Dekar173
Justice Man
None of this is my work, it is merely a compilation of others' work done by me, so you don't have to 
A HUGE note to all- all sets of frame data are incomplete, aside from the Ike boards.
For those of you who maintain/are working on your character boards' frame data threads, I would suggest using the Ike frame data threads as a sort of template to base your own research on.
Character Specific Frame Data-
Bowser: http://www.smashboards.com/showthread.php?t=206219
Captain Falcon: http://www.smashboards.com/showthread.php?t=216778
Diddy Kong: http://www.smashboards.com/showthread.php?t=239185
Donkey Kong: http://www.smashboards.com/showthread.php?t=202958
Falco: http://www.smashboards.com/showthread.php?t=187546
Fox: http://www.smashboards.com/showthread.php?t=240800
Game & Watch: http://www.smashboards.com/showthread.php?t=189251
Ganondorf: http://www.smashboards.com/showpost.php?p=5216073&postcount=2
Ice Climbers: http://www.smashboards.com/showthread.php?t=232593
Ike: http://www.smashboards.com/showthread.php?t=202837
Jigglypuff: http://www.smashboards.com/showthread.php?t=216922
King Dedede: http://www.smashboards.com/showthread.php?t=224054
Kirby: http://www.smashboards.com/showthread.php?t=144039
Link: http://www.smashboards.com/showthread.php?t=228233
Lucario: http://www.smashboards.com/showthread.php?t=211488
Lucas: http://www.smashboards.com/showthread.php?t=255033
Luigi: http://www.smashboards.com/showthread.php?t=175652
Mario: http://www.smashboards.com/showthread.php?t=219407
Marth: http://www.smashboards.com/showthread.php?t=204825
Metaknight: http://www.smashboards.com/showthread.php?t=205614
Ness: http://www.smashboards.com/showthread.php?t=207559
Olimar: http://www.smashboards.com/showthread.php?t=225377
Peach: http://www.smashboards.com/showthread.php?t=246380
Pikachu: http://www.smashboards.com/showthread.php?t=223901
Pit: http://www.smashboards.com/showthread.php?t=268872
Pokemon Trainer: http://www.smashboards.com/showthread.php?t=224610
ROB: http://www.smashboards.com/showthread.php?t=255281
Samus: http://www.smashboards.com/showthread.php?t=185822
:shiek: Sheik: http://www.smashboards.com/showthread.php?t=248288
Snake: http://www.smashboards.com/showthread.php?t=258332
Sonic: http://www.smashboards.com/showthread.php?t=233106
Toon Link: http://www.smashboards.com/showthread.php?t=193918
Wario: http://www.smashboards.com/showthread.php?t=210128
Wolf: http://www.smashboards.com/showthread.php?t=194120
Yoshi: http://www.smashboards.com/showthread.php?t=249046
Zelda: http://www.smashboards.com/showthread.php?t=218082
Zero Suit Samus: http://www.smashboards.com/showthread.php?t=238787
Misc. Frame Data-
•Jump Squat Frame Data: this is how many frames it takes for a jump oos to actually occur for *insert character*
Also, oos upB and oos usmash are NOT effected by jump-squat, only aerials, usmash and upB both cancel the jump-squat animation, explaining why they are so fast oos as compared to aerials
Good stuff RocketPSIence :D
•Rolls, spotdodges, and airdodges
http://www.smashboards.com/showthread.php?t=225510&highlight=frame
•Ledge grab invincibility/some general info about ledge-dropping
http://www.smashboards.com/showpost.php?p=8257705&postcount=56
That's it for the misc. section, but item specific frame data would be amazing, such as glide toss frame data and oos item throw frame data.
Another thing that would be great is shield drop/power shield frame data. Is it the same for all characters, or is it unique to some?
New request added to the list-
Every single character's ledge frame data.
I'm thinking that if someone is thinking about doing this on their own, they could work from the top of the tier list down, as the tier list does dictate which characters need to be more or less known about ;P
Frame data people- any threads I should read in order for me to test for frame data on my own?
A HUGE note to all- all sets of frame data are incomplete, aside from the Ike boards.
For those of you who maintain/are working on your character boards' frame data threads, I would suggest using the Ike frame data threads as a sort of template to base your own research on.
Character Specific Frame Data-


:shiek: Sheik: http://www.smashboards.com/showthread.php?t=248288
Misc. Frame Data-
•Jump Squat Frame Data: this is how many frames it takes for a jump oos to actually occur for *insert character*
Also, oos upB and oos usmash are NOT effected by jump-squat, only aerials, usmash and upB both cancel the jump-squat animation, explaining why they are so fast oos as compared to aerials
Alright guys, I went into BrawlBox and got how long each animation took. Here is my findings:
JumpSquat Frame Data:
captain - 6
dedede - 5
diddy - 5
donkey - 7
falco - 5
fox - 5
gamewatch - 6
ganon - 6
ike - 8
kirby - 5
koopa - 9
link - 8
lucario - 6
lucas - 6
luigi - 6
mario - 6
marth - 6
metaknight - 5
ness - 6
peach - 6
pikachu - 5
pikmin - 6
pit - 6
pokefushigisou - 6
pokelizardon - 8
pokezenigame - 5
popo - 5
purin - 6
robot - 6
samus - 5
sheik - 5
snake - 10
sonic - 8
szerosuit - 5
toonlink - 8
wario - 7
wolf - 7
yoshi - 7
zelda - 7
Remember this is the length of the animation, so when you are calculating the first actionable frame, you have to add one.
•Rolls, spotdodges, and airdodges
http://www.smashboards.com/showthread.php?t=225510&highlight=frame
•Ledge grab invincibility/some general info about ledge-dropping
http://www.smashboards.com/showpost.php?p=8257705&postcount=56
That's it for the misc. section, but item specific frame data would be amazing, such as glide toss frame data and oos item throw frame data.
Another thing that would be great is shield drop/power shield frame data. Is it the same for all characters, or is it unique to some?
New request added to the list-
Every single character's ledge frame data.
I'm thinking that if someone is thinking about doing this on their own, they could work from the top of the tier list down, as the tier list does dictate which characters need to be more or less known about ;P
Frame data people- any threads I should read in order for me to test for frame data on my own?