield pressure against a jab to fair sheik
Do you mean dair?Why is it so epic killing someone by spiking them down with marth's downsmash?
True.Oh. Girl. (Accidental Post)