Waiting in the reg line, let's try this again:
Who here is at EVO?
Who here is at EVO?
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I think its worse during 2 stocks because if they get the lead the opposing player is at a heavy disadvantage.3 stocks is great and all until someone picks sonic or villager
3 stock objectively takes longer. It's definitely a whole lot worse as far as TOs and spectators are concerned.I think its worse during 2 stocks because if they get the lead the opposing player is at a heavy disadvantage.
Unique aerial mechanics? First I've heard of this.Maybe it's just hadouken. Or people using Street Fighter terminology to describe his down options (light dtilt, heavy dtilt and dsmash as crouching light kick, crouching medium kick and crouching heavy kick respectively.)
He has unique physics which can make aerials ridiculously unsafe if misused, for one thing. You also have keep track of a larger
number of moves and the things you can do with them than most characters. Ryu as a whole prefers to stay on the ground
since he has more options there as well as more flexibility with spacing. If your friend plays with Little Mac a lot then that's a good start since he teaches you how to approach without using aerials.
Of course, Ryu trades ground speed for longer pokes via hadouken as well as usable aerials. But his bad air friction limits
them so try to limit their use to when you're absolutely sure they'll land.
@ A_Kae I'm pretty sure the hadouken versions all do the same damage, the only difference is speed and distance.
I might have to. It's 1 AM EST and it hasn't started yet.EC vs. WC crew battle is starting. You don't wanna miss this! http://www.twitch.tv/goukitv
I should have known.I might have to. It's 1 AM EST and it hasn't started yet.
Have some faith bro. When I was at Evo last year, I was watching quarters for Marvel 3 and I saw some random dude doing some crazy stuff with Spiderman, I was so happy to see that, you never see great Spiderman gameplay. Lots of guys go there just to play hype sets with their main. Maybe there will be some no-name clutch Marth. He would almost certainly not make it to top 8 but maybe there will be some sweet sets.Looks like Evo will be the talk during the rest of this week plus some parts of next week. Well I know one thing. Marth is absent.
There's got to be someone who plays Marth there, right?Looks like Evo will be the talk during the rest of this week plus some parts of next week. Well I know one thing. Marth is absent.
Of course there will be Smash 4 Marths at Evo. But you know what I mean.There's got to be someone who plays Marth there, right?
Even just one person?
I still have some faint hope that Marth (and maybe other not often seen characters) will have someone there who does well with them. Customs are on, so maybe someone will go Marth and do stuff with that.Of course there will be Smash 4 Marths at Evo. But you know what I mean.
There's a 'mr.e' in this bracket. I think it's the right one. Wasn't able to find Ally, so I guess he's not going.Yeah Melee (edit there is no Brawl oops) will have Marth killing all who stand before him. Smash 4, will Ally no longer going (IIRC), not that he'd use his Marth anyway, that doesn't really leave much. Is Mr. E going? Even if he is, he won't get on stream and with Marth likely won't get out of pools.
To be fair to him he still mains Greninja, just not in customs.It's so sad. Looking at aMSa in Melee you would think those unique, niche characters are the only ones he'd go for.
They all have distance changes. The hitbox stays out the same amount of frames, but the speed changes (more speed over the same amount of time = greater distance)Edit 2: I'm almost certain that the Hadouken's all go the same distance regardless of light, medium, or heavy. I think it's just speed and damage. I might be wrong though.
Edit 3: I do remember hearing that Shakunetsu Hadouken has a distance change, not sure if that's true.
He's supposed to be the best Marth main out there but we rarely see Mr. E gameplay these days. Regardless, throughout Smash 4 it is Mr. E that has been paving the way for this character and he was the Marth I turned to when I was forming my play style.There's a 'mr.e' in this bracket. I think it's the right one. Wasn't able to find Ally, so I guess he's not going.
Mr. E is good, isn't he? I haven't seen much of his matches, but from what I've heard he's fairly good at Marth, so that's something. But is he good enough is the question here I suppose.
There just aren't many Marth mains around, and even fewer who are good enough to turn up in the later stages of EVO.
Edit: Ally is in this bracket. Stlll, he probably won't use Marth like you said.
Congrats, Rosalina is garbage now. :DI've thought of a weird nerf for rosalina and I want thoughts
-increased luma hurtbox (25% or so)
-increase duration of Luma's hit stun
-decreased luma attack hitboxes
-decreased luma damage (knockback is the dame but % dealt is lower)
-marginal decrease of Luma's HP
-marginal decrease of Rosalina's weight (dies at slightly earlier %)
-marginal decrease of rosalina's jump and double jump height
-uair has less vertical distance and the hitbox ends sooner
-dair has less vertical distance and the hitbox ends sooner
-Rosalina needs Luma to recover (a la ice climbers)
eh??
From top-tier to bottom tier just like that....I've thought of a weird nerf for rosalina and I want thoughts
-increased luma hurtbox (25% or so)
-increase duration of Luma's hit stun
-decreased luma attack hitboxes
-decreased luma damage (knockback is the dame but % dealt is lower)
-marginal decrease of Luma's HP
-marginal decrease of Rosalina's weight (dies at slightly earlier %)
-marginal decrease of rosalina's jump and double jump height
-uair has less vertical distance and the hitbox ends sooner
-dair has less vertical distance and the hitbox ends sooner
-Rosalina needs Luma to recover (a la ice climbers)
eh??
Garbage is a bit of an exaggeration. She still would have all her good frame data. Only Rosalina mains will say not to nerf her though. I think a uair and dair nerf is needed. Active frames are too much. Base knockback is too much.Congrats, Rosalina is garbage now. :D
I don't actually know the knockback formula but you shouldn't forget that at maximum rage there's also the 1.5x multiplier included as well. And 1.5 x 1.2 = 1.8 so there's a chance of a knockback increase of +80% just through these two factors alone. If the BKB of a move is super high you'll definitely see kills at fraudulent percentages.Still, 1.2x knockback shouldn't murder you like that.
Knockback = ((((((t+d)/10+(((t+d)*d)/20))*(200/(w+100))*1.4)+18)*(s/100))+b)I don't actually know the knockback formula but you shouldn't forget that at maximum rage there's also the 1.5x multiplier included as well. And 1.5 x 1.2 = 1.8 so there's a chance of a knockback increase of +80% just through these two factors alone. If the BKB of a move is super high you'll definitely see kills at fraudulent percentages.
Maybe they should switch the BKB and KBG for some of Luma's moves... So, 130 BKB, high rage, and a split second charged Smash all leads to dying at 12%... >_>I don't actually know the knockback formula but you shouldn't forget that at maximum rage there's also the 1.5x multiplier included as well. And 1.5 x 1.2 = 1.8 so there's a chance of a knockback increase of +80% just through these two factors alone. If the BKB of a move is super high you'll definitely see kills at fraudulent percentages.
I'm not so sureCongrats, Rosalina is garbage now. :D