Paradoxium
Smash Master
I guess it turns out Bleck really is ****ing ********, oh well....
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doooooon't caaaaaaaarehey like I know you care a whole lot about videogames but you should probably abstain from insulting people with offensive slurs
I remember when I was like you, i remember it as if it were only yesterday. Someone started a debate on smash 4 vs melee on the wrong topic, I tried to talk sense to him but he wouldn't listen, in the end I looked back in my comments only to find myself sounding like a melee extremist and a lack of likes.I guess it turns out Bleck really is ****ing ********, oh well....
I don't play melee, and I don't care about likes. Yea I acted dumb. But I don't care about that either its the internet lol. this tpye of argument is hella mellow compared to some other internet debates lol. Like don't get me started on politics people tear each other up over that stuffI remember when I was like you, i remember it as it was only yesterday. Someone started a debate on smash 4 vs melee on the wrong topic, I tried to talk sense to him but he wouldn't listen, in the end I looked back in my comments only to find myself sounding like a melee extremist and a lack of likes.
He is ******** though, this isn't his first time starting **** on pm boards either. Yea he did something similar to me as well where he corrects my spelling instead. Good **** though I laughed so hard at class when you said "and donnntttt carrreee"I don't play melee, and I don't care about likes. Yea I acted dumb. But I don't care about that either its the internet lol. this tpye of argument is hella mellow compared to some other internet debates lol. Like don't get me started on politics people tear each other up over that stuff
it just kidna ticked me off how he states nonsense and then covers his ears and goes "IM NOT LISTENING IM NOT LISTENING!"
and don't like those 2 comments, it will make you seem like an *******
your problem is that your argument for why something is/isn't true is evidence that consists of the habits of players in the 99th percentile of skill levelit just kidna ticked me off how he states nonsense and then covers his ears and goes "IM NOT LISTENING IM NOT LISTENING!"
You only need frame perfect oos options against frame perfect shield pressure. If you arent playing against the 99th percentile then you don't need that caliber of skill.your problem is that your argument for why something is/isn't true is evidence that consists of the habits of players in the 99th percentile of skill level
saying that shields are worth something in Melee and your proof being that a dozen or so professional players have the reaction time and experience required to pull off complicated and physically-precise OoS options is stupid; the only response I can make to that is that emergent gameplay patterns like that are bad for video games, at which point you or some other poster is going to say that anything that separates people from "casuals" is a good thing, at which point I point out again (and again and again) that the idea of "casuals" is inherently faulty and doesn't magically give your argument any merit
if at any point your argument for why something should or should not be, in a game design capacity, is to vaguely refer to matches of professional players playing a game, then no, I don't care, and what you're saying is irrelevant in every meaningful capacity
doing something out of shield is a frame perfect actionYou only need frame perfect oos options
Um, im not to sure about that. different characters have different jump squats, and I'm sure you want to cancel on the earliest frames possible. But against lackluster shield pressure you don't have too.doing something out of shield is a frame perfect action
the longest pre-jump animation in Melee is Bowser's with 8 frames, and in Brawl, Snake's with 9 - doing something in a window that small is still fairly difficult, and it only gets more difficult as the window gets smallerUm, im not to sure about that. different characters have different jump squats, and I'm sure you want to cancel on the earliest frames possible.
but you dont need to do something that difficult unless your opponent's shield pressure is at that level.the longest pre-jump animation in Melee is Bowser's with 8 frames, and in Brawl, Snake's with 9 - doing something in a window that small is still fairly difficult, and it only gets more difficult as the window gets smaller
My point is that really difficult oos options are only necessary against really difficult shield pressure. If your using low levelled shield pressure, then there is no reason for your opponent to have to do frame perfect oos options.I don't think I understand your point
I'm pretty much responding to this, and saying that no, you don't need to pull off complicated and physically-precise OoS options at all levels of play.saying that shields are worth something in Melee and your proof being that a dozen or so professional players have the reaction time and experience required to pull off complicated and physically-precise OoS options is stupid
nnno it's not?Saying that out of shield options are hard is the same as saying doing the same action outside of a shield a hard.
Can you please elaborate on how doing a Usmash out of shield for example is different from doing a normal Usmash with A and the analog stick when both are cancelling a jump action to work.nnno it's not?
if you assume that the player is using the control stick to do smash attacks, and if you assume that the player still has tap jump enabled, then doing an up smash out of shield still requires that the player necessarily input Up before the attack button but also before the pre-jump animation ends, which not all players are used to and/or even capable of doingCan you please elaborate on how doing a Usmash out of shield for example is different from doing a normal Usmash with A and the analog stick when both are cancelling a jump action to work.
Bleck making a fool of himself is nothing newPlz don't ignore bleck what if someone else get in an argument with him. Poor guy is going to look like a fool
no worries broI'm sorry if this sounds rude or even elistist, it is not my intention, but I have to be honest here with you Bleck. It just seems to me that you don't really understand very well the matters and context that you're trying to convey opinions about.
For the sake of not derailing the thread further, it might be best for me to stop trying to convince you, I see no harm of you retaining your own opinions, as I'm sure they will change due to time and experience invested in the games you wish to know more of.
Also if my post sounds way too formal, english is not my first language, I feel more comfortable with that kind of wording when I talk on forums.
Looking back at it, you're not a completely terrible person after all.In fact this isn't how we should be treating our guest at all. Maybe we all got on the wrong foot, I think smash 4 is borderline viable for evo while I still perfer melee's engine over smash 4s. You can think the other way around and I wouldn't really care. But you see, this is the pm boards and when you bring in your opinions about how smash 4 is a viable game you're going to get **** on. It's not that we hate you, we just disagree with you. Pm board is at fault too, for taking the easy bait, we should know betterno worries bro
That's awesome even people from the pm community have different opinions, also I speed type all the messages I have been typing so far been busy with college/homework so a lot of the things I type aren't 100% perfectI said smash 4 was good for competitive play fyi, It's good for the community
I know you're relatively new here but like my schtick is that I'm usually pretty uppity about stuff that's like "this is good because that's how it was in Melee" because I think that the attitude makes the PMDT more oriented towards questionable design choicesBut you see, this is the pm boards and when you bring in your opinions about how smash 4 is a viable game you're going to get **** on.
But not one person in this thread has ever said anything like that, so I don't know where you're getting this from.I know you're relatively new here but like my schtick is that I'm usually pretty uppity about stuff that's like "this is good because that's how it was in Melee" because I think that the attitude makes the PMDT more oriented towards questionable design choices
The reason why people wanted smash 4 to be more like melee is because it was a success for casuals and competitive players. The fact that it's still being played for 14 years and had to go through many obstacles is incredible. We also don't want to mess with shields because the game is already perfect to us, you don't fix what isn't broken, also many top melee players say shield is really good in the game and isn't respected as much as it should. None of us actually want the letter to be a hate letter, I think the letter should be more about trying to open his mind, rather then to critique his development skills, as he might find it offensiveI know you're relatively new here but like my schtick is that I'm usually pretty uppity about stuff that's like "this is good because that's how it was in Melee" because I think that the attitude makes the PMDT more oriented towards questionable design choices
I defend Smash 4 a lot, but usually it's 'cause I believe that a lot of things Smash 4 did right are also things that I think PM should do (I don't think that shields necessarily need to be buffed in PM, for example, but I do think there's a lot of bias towards making the metagame as favorable as possible to spacies and such)
also how this relates to the topic is that I really don't feel like writing a letter to Sakurai (one of the most successful game designers in the world) to tell him that he's bad at designing videogames and citing a bunch of crappy criticisms of Smash 4 as evidence is a good idea - if you're gonna tell Sakurai he doesn't know what he's doing, at least have good reasons (of which I'm not entirely sure there are any)
and if you're (not you specifically but you as in the reader) feel as though we shouldn't actually criticize or discuss any of the things that would go on a letter to him, then like I'm pretty sure that letter's not gonna be all that great
see, again, the problem is that people keep talking about what "casuals" want as though they're a separate entity from themselves, and then simultaneously arguing that they know what "casuals" care aboutSmash4 would be much more enjoyable if it was simply faster paced. Reducing aerial lag, reducing the potency of shields, reducing the easy-mode recovery by getting rid of ledge stealing and reducing the ledge snapping window, make characters fall a bit faster, increasing hitstun, and conserving momentum from run to jump are all changes to the game that do not require any competitive knowledge whatsoever on the part of the player and therefore do not detract from the casual experience.
it was a success for both "kinds" of players, yes - and then the "casuals" moved on to Brawl and subsequently to Smash 4, and the problem here is that everyone tends to assume that the "casuals" just don't care about mechanics changes from game to game whereas in reality they tend to, oh wow, actually have opinions and experience with the video games that they choose to playThe reason why people wanted smash 4 to be more like melee is because it was a success for casuals and competitive players. The fact that it's still being played for 14 years and had to go through many obstacles is incredible.