gorgon.
Smash Ace
I didn't think so.You are not alone.
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I didn't think so.You are not alone.
Ya, i figured. Mad props to you man. I have a lot of respect for people who play low tier characters.Tell me about it.... (points at sig and avatar.)
Yeah, but look at any of the characters in this game that aren't from the Mario, Zelda, Starfox, or Kirby series. Many of them had their one game or so and that's it, and some didn't even have a game. Pikmin series had their games, and only one character and one stage. How is that biased? A lot of the movesets seem to be pulled completely out of someone's *** anyway (like Ganondorf's, which didn't even resemble a moveset he had in his original game). And if it were up to me, I'd make all the assist trophy characters into playable characters (more movesets to pick from!). The only bias I see in Sakurai's decision is 3 kirby characters, who are all good.The reasons I despise Olimar are as follows: I don't like the Pikmin series, but I can respect anyone who does. Even though I can ackowledge that the Pikmin series is popular, I still do not understand why the main character was moved to a fighting game. Moving Olimar to a fighting game was something Sakurai pulled straight out of his crack, Olimar should have been an assist trophy and that character slot should have been used for someone else, like Shadow or Isaac. Or anyone but Olimar, who is the most distant thing from a fighting game character I've ever seen. I find Olimar to represent Sakurai's extremely biased choices in making Brawl.
From what I'm seeing Olimar seems to be very hard to master and moderately easy to pick up. The whole Pikmin pluck thing is rather stupid, I'm not going to count that against casually playing him.
You don't even need the shield, rotating swords reflect. Retarted, I know.Lol of course pit has like the lowest XD. All you need for him is arrow, the stupid rotating sword thing, and shield and you're set for most scrubs.
Wait, and that makes it harder to use Marth's counter than Ike's? With Ike, you have to be constantly predicting your opponent in order to use counter and have it work. IMO that's alot harder than being Marth and reflex-countering your opponent as soon as you see the move start. And since it comes out quickly, you aren't committed to doing the attack until you actually press it, whereas with Ike, you have to have decided or at least have some foresight to actually use counter effectively, or you miss and get punished hard.Playing Ike is harder than Marth at maximum potential = Massive fail.
Marth's counter is quicker than Ike's so he can counter more attacks, which means Marth players need quicker reflexes to make the most out of the counter ability.
Ike has slow attacks that are easily dodged for most of his moveset which Marth and most other characters don't have to worry about.Marth needs to sweet spot to spike which Ike and most other characters don't.
Does Ike need to sweet spot to get the most damage? Ike has a HUGE sword that if hit anyone in its large radius will do the same amount of damage whether at the tip or point blank. A perfect Marth would sweetspot 100% which not only would be awesome, but it would be near impossible in a real game. To use marth at his maximum potential one needs to sweet spot very well or if we take maximum potential literally 100% of the time, which can be hard as most people won't just walk into your sweet spot.
Is this thread about which characters are harder to use and win with OR harder to master and use at their max potential? Of course its going to be hard to use Ike and Bowser to win because they are just terrible compared to other characters.Wait, and that makes it harder to use Marth's counter than Ike's? With Ike, you have to be constantly predicting your opponent in order to use counter and have it work. IMO that's alot harder than being Marth and reflex-countering your opponent as soon as you see the move start. And since it comes out quickly, you aren't committed to doing the attack until you actually press it, whereas with Ike, you have to have decided or at least have some foresight to actually use counter effectively, or you miss and get punished hard.
From what you posted all I can see is Ike's short coming. This just shows how difficult it is to win with Ike because his lack of potential. It's hard to win with IKE but It's not hard to use Ike at his max potential, because his max potential is horrendeously low. .Tenki;4593966}Ike has slow attacks that are easily dodged for most of his moveset which Marth and most other characters don't have to worry about. Does Marth have to commit to attacks even before he's actually in range of his opponent? Marth has quick attacks that at least do damage if he 'misses' the sweet spot said:so you don't do damage or knockback at all[/i].
>_> seriously, that post sounded like you've never experienced opponents dodging your attacks when you play Ike.
He's allowed to be biased.Really? Olimar, the most distant thing from a fighting game character you've seen? Have you by any chance seen ROB?
If a piece of plastic can fight, Olimar can fight. Although Olimar isn't a regular fighting game character, Brawl isn't a regular fighting game. In Brawl, even the stupidest piece of crap can have a moveset (*cough*ROB*cough*) At least Olimar has a franchise, whereas other characters do not. (*cough*ROB*cough*)
I guess I just hate ROB.
I can't change your opinion on the matter, but I can tell you that many fans wanted Olimar in. I did. And really, he didn't steal a character slot that another, perhaps more fitting, character could've taken (like Ridley) as the developers could've easily expanded the roster size. Nobody told them it had to be no more than 35 charcters.
Reverse short hop is easy to do. Just dash, turn around, jump foward and attack. It's basically a short hop attack with a backwards key put into it. Its not even that useful against a quick eyed player as he can see you turn around.Part of using a character at their full potential is being able to recognize when to use what attack. For Ike, learning how to use him very well requires you to learn reverse short hopping. You have to do this with many characters, but Ike has a Bair that is extremely important because of it's speed. This makes it 100% necessary to completely MASTER to use Ike well. Not only that, but his Bair doesn't have very much of a lower vertical hitbox at all, which means you have to time his Bair a lot better in some cases than many other attacks.
Another thing advanced Ike's have to know is how to defend against edge guarding and recovery gimping. Ike has probably the easiest to gimp recovery in the game, and its very hard for him to mindgame an opponent into backing away from the ledge or getting an oppurtunity to move to the stage. Therefore, you have to know Ike's moves so well that you have to actually think ahead, predict the opponent, and time your attacks starting and ending lag so well that you can't leave yourself open while using him either in approach, guarding, or defense.
Quickdraw is hard to master because you have to learn how much charge covers how much distance, rather short hopped or not. You have to know the best time to use Aether when recovering to avoid being gimped. Counter is WAY harder to use well than Marth's. Eruption will do nothing but make you look stupid if you try to use it for anything more than edge guarding.
The list goes on. Marth needs to learn much much less techniques than Ike to be played well. Sweetspotting is NOT that hard on his shorter sword.
I'm honestly not buying the argument that mastering Marth is as hard to do as Ike.
Read more than the OP. I'm giving Olimar a real score.So it's just another kind of tierlist, only a quasi-homophobic one since you use the term "gay" to signify something very bad?
Yeah. I practice against a camping Lucas so getting near for chaingrabs don't work in my case xD.yep, dedede is very difficult
if you dont use the chaingrab, it makes him so much worse... and against anyone who knows how to abuse his recovery lag... you just can never make it back on the stage before you get kicked off again![]()
This is the most pointless and probably the most bias thing I've ever seen. I'm not even going to waste my time on it -.-
This is the most pointless and probably the most bias thing I've ever seen. I'm not even going to waste my time on it -.-
I agree. I was messing around with Bowser in a couple competitive matches last night. He does seem difficult to get down and win with consistently, but he's by far not the hardest to use in the game.It is very messed up, Bowser is not the hardest character to use, lolololololol, it has to be Olimar!
lol, Snake is easier to pick up and play with than Bowser, lol, Snake has some freaky weird moves for Smash, he takes time to ease into, Bowser is pretty simple comparatively.
I doubt you played all these characters to their full potential, you probably saw these numbers in your soup and decided people might buy them.
And Indiana jones Crystal Skull is not very good.
yep, dedede is very difficult
if you dont use the chaingrab, it makes him so much worse... and against anyone who knows how to abuse his recovery lag... you just can never make it back on the stage before you get kicked off again
lol, i just noticed sonic is the same as olimar
LOL
yeah, because running away and only using side b, before mashing cstick is hard to do... id put olimar as THE easiest, way easier than MK. with MK, you actually have to hit your opponent to do damage. sonic should be 10. no one can master his ASC 5-hit combo, dair semi spiking is very difficult, dash-cancel upsmash is leagues harder than snakes (although same as shieks) and spacing his approaches absolutely perfectly so that you cant be punished is harder than anything any other character has to deal with, except maybe CF
It is very messed up, Bowser is not the hardest character to use, lolololololol, it has to be Olimar!
lol, Snake is easier to pick up and play with than Bowser, lol, Snake has some freaky weird moves for Smash, he takes time to ease into, Bowser is pretty simple comparatively.
I doubt you played all these characters to their full potential, you probably saw these numbers in your soup and decided people might buy them.
And Indiana jones Crystal Skull is not very good.
I watched Temple of Doom again, after I watch the third one I'll go see the 4th. Don't spoil anything please I'm a big fan of the series.I agree. I was messing around with Bowser in a couple competitive matches last night. He does seem difficult to get down and win with consistently, but he's by far not the hardest to use in the game.