Sorry for the double post, but can anyone critique my vids? The DK forums seems a little dead, and I'd really like to try and revive em. I'd really appreciate it.
Game 1 (My favoruite Mu is Marth vs Dk)
0:09 - You do a full hop -> double jump way over Marth. Putting yourself above Marth is not the best thing to be doing, you could have retreated to the platform to charge a punch or shield dashed into him to apply pressure.
0:10 - You D-Tilted one too many times, get into the habit of reacting to trips from the D-Tilt if you want the down b.
0:22 - Again, I'm surprised he got hit.
0:35 - You Up B'd too soon after the jump, Dk can make it back from that. Work on your recovery.
You're also bairing too much toward Marth, you should be using them as pressure, not approaches. Dk does better against Marth when you play patiently, you can beat out his dash in approaches/ aerials with F-Tilt aimed up/ side.
0:41 - You can Bair Marth when he D-Throws you off stage at low damages, before he can even D-Tilt.
You roll too much, and go way above Marth too much.
1:03 - You had the bait.. but used Nair when Fair/ Uair would have given you more coverage.
1:09 - You rolled away from Marth, ran in and did Up B when you had enough space to charge your punch safely, learn when you have time to charge your punches and when you don't.
1:21 - You didn't pressure him off stage when you knew he was going to the platform, you just.. charged a punch. See above ^
Learn to aim your F-Tilts.
1:48 - You let his ledge jump Faor go unpunished, you can punish these by Full hop Uair.
You land with Nair too much, mix up your landings with Fair, Dair, Punch, Up B retreat to platform, Side B and Uair.
You also need to work on your Di, Up B shouldn't be killing Dk at 140%.
You use too many smashes when they aren't necessary/ won't kill and against Marth, your best ways to kill are Bair/ Dsmash/ Punch.
2:09 - You knocked him out of his jump.. but.. didn't grab the ledge, learn when you can grab the ledge to have an edge hog instead of going for a risky spike, even if they don't fall down and die, you can ledge hop + aerial to put them offstage again or set up a juggle trap from a uair.
Don't spot dodge so much with Dk.
You don't need to Bair twice to momentum cancel, you only need to do it once + fast fall, and don't recovery the same way each time. You need to recognize situations where your opponent will try to edgeguard you, then you stall your up b and mess up their timing.
3:02 - You had a punch charged, but opted for the weak hit of dsmash to punish his Up B, instead of dealing ~30% and putting him off stage/ in the air to net more damage and then you waste the punch right after.
3:19 - You let his missed Up B go un punished this time.
3:xx - You hit him with Fair, he missed the tech and you had a tech chase, but.. you jumped off the platform way above Marth, getting yourself killed.. where a fall through -> Punch(Ending his stock) or Bair would have kept it going.
Not going to watch the others because I don't want to watch the same thing over and over again.
http://www.twitch.tv/acgamesonline/b/373049679
Go to 9:12:10 - It's a quick last minute match with the second best Marth in my region, he's better than ScareMi, trust me x3
http://www.twitch.tv/acgamesonline/b/363308585
Go to 6:35:47 - It's a tournament set where I 2-0 the best Marth in my region.
Use these videos as help!
(Also critique them ? :3)