Ok. I posted earlier about making FFA work. There were some good points to be made that I was hoping I had over came. The problem wasn't anything other than people "teaming up" and "colluding" with someone to fight against a top player such as "mango" or "Dr.PeePee." So I revisited the idea. And realized the answer wasn't in stocks or points. But in damage. Here are the new rules to competitive FFA with stages and options to choose from.
2/3/ or 4 minute rounds/No stocks
2 rounds of play
Stage's available - Icicle Mountain, Rainbow Cruise, both Brinstar's, Onett, Big Blue, Battlefield, Final Destination, Dreamland, Yoshi's Island (not story), And Kongo jungle
In the event of a tie, both winners of the rounds play 1v1 standard matches
Objective - Player with MOST DAMAGE GIVEN WINS THE GAME
Now, I know a few thoughts that automatically went through your head and I will point out the fears and troubles and give you the reasons why it wouldn't be an actual problem.
1. Overpowered FFA moves (Peach's Dsmash specifically) - Now obviously this move would break FFA and make people just spam Dsmash all day. However, that is compromised by this games objective and the stages she's on. Regardless of how amazing she would **** on Yoshi's story or mute city or any small stage. With the stages being larger, she will fly away because "she will get knocked out of combat" and this will cost her time to get back because she's not a quick character. So basically, stages cant COMPLETELY make peach broken but she could quite possibly be Top tier for FFA.
2. Camping - This is obviously beating also by the size of the stage. With a stage like Big Blue, if a fox sits and camps with lasers, his dmg output is quite low. Though he may not take alot of dmg or maybe wont even die. He'll NEVER win a game by standing back and lasering on such large stages. Kills mean nothing. Its all about your time and how you spend it.
3. Disrupting combo's - Yes, this annoys everybody. Well all hate it when we're doing good and then somebody stops us. But thats the beauty of the stages and this game type. The point is to get more dmg out than anybody else. And also, because of the size of the stage, this means that somebody will get to get longer combo's off because the most dmg comes from 1v1 situations. Which means it becomes a players choice of to whether continue comboing a fox, or stop a second, disrupt someone else who's comboing and go back to your battle with the other person. The metagame hasn't been invented yet so we would have to see how it would work, but i believe strats are what sets players at "the next level" because they get invented in real combat.
4. Tier list - This is FFA. Not singles. Not doubles. Who cares about the tier list anyway? Why should it matter than Yoshi ***** in FFA but sucks in singles ? (Just an example) If he becomes viable in something, wouldn't it be fun to see something different for a change?
5. Colluding against a player (Biggest issue) - This is taken up by the game type. If you're wasting your time trying to stop mango from winning the game with another player. You're losing out on dmg output. This is causing you to fall behind. So in that regards, you SHOULD be focused on killing EVERY opponent. Not to mention the fact, that on larger stages, its going to be harder to run across the stage to stop mango from comboing someone and give up your time on the opponent you were hitting.
6. Stage disruption - Part of the gametype. You get disrupted in your combo for not paying attention or perhaps just couldn't stop it from happening. Move on. Its the same and Randal messing you up or the Shyguys disrupting your attack.
P.S. Once again I'd like to state the fact that it is because I love this game and the community so much that I want to push for a new gametype and new strategies. New players who excel at FFA but maybe not teams or singles. I want people to have fun trying something new. Plz keep this constructive with is criticism. Thank you.

2/3/ or 4 minute rounds/No stocks
2 rounds of play
Stage's available - Icicle Mountain, Rainbow Cruise, both Brinstar's, Onett, Big Blue, Battlefield, Final Destination, Dreamland, Yoshi's Island (not story), And Kongo jungle
In the event of a tie, both winners of the rounds play 1v1 standard matches
Objective - Player with MOST DAMAGE GIVEN WINS THE GAME
Now, I know a few thoughts that automatically went through your head and I will point out the fears and troubles and give you the reasons why it wouldn't be an actual problem.
1. Overpowered FFA moves (Peach's Dsmash specifically) - Now obviously this move would break FFA and make people just spam Dsmash all day. However, that is compromised by this games objective and the stages she's on. Regardless of how amazing she would **** on Yoshi's story or mute city or any small stage. With the stages being larger, she will fly away because "she will get knocked out of combat" and this will cost her time to get back because she's not a quick character. So basically, stages cant COMPLETELY make peach broken but she could quite possibly be Top tier for FFA.
2. Camping - This is obviously beating also by the size of the stage. With a stage like Big Blue, if a fox sits and camps with lasers, his dmg output is quite low. Though he may not take alot of dmg or maybe wont even die. He'll NEVER win a game by standing back and lasering on such large stages. Kills mean nothing. Its all about your time and how you spend it.
3. Disrupting combo's - Yes, this annoys everybody. Well all hate it when we're doing good and then somebody stops us. But thats the beauty of the stages and this game type. The point is to get more dmg out than anybody else. And also, because of the size of the stage, this means that somebody will get to get longer combo's off because the most dmg comes from 1v1 situations. Which means it becomes a players choice of to whether continue comboing a fox, or stop a second, disrupt someone else who's comboing and go back to your battle with the other person. The metagame hasn't been invented yet so we would have to see how it would work, but i believe strats are what sets players at "the next level" because they get invented in real combat.
4. Tier list - This is FFA. Not singles. Not doubles. Who cares about the tier list anyway? Why should it matter than Yoshi ***** in FFA but sucks in singles ? (Just an example) If he becomes viable in something, wouldn't it be fun to see something different for a change?
5. Colluding against a player (Biggest issue) - This is taken up by the game type. If you're wasting your time trying to stop mango from winning the game with another player. You're losing out on dmg output. This is causing you to fall behind. So in that regards, you SHOULD be focused on killing EVERY opponent. Not to mention the fact, that on larger stages, its going to be harder to run across the stage to stop mango from comboing someone and give up your time on the opponent you were hitting.
6. Stage disruption - Part of the gametype. You get disrupted in your combo for not paying attention or perhaps just couldn't stop it from happening. Move on. Its the same and Randal messing you up or the Shyguys disrupting your attack.
P.S. Once again I'd like to state the fact that it is because I love this game and the community so much that I want to push for a new gametype and new strategies. New players who excel at FFA but maybe not teams or singles. I want people to have fun trying something new. Plz keep this constructive with is criticism. Thank you.



