Vortok
Smash Journeyman
Was gonna post this as a reply in another thread, but then I decided to do the "cool kid" thing and just make a new thread. Warning: Collision with Wall 'o Text imminent.
I came to a realization the other day while watching an anime.
Tourney/competitive players are basically sportsmen, just like say... a Pro Boxer.
Also, there's more than two categories of players, it's just easier for some people to say "I'm in this group of people, and everyone that isn't a part of it is in the 'not in this group' group of people" because that's human nature. Of course, lumping people together like that doesn't exactly help the sitaution, especially when the description is pretty inaccurate for a lot of the people thrown into that group (aka, Casuals).
First, I'll take a look at the overall mentality differences using examples from the real world.
Competitive/Sportsman
First, let's take a professional wrestler. Sure, they're buff, they work out, and they study their fighting style. Within matches, they're a lot of rules (pin an opponent for a certain amount of time to win is a good example). Of course there's other rules as well. All of those rules are in place for the same general reasons - to promote a fair, even fight with clear deciding factors. Obviously, you generally don't want wresters in a professional setting seriously hurting each other, so certain rules are in place to prohibit stuff (don't punch a brother in the junk, lol). Thus, you have sportsmen. They enjoy what they do (or like the paycheck, heh) and as a common group agree to various rules. After all, as funny as it would be to watch (in a fictional setting of course, coughcough) Football players (Soccer or American football, doesn't matter which) use random weapons to help them beat the other team (defender in the way? BAZOOKA! Not anymore!) it would make it unplayable as far as a professional setting goes.
Brawler
Now on the flipside, let's take someone on the streets or in the military or something, who for some reason or other fights people as well (make up a reason... they looked at each other funny, idc). Here, though, it's not a professional setting. There are no rules, since in many cases, their life is literally on the line (or beat the other guy until he can't fight back... or whatever). Anything goes. It doesn't matter if one guy has a knife and the other guy brought a gun. Knife guy wouldn't be able to stop and say "Hey, that's an unfair advantage." Or kicking dirt in someone's eyes. You don't really get a choice, you would have to find a solution/work around the disadvantage or get beaten/killed. It's still combat, and the people involved (unless they're stupid or forced into the situation) would train their skills (aka, military training) to give them the best chance of winning, just like a sportsman would train to win in their matches. This type of fighting encompassing for more than the sportsman's variant, for better or worse. I called them brawlers because it's fun to make a play on words using the upcoming Smash game... and the term kinda fits anyways. XD
What happens if one of each of these people got into a scuffle in the street. Who would win? Some may claim the professional sportsman would lose, as he limits himself whereas the brawler will do anything to win. The other side could claim that the sportsman would win as he constantly trains for a fight it's his job and has more consistent sparring practice, whereas the brawler likely doesn't train as often nor can he cosistently train against skilled opponents. Well, claiming one would win over than the other based on that reasoning would make you stupid, plain and simple. What if the sportsman studies stuff from the "brawler" side as well to further expand his knowledge even though he'll never use it in an actual match? What the fight would really come down to - aside from random elements/if one has a signficant (dis)advantage (aka, bringing a knife to a gunfight) - would still be skill. And what happens if you reverse the fight, and put them into a fight by sportsmen rules? Sure one of them may be more familiar in either setting, but if one is much more skilled than the other, it won't matter.
How it relates to Smash Brothers:
Tourney players are the sportsmen. There's money on the line so they want to have good, clean, even fights and as such devise rules to ensure that goal is met. That's why most of they are against just about any random variable that can be avoided (aka, exploding capsules due to items being on/all items, depending on the player). It's their sportsman mindset, trying to make the game as fair and even as possible. They're basically try to make sure that in a fist fight, there isn't an oppotunity for one guy to pick up a crowbar halfway through and go to town on his opponent. It's perfectly acceptable for them to work to avoid such instances. It may not work for others, which is why those that understand that difference often tell people on these forums that argue "If you don't go to tournaments, then nobody is forcing you to play by tourney rules." Many of their rules have reasons similiar to the more complex rules of various Sports - to make sure people don't get away with being a douchebag. Taking football as an example. In the NFL there's penalties for all kinds of junk like holding (as opposed to pushing) another player. There's also a penalty for "roughing the passer" which is basically for hitting the quarterback after he already threw the ball. If the rule wasn't there, we'd have ******* tackling the quarterback in practically every play in a attempt to tire him out. A lot of the rules in pro footbal, a group of guys getting together to play a friendly game won't care about or use. Doesn't make the way the play the sport on their own the wrong way. Point is, all the seeminly weird rules (depending on your perspective) that tourney players play by do have a point... and at least half of them are probaly to ensure people are douches (which is why Hyrule Temple and a load of other stages are banned, due to being able to run in a circle).
Casual players (actual, true casual players) just play for the hell of it. Hammers, Poke Balls and Heart Containers turned on Very High played on Flatland could be a very good time as far as they're concerned. Didn't bother posting an explanation because everybody knows what the difference is between true casuals and other types of players as far as Smash goes.
And then we have our third, brawler type that has mostly been ignored/lumped into the Casual group. In terms of Smashboards, these are the non-tourney players who detest with every fiber of their being that they're being placed in the Casual group due to the mentality of "either you're in Group A, or you're in Group B which consists of everybody who doesn't meet the Group A criteria." These people can be just as dedicated to exploring every nook and cranny of a character's potential and developing their Smash skills as a tourney player (indeed, many tourney players could fall into this group when they're not fighting in an official tournenent, as some tourney goers have attested to regarding casual/friendly matches that occur at tourneys that aren't connected to official matches of the tournament) might be decidated to those things. However, the brawler group doesn't neccessarilly care for or use some/all/any of the rules that tourney players have decided to play by. Many often prefer to have those variables that are slightly too random/lopsided for use in a sportsmanship setting. For some, their reasoning is that such things will force them to adapt and overcome the challenge, in the process making them a better player. Life isn't always fair, but people deal with it anyways and some people excel even when curveballs are thrown at them in real life. The brawler applies the same mentality to Smash, feeling that even in adverse conditions a skiledl player will find a way to succeed (and thus are willing to have those conditions present when they play, so that they can learn to adjust to and overcome those situations). Some of them may use certain items (though pretty much anyone in this group could probably agree that Stars and Hammers, among other items, are a bit too game-breaking to use all the time, though they may even turn those on from time to time to practice using/defending against them as well).
The three groups of people enjoy the game just as much as the others, but just go about in in a different way. Many members of a group may even play as a different "type" now and then... it's not like they're locked into playing one way only. As far as what way is "right?" The game was made to be fun. I'm pretty sure that was the intent of the developers - fun. All three of these groups have fun, even though they play in drastically different ways. And there's a good chance that some people from one group would be miserable if they could only play the way a different group primarily plays. That, coupled with the human tendency to criticize anything that doesn't match a person's own, personal rules and beliefs is what leads to all the very 'entertaining' arguments that we all get to witness. (aka, people that whine about tourney rules even though they have never been to a tourney and never will go to one).
And of course, there's probably more than three types of players (nevermind hybrids), but the point isn't to identify and label every single type of player. For one group to criticize another group's method of play just shows that the criticizer has more maturing to do (don't we all, though?). Personally, I think that Smashboard's origins compared to what it has become nowadays also helped create the current situation. As far as I can tell, it was more or less started as a common meeting place for Smash players visited primarily by tourney players. Overtime, the site has grown in popularity and a much wider range of players now visit it (mainly the sportsmen and brawler types, both of which are keenly interested in every little tidbit of information about the game and things that could give them an edge). And since the mentalities differ, hilarious hijinks ensued.
Well, that was longer than most people are going to be willing to read. I hope it helped enlighten at least a few people.
I came to a realization the other day while watching an anime.
Tourney/competitive players are basically sportsmen, just like say... a Pro Boxer.
Also, there's more than two categories of players, it's just easier for some people to say "I'm in this group of people, and everyone that isn't a part of it is in the 'not in this group' group of people" because that's human nature. Of course, lumping people together like that doesn't exactly help the sitaution, especially when the description is pretty inaccurate for a lot of the people thrown into that group (aka, Casuals).
First, I'll take a look at the overall mentality differences using examples from the real world.
Competitive/Sportsman
First, let's take a professional wrestler. Sure, they're buff, they work out, and they study their fighting style. Within matches, they're a lot of rules (pin an opponent for a certain amount of time to win is a good example). Of course there's other rules as well. All of those rules are in place for the same general reasons - to promote a fair, even fight with clear deciding factors. Obviously, you generally don't want wresters in a professional setting seriously hurting each other, so certain rules are in place to prohibit stuff (don't punch a brother in the junk, lol). Thus, you have sportsmen. They enjoy what they do (or like the paycheck, heh) and as a common group agree to various rules. After all, as funny as it would be to watch (in a fictional setting of course, coughcough) Football players (Soccer or American football, doesn't matter which) use random weapons to help them beat the other team (defender in the way? BAZOOKA! Not anymore!) it would make it unplayable as far as a professional setting goes.
Brawler
Now on the flipside, let's take someone on the streets or in the military or something, who for some reason or other fights people as well (make up a reason... they looked at each other funny, idc). Here, though, it's not a professional setting. There are no rules, since in many cases, their life is literally on the line (or beat the other guy until he can't fight back... or whatever). Anything goes. It doesn't matter if one guy has a knife and the other guy brought a gun. Knife guy wouldn't be able to stop and say "Hey, that's an unfair advantage." Or kicking dirt in someone's eyes. You don't really get a choice, you would have to find a solution/work around the disadvantage or get beaten/killed. It's still combat, and the people involved (unless they're stupid or forced into the situation) would train their skills (aka, military training) to give them the best chance of winning, just like a sportsman would train to win in their matches. This type of fighting encompassing for more than the sportsman's variant, for better or worse. I called them brawlers because it's fun to make a play on words using the upcoming Smash game... and the term kinda fits anyways. XD
What happens if one of each of these people got into a scuffle in the street. Who would win? Some may claim the professional sportsman would lose, as he limits himself whereas the brawler will do anything to win. The other side could claim that the sportsman would win as he constantly trains for a fight it's his job and has more consistent sparring practice, whereas the brawler likely doesn't train as often nor can he cosistently train against skilled opponents. Well, claiming one would win over than the other based on that reasoning would make you stupid, plain and simple. What if the sportsman studies stuff from the "brawler" side as well to further expand his knowledge even though he'll never use it in an actual match? What the fight would really come down to - aside from random elements/if one has a signficant (dis)advantage (aka, bringing a knife to a gunfight) - would still be skill. And what happens if you reverse the fight, and put them into a fight by sportsmen rules? Sure one of them may be more familiar in either setting, but if one is much more skilled than the other, it won't matter.
How it relates to Smash Brothers:
Tourney players are the sportsmen. There's money on the line so they want to have good, clean, even fights and as such devise rules to ensure that goal is met. That's why most of they are against just about any random variable that can be avoided (aka, exploding capsules due to items being on/all items, depending on the player). It's their sportsman mindset, trying to make the game as fair and even as possible. They're basically try to make sure that in a fist fight, there isn't an oppotunity for one guy to pick up a crowbar halfway through and go to town on his opponent. It's perfectly acceptable for them to work to avoid such instances. It may not work for others, which is why those that understand that difference often tell people on these forums that argue "If you don't go to tournaments, then nobody is forcing you to play by tourney rules." Many of their rules have reasons similiar to the more complex rules of various Sports - to make sure people don't get away with being a douchebag. Taking football as an example. In the NFL there's penalties for all kinds of junk like holding (as opposed to pushing) another player. There's also a penalty for "roughing the passer" which is basically for hitting the quarterback after he already threw the ball. If the rule wasn't there, we'd have ******* tackling the quarterback in practically every play in a attempt to tire him out. A lot of the rules in pro footbal, a group of guys getting together to play a friendly game won't care about or use. Doesn't make the way the play the sport on their own the wrong way. Point is, all the seeminly weird rules (depending on your perspective) that tourney players play by do have a point... and at least half of them are probaly to ensure people are douches (which is why Hyrule Temple and a load of other stages are banned, due to being able to run in a circle).
Casual players (actual, true casual players) just play for the hell of it. Hammers, Poke Balls and Heart Containers turned on Very High played on Flatland could be a very good time as far as they're concerned. Didn't bother posting an explanation because everybody knows what the difference is between true casuals and other types of players as far as Smash goes.
And then we have our third, brawler type that has mostly been ignored/lumped into the Casual group. In terms of Smashboards, these are the non-tourney players who detest with every fiber of their being that they're being placed in the Casual group due to the mentality of "either you're in Group A, or you're in Group B which consists of everybody who doesn't meet the Group A criteria." These people can be just as dedicated to exploring every nook and cranny of a character's potential and developing their Smash skills as a tourney player (indeed, many tourney players could fall into this group when they're not fighting in an official tournenent, as some tourney goers have attested to regarding casual/friendly matches that occur at tourneys that aren't connected to official matches of the tournament) might be decidated to those things. However, the brawler group doesn't neccessarilly care for or use some/all/any of the rules that tourney players have decided to play by. Many often prefer to have those variables that are slightly too random/lopsided for use in a sportsmanship setting. For some, their reasoning is that such things will force them to adapt and overcome the challenge, in the process making them a better player. Life isn't always fair, but people deal with it anyways and some people excel even when curveballs are thrown at them in real life. The brawler applies the same mentality to Smash, feeling that even in adverse conditions a skiledl player will find a way to succeed (and thus are willing to have those conditions present when they play, so that they can learn to adjust to and overcome those situations). Some of them may use certain items (though pretty much anyone in this group could probably agree that Stars and Hammers, among other items, are a bit too game-breaking to use all the time, though they may even turn those on from time to time to practice using/defending against them as well).
The three groups of people enjoy the game just as much as the others, but just go about in in a different way. Many members of a group may even play as a different "type" now and then... it's not like they're locked into playing one way only. As far as what way is "right?" The game was made to be fun. I'm pretty sure that was the intent of the developers - fun. All three of these groups have fun, even though they play in drastically different ways. And there's a good chance that some people from one group would be miserable if they could only play the way a different group primarily plays. That, coupled with the human tendency to criticize anything that doesn't match a person's own, personal rules and beliefs is what leads to all the very 'entertaining' arguments that we all get to witness. (aka, people that whine about tourney rules even though they have never been to a tourney and never will go to one).
And of course, there's probably more than three types of players (nevermind hybrids), but the point isn't to identify and label every single type of player. For one group to criticize another group's method of play just shows that the criticizer has more maturing to do (don't we all, though?). Personally, I think that Smashboard's origins compared to what it has become nowadays also helped create the current situation. As far as I can tell, it was more or less started as a common meeting place for Smash players visited primarily by tourney players. Overtime, the site has grown in popularity and a much wider range of players now visit it (mainly the sportsmen and brawler types, both of which are keenly interested in every little tidbit of information about the game and things that could give them an edge). And since the mentalities differ, hilarious hijinks ensued.
Well, that was longer than most people are going to be willing to read. I hope it helped enlighten at least a few people.