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Compilation of New Techniques/Discoveries (Updated 3.17.08)

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SamuraiPanda

Smash Hero
Joined
May 22, 2006
Messages
6,924
Oh good lord. I've been waiting so long for someone willing to take on this task. Thank you Adi.

By the way, can you give a disclaimer at the top saying that none of the names are final? I hate the race everybody is in to make a technique and name it themselves.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
Air-Momentum Cancel

An air momentum cancel is a technique that will be sure to become widely used in surviving. How it is done is that after you are hit by an attack that sends you flying, if you smash DI and airdodge you can reduce your knockback by a considerable amount. This is showcased in the following video around at 1:08 (Thanks Percon)

http://www.youtube.com/watch?v=aNrzSVih5DY
Wasn't this proven false?

That was disproved by the topic creator and myself. Ike's Fsmash is weaker due to using it 3 times in a row. I have tested this myself. Try it in training mode where the Fsmash's power and damage won't get lowered and you will always get the same results.
 

Yo'ster

Smash Rookie
Joined
Apr 28, 2005
Messages
16
Location
Washington
I had a quick question for anyone that has been playing Brawl. I recall reading in the Dojo that all characters could go from the stage to the edge very quickly, somewhat like Yoshi's instant edge grab. However, I heard someone say that the other characters didn't have this ability in Brawl. How fast can most characters grab on to the edge from standing above it?
 

Cobalt

Smash Journeyman
Joined
Aug 22, 2007
Messages
448
Location
Pittsburgh, PA
No, it doesn't prove it wrong. When Snake is grabbed during Cypher, he can't recover again. In that video, Marth just hit him whenever he came up.
 

Percon

Smash Lord
Joined
Dec 11, 2006
Messages
1,945
Location
St. Catharines, ON, CA
Originally Posted by Adi View Post
Air-Momentum Cancel

An air momentum cancel is a technique that will be sure to become widely used in surviving. How it is done is that after you are hit by an attack that sends you flying, if you smash DI and airdodge you can reduce your knockback by a considerable amount. This is showcased in the following video around at 1:08 (Thanks Percon)

http://www.youtube.com/watch?v=aNrzSVih5DY
Wasn't this proven false?

Quote:
Originally Posted by OoNoiRoO View Post
That was disproved by the topic creator and myself. Ike's Fsmash is weaker due to using it 3 times in a row. I have tested this myself. Try it in training mode where the Fsmash's power and damage won't get lowered and you will always get the same results.
Yeah, I no longer thing that it does anything. One of my friends insists that it does something, though, and either I'll have to convince him that he's wrong or he'll need to prove it.

There may still be some use for it, but I doubt it.
 

Jaydo

Smash Rookie
Joined
Jun 10, 2006
Messages
10
Location
Puyallup, Washington
Sorry if this has already been mentioned, but today I discovered a pretty epic cheese with diddy, (BANANZA!!!)

Pre-planting a banana on the opposite of an opponent (from your position) close enough to them to be dangerous for them to move back, with another banana already in hand you can forward dash cartwheel and banana throw, pickup the planted banana and repeat the process over atleast 5 times. I was able to spam this with (so far) no possibility of recovery on quite a few characters from 0-90%.

And of course it's extremely easy to end this with a forward smash for the KO.
 

Niko_K

Smash Master
Joined
Oct 22, 2007
Messages
4,797
Location
Oshawa 905
Air Dodge into Glide Toss Confirmed for the Following (based off character projectiles)

Toon Links Bombs
Warios Bike Parts
Zamus Armor
Diddy's Bananas
Peaches Turnips
 

ZodiakLucien

Smash Ace
Joined
Apr 4, 2006
Messages
623
Location
Walnut Creek, Ca
I found out a way to almost waveland down on platforms and on the ground. Its most effective with link. But its also really good with ike. I have only really tested this on lylat cruise, and I assume it works with other stages. if you are low enough to the ground and you do an aerial (usually dair)you go to the ground faster. Its most noticable with link's dair. if you jump from below a platform and dair you immediately appear standing on the platform with no lag. With link the timing is anywhere between his hip and his shin is in the platform to dair. With ike its more precise. This also works with just the ground.

I'll see if I can get a video up of it soon. I guess it can be called land cancelling since you are essentially cancelling you landing animation. I guess it can be called aerial cancel. I dont care what its called honestly.
 

WastingPenguins

Smash Ace
Joined
Mar 29, 2006
Messages
827
Location
Ohio
I found out a way to almost waveland down on platforms and on the ground. Its most effective with link. But its also really good with ike. I have only really tested this on lylat cruise, and I assume it works with other stages. if you are low enough to the ground and you do an aerial (usually dair)you go to the ground faster. Its most noticable with link's dair. if you jump from below a platform and dair you immediately appear standing on the platform with no lag. With link the timing is anywhere between his hip and his shin is in the platform to dair. With ike its more precise. This also works with just the ground.

I'll see if I can get a video up of it soon. I guess it can be called land cancelling since you are essentially cancelling you landing animation. I guess it can be called aerial cancel. I dont care what its called honestly.
Okay, this doesn't even remotely sound like wavelanding. I THINK I understand what you're saying about performing this with platforms, but I'm confused as to how it would be possible on the ground. Actually, could you please explain and try to be a bit clearer?
 

WastingPenguins

Smash Ace
Joined
Mar 29, 2006
Messages
827
Location
Ohio
Sorry if this has already been mentioned, but today I discovered a pretty epic cheese with diddy, (BANANZA!!!)

Pre-planting a banana on the opposite of an opponent (from your position) close enough to them to be dangerous for them to move back, with another banana already in hand you can forward dash cartwheel and banana throw, pickup the planted banana and repeat the process over atleast 5 times. I was able to spam this with (so far) no possibility of recovery on quite a few characters from 0-90%.

And of course it's extremely easy to end this with a forward smash for the KO.
Sounds ridiculous. You're sure your opponent was REALLY trying his hardest to escape? :p
 

ZodiakLucien

Smash Ace
Joined
Apr 4, 2006
Messages
623
Location
Walnut Creek, Ca
its not wavelanding just the closest referance to it. For the ground its not incredibly useful. It seems to only be a little useful for link. He can walk off a plaform do it and be on the ground really fast. I am working on getting a vid up of it now. I dont own brawl so I had to do it in a match with ike. Its a lot better with link though.
 

Jaydo

Smash Rookie
Joined
Jun 10, 2006
Messages
10
Location
Puyallup, Washington
Sounds ridiculous. You're sure your opponent was REALLY trying his hardest to escape?
well the throw and the cartwheel are essentially done within each other, also the opponent does trip over the banana you end up picking up and throwing back over them. I'm guessing there's some way out of it, but the several times I've done it to my friends today, they didn't have a chance.

I'm basically just cartwheeling back and forth as fast as possible but the hit of the banana and the slips are adding extra recovery time to the opponent.
 

Crispy4001

Smash Ace
Joined
Jun 14, 2007
Messages
730
Made two more GIFs. Put in the first post if you'd like.

Dash Dancing:


Airdodge Gliding Toss/Airdodge Drift Toss (hasn't been added yet):



I don't think that the Airdodge would be nessicary since it doesn't effect momentum in Brawl. Rather, I think that the airdodge is there to set you up holding L for the roll once you hit the ground.

Niko_K, I'm also curious, have you tried down-falling this? Or was that already down-falled?
 

ZodiakLucien

Smash Ace
Joined
Apr 4, 2006
Messages
623
Location
Walnut Creek, Ca
I found out a way to almost waveland down on platforms and on the ground. Its most effective with link. But its also really good with ike. I have only really tested this on lylat cruise, and I assume it works with other stages. if you are low enough to the ground and you do an aerial (usually dair)you go to the ground faster. Its most noticable with link's dair. if you jump from below a platform and dair you immediately appear standing on the platform with no lag. With link the timing is anywhere between his hip and his shin is in the platform to dair. With ike its more precise. This also works with just the ground.

I'll see if I can get a video up of it soon. I guess it can be called land cancelling since you are essentially cancelling you landing animation. I guess it can be called aerial cancel. I dont care what its called honestly.

Ok I got a video of this its at :30 in this video http://youtube.com/watch?v=00mZhZldihM
 

ninjitsian

Smash Rookie
Joined
Feb 3, 2008
Messages
19
i posted this on another thread but it belongs here. i think you forgot to mention the a.t. where you can jump on another characters head in midair... or maybe everyone else forgot about it lol

edit: the correct term is footstool jump
 

Niko_K

Smash Master
Joined
Oct 22, 2007
Messages
4,797
Location
Oshawa 905
Made two more GIFs. Put in the first post if you'd like.

Dash Dancing:


Airdodge Gliding Toss/Airdodge Drift Toss (hasn't been added yet):



I don't think that the Airdodge would be nessicary since it doesn't effect momentum in Brawl. Rather, I think that the airdodge is there to set you up holding L for the roll once you hit the ground.

Niko_K, I'm also curious, have you tried down-falling this? Or was that already down-falled?
Down falling does work but I fell diagonally for extra distance.
 

I.T.P

Smash Ace
Joined
Sep 24, 2005
Messages
874
Location
Hod Hasharon,Israel
you should list the fact snake and sonic can attack after his up B(has lag before being able to attack though) and snake's ability to use Aerial moves to cancel his Up B in the middle.

and also, Please rephrase the "shield cancel grab" It's just written so wrong.

you should put it like this.

Dashing Shield: normal dashes are now cancelable using the shield button, it will result in a character sliding with the dash momentum while shielding.

Dashing Shield Grab: if you do a dashing shield, you can shield grab out of it by pressing A, and get a Moving grab with the standing grab animation and a very wide hitbox. crucial to DeDeDe's Chain Throw.


also, Escaping from DeDeDe's chainthrow is basically rolling left or right, but doing either can be forseen by the DDD player and you can still grab the opponent. I've seen no other way of escaping it, the notation I initially gave was wrong also, because I've used Shield+A to grab, I was using the new Dashing shield Grab without knowing about it. normal dash grabs will not work to make a chainthrow.
 

darkNES386

Smash Lord
Joined
Sep 20, 2007
Messages
1,339
Location
West Lafayette, IN Downers Grove,
Air-Momentum Cancel

An air momentum cancel is a technique that will be sure to become widely used in surviving. How it is done is that after you are hit by an attack that sends you flying, if you smash DI and airdodge you can reduce your knockback by a considerable amount. This is showcased in the following video around at 1:08 (Thanks Percon)

Um.... isn't this just the new game mechanics of not being able to spam a MOVE!!!!! SWEEET!!!!!
 

I.T.P

Smash Ace
Joined
Sep 24, 2005
Messages
874
Location
Hod Hasharon,Israel
Thank you very much for using my information, and the new format is great. just wanted to point that DDD's chaingrab works on everyone, and not only the "heavier characters", you can even do it to pikachu.
 

bornfidelity.com

Smash Master
Joined
May 27, 2005
Messages
3,537
Location
Dutchland. ^^
About VII, question:

you can just walk off. now if i had brawl here I'd try out at once if this could be done from a dash, using somesort of dashcancel or the shielddash or sth, but I don't have it here.

here's the basic thing/look at this. http://youtube.com/watch?v=NE9L5EXFK18 it's at the very end, the last stock.

although the first match is better to watch :p
 

Evil E.

Smash Ace
Joined
May 8, 2007
Messages
515
Location
Macon GA
NNID
Elmoyounasty
duhhh this is brawl we are atlking about..

we got techniques out dah ***
:))
 

Yomanz

Smash Rookie
Joined
Feb 1, 2008
Messages
8
I hate all these techniques and stuff. They destroy the game for those who don't have countless hours to learn all of these.
 
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