Nobody asked, but here's a list of moves that are uniquely interesting to armor with
Straight Lunge as you try to end juggles:
(Extra important things in bold)
u-tilt, uair, dair, up-b, fireball
up-b, aerial down-b
u-smash startup, aerial up-b, bair, bombs
fair, uair, zair, up-b, bombs, stale homing missiles
bair, dair, eggs
u-tilt, fair, dair, up-b
u-tilt, fair, uair first hit, dair, aerial side-b, up-b
u-tilt, d-smash, nair, fair, bair, uair, t.jolt, quick attack
stale fair, zair, fireball, down-b
dash attack, fair, uair, pk fire, down-b
nair
really stale fair or uair, dair
uair, dair, up-b
flames, nair, up-b
u-tilt, nair, ice shot, side-b, down-b
almost everything
u-smash, nair, nayru's, up-b start
u-tilt, vitamins, down-b
u-tilt, nair, fair, bair, uair, t.jolt
u-tilt, u-smash hit 1, nair, fair, all specials
nair, dacing blade
nair, dancing blade
u-smash startup, fair hit 1, bair, zair, weak arrows, weak boomerang (returning), up-b, bombs
nair hit 1!
u-smash startup, nair
usmash startup, nair hit 1, sour fair, sour uair, side-b, up-b startup
usmash startup, nair, uair, side-b, up-b
u-tilt, nair, fair hit 1, bair, uair, sausages, up-b
u-tilt, u-smash, fair, bair, uair, dair, side-b, aerial up-b
f-smash startup, u-smash startup, nair, fair, uair, most arrows
u-tilt, u-smash, fair, uair, dair, zair, paralyzer, side-b startup, up-b
nair, fair, dair, up-b
nair hits 1-3, dair hits 1-3, cypher
nair, up-b
almost everything
nair, bair, bullet seed
u-smash startup, flamethrower, up-b
u-tilt, d-tilt, u-smash, nair, uair, banana,
nair, dair, zair, pk fire, pk thunder
utilt, u-smash, fair, uair hit 1, sometimes side-b, down-b
uair
u-tilt
nair, fair, uair, dair, up-b (all low aura only!)
nair initial hit, fair, uair, thin laser, side-b, weak gyro hit
stale bair, zair, weak arrow, weak boomerang (returning), up-b, bombs
u-smash startup, blaster, up-b
u-tilt, u-smash, d-smash, fair, slingshot pellets, lloid,
pellets, u-smash, stale fair, bair, uair, all specials
nair hit 1, up-b
fair (inc luma), late uair (inc luma), star bits
u-tilt, up-b
u-tilt, bair, uair, weak or multi-hit shuriken
fair, onslaught, soaring axe kick, helicopter kick, thrust uppercut startup
stale nair, fair, dair, shuriken of light, chakram, stone scabbard, aerial hero's spin,
u-smash, fair (late or stale), uair, grenade, flame pillar, homing missile, vortex
u-tilt, nair, uair, autoreticle, explosive flame
fair, dair, various weaker fruit
Thoron, bronze nair/fair/uair/dair, arcfire
shield/smash u-smash, stale/speed/shield/smash nair/fair/uair, shield/smash bair, up-b
f-smash startup, u-smash, nair, dair
smash initial hits, uair, side-b
light tilts, stale nair, uair, orange fireball
light tilts, nair, uair, fireball, side-b, up-b initial hit
limit blade beam, cross slash, limit cross slash startup, up-b, limit up-b, finishing touch
nair, dair, up-b
u-tilt, stale nair, fair, uair, bullets, side-b, up-b
u-smash initial hit, nair, uair, neutral-b
fair, fireballs
nair, weak cross, up-b, holy water
returning crown, up-b
stale u-tilt, fair, slingshot pellets, lloid startup
really stale uair, up-b startup
nair, up-b
u-tilt, nair, non-arsene fair, uair (only startup with arsene), gun, side-b
uair, up-b, magic burst except final hit if high strength
u-smash, nair, bair, uair, eggs
nair, up-b initial hits, down-b initial hits
u-smash initial hits, nair, uair
f-tilt (ramram or stale dragon), f-smash ramram projectile, dragon fire, ramram nair, uair,
jab/nair, u-tilt/uair (fist/wood/stone/gold/stale iron/very stale diamond), d-tilt, u-smash startup, d-smash startup, up-b
stale nair, stale tipper uair, shadow flares, up-b, down-b
neutral-b startup, side-b repeating hits, up-b startup
almost everything
10-hit 1-9, crouch jab
all 3 hit combos, all magic, side-b, up-b
When it applies, Straight Lunge is better than air dodge:
It doesn't snap to ledges, you can't DJ or up-b out of it in the air, you can still get grabbed, and the hitbox option is very unsafe on block. But it's probably the most overlooked anti-juggle tool in the game, with high applicability to common characters like Palu, Mythra, and ROB.
(Extra important things in bold)
When it applies, Straight Lunge is better than air dodge:
- Armor lasts from frame 1-however-long-you-want, vs. 2-26 for neutral AD or 2-18 for directional, vs. 6-34 for Counter.
- Inert commitment is only 34 frames (for early hitbox) or 41 frames (for any defensive option), vs. 49 for neutral AD or 62-89 for directional, vs. 70 for Counter.
- 0 added landing lag, vs. 10 for neutral AD or 11 for directional. (and vs. 3 for doing nothing!)
- Doesn't consume air dodge--you can cancel Straight Lunge into air dodge if you want, using it just having 2 air dodges.
It doesn't snap to ledges, you can't DJ or up-b out of it in the air, you can still get grabbed, and the hitbox option is very unsafe on block. But it's probably the most overlooked anti-juggle tool in the game, with high applicability to common characters like Palu, Mythra, and ROB.