KirbySquad101
Smash Ace
- Joined
- Sep 7, 2015
- Messages
- 927
What's funny to me when thinking about how Light lost against acola when he absolutely dominated yonni/DDee was that acola didn't even really do much "haha funny block man" gimmicks like yonni/DDee like planking. In fact, he basically did the opposite of that in his set against Light, and his games vs. yonni could not have looked any more different because of that.
In all the games I say yonni play he spent too much trying to set-up a block scenario and then proceeded to preemptively attempt to swat at Light, and when he started throwing in unsafe options like grabs and USmashes, that gave Light all the in the world to find an opening. As Minordeth pointed out, acola instead just waited until Light actually came to him, and started abusing things like OoS-Footstool anvil or OoS-NAir. It's a very simple change in a gameplan that ended up getting acola far more neutral wins than either yonni or DDee.
So then Light should just approach the MU like how he approaches the GnW MU, right? You can't abuse your OoS options if you're getting grabbed after all, and Fox's grab combined with his speed isn't something you can just predict.
Then acola starts placing one block on the ground in front of him.
Suddenly Light no longer has that option to just dash in and grab like he can in the GnW MU. Now it's "get rid of the block and then go for the grab" or "wait for the block to disappear, then go for the grab" or "try jumping over it". And all of these create scenarios that heavily favor Steve, even moreso when considering Fox's mediocre grab reward.
If he's waiting for the block to disappear, that gives acola more time to mine and he can simply just place another block once that one disappears. If he's attempting to break it, he's leaving himself dangerously close within Minecart distance. If he's jumping over it - like what we saw Light do constantly - he's getting USmash'd or OoS'd to death. Once again, it's a much more simple gameplan than what most Steves go for (in fact, way more "Smash-like" than one would think), but it's so much more effective.
I think the fact that acola can so easily take a gameplan from a top 5 player that normally works and completely flip it on its head is - to be frank - the makings of a top 5, or even a top 3 player. It's a little early to make that call, as I'm curious to see how he ends up reacting to player's counterplay against this gameplan, but there's definitely a lot to look forward to with him.
Now on if a Steve ban is warranted or not: Is the concern for Steve valid? In my opinion, yes. Acola and Onin both have been winning majors/regionals left and right, DDee, places top 8 at his first supermajor, and even yonni is on the climb to top player status; there is signs of dominance brewing within the character. Does Steve look like he's on his way to becoming a top 1-3 character? From both a results and a thoerycraft perspective, there's a very convincing argument to be had. BUT the fact that Steve is so prevalent now and there is so many good Steve mains means there's even less excuse to grind the MU out now. If players put in the work to find counterplay to Steve and he still ends up being a problem? Then we can talk about a ban. As of right now, though, this feels like a very knee-jerky reaction, especially when we've shared similar sentiments towards Aegis becoming a problem - who in the long run - ended up not being nearly problematic enough to justify any action being taken against them.
In all the games I say yonni play he spent too much trying to set-up a block scenario and then proceeded to preemptively attempt to swat at Light, and when he started throwing in unsafe options like grabs and USmashes, that gave Light all the in the world to find an opening. As Minordeth pointed out, acola instead just waited until Light actually came to him, and started abusing things like OoS-Footstool anvil or OoS-NAir. It's a very simple change in a gameplan that ended up getting acola far more neutral wins than either yonni or DDee.
So then Light should just approach the MU like how he approaches the GnW MU, right? You can't abuse your OoS options if you're getting grabbed after all, and Fox's grab combined with his speed isn't something you can just predict.
Then acola starts placing one block on the ground in front of him.
Suddenly Light no longer has that option to just dash in and grab like he can in the GnW MU. Now it's "get rid of the block and then go for the grab" or "wait for the block to disappear, then go for the grab" or "try jumping over it". And all of these create scenarios that heavily favor Steve, even moreso when considering Fox's mediocre grab reward.
If he's waiting for the block to disappear, that gives acola more time to mine and he can simply just place another block once that one disappears. If he's attempting to break it, he's leaving himself dangerously close within Minecart distance. If he's jumping over it - like what we saw Light do constantly - he's getting USmash'd or OoS'd to death. Once again, it's a much more simple gameplan than what most Steves go for (in fact, way more "Smash-like" than one would think), but it's so much more effective.
I think the fact that acola can so easily take a gameplan from a top 5 player that normally works and completely flip it on its head is - to be frank - the makings of a top 5, or even a top 3 player. It's a little early to make that call, as I'm curious to see how he ends up reacting to player's counterplay against this gameplan, but there's definitely a lot to look forward to with him.
Now on if a Steve ban is warranted or not: Is the concern for Steve valid? In my opinion, yes. Acola and Onin both have been winning majors/regionals left and right, DDee, places top 8 at his first supermajor, and even yonni is on the climb to top player status; there is signs of dominance brewing within the character. Does Steve look like he's on his way to becoming a top 1-3 character? From both a results and a thoerycraft perspective, there's a very convincing argument to be had. BUT the fact that Steve is so prevalent now and there is so many good Steve mains means there's even less excuse to grind the MU out now. If players put in the work to find counterplay to Steve and he still ends up being a problem? Then we can talk about a ban. As of right now, though, this feels like a very knee-jerky reaction, especially when we've shared similar sentiments towards Aegis becoming a problem - who in the long run - ended up not being nearly problematic enough to justify any action being taken against them.
Last edited: