ToaFierceDeityLink
Smash Apprentice
- Joined
- Dec 13, 2014
- Messages
- 138
- Location
- Michigan
- 3DS FC
- 3368-4697-8610
- Switch FC
- SW-8454-1587-3988
question, will the pose Mario uses for the Special mode menu be included or not?
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I'm not quite sure what you mean. The special verses Mario pose is the same one as the CSP/BP/etc.question, will the pose Mario uses for the Special mode menu be included or not?
Oh, it's just mirrored, for some reason I thought they were two diffrent poses. whoops my bad.I'm not quite sure what you mean. The special verses Mario pose is the same one as the CSP/BP/etc.
Great news! So excited to give this a shot! I feel like it's going to be so great for the community.We've just completed our final pass on all of the scenes. Final polishing is next... we're getting close.
Hey there, I recommend checking out our Discord server, I'm sure you could get help there.Are there any tutorials on this by any chance? I am wanting to make my own cosmetics in my personal build of Project M and I am having trouble with this for importing the models in my game such as the fighters I have.
Thanks! I really need help on this please.
eyes are a bit complex though there is a way to do it, I'd recommend looking at one of the provided blend files for a fighter to look at how they set up the eyes. but the main things you'll need are UV nodes, mapping nodes (mapping for iris and highlight location not needed for the whites) and ether mix nodes or mix shaders I forget which it is but I think both work just fine.Is there a way to import extra textures for the eyes? I tried to make them work, but I only get white eyes or the pupils with black eyes.
I am trying to make them work over Peach, Zelda/Shiek, etc.
Thanks for providing your help!eyes are a bit complex though there is a way to do it, I'd recommend looking at one of the provided blend files for a fighter to look at how they set up the eyes. but the main things you'll need are UV nodes, mapping nodes (mapping for iris and highlight location not needed for the whites) and ether mix nodes or mix shaders I forget which it is but I think both work just fine.