Good Night !
Smash Rookie
- Joined
- Dec 29, 2022
- Messages
- 23
I waited almost 2 years for Brawl and 9 months for Ultimate. I don't think that statement is true.well that’s cause you didn’t have as long to wait
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I waited almost 2 years for Brawl and 9 months for Ultimate. I don't think that statement is true.well that’s cause you didn’t have as long to wait
im not talking about development timeI waited almost 2 years for Brawl and 9 months for Ultimate. I don't think that statement is true.
I'm not talking about development time either, I literally waited Brawl for almost 2 years.im not talking about development time
so what you’re saying is between 08 and 10 you managed to avoid the entire roster?I'm not talking about development time either, I literally waited Brawl for almost 2 years.
Even without datamines someone will manually unlock all the content within 24 hours. Personally I think it's better that Smash announces all their characters up front now, it gives people (somewhat) more realistic expectations.I feel like datamines are mostly to blame for why we don't see stuff like this anymore. It is fun to discover something in a game for the first time, but when it comes to playable characters especially, that ****'ll be on the web within MINUTES of the game's release, if not before since most AAA games break street date these days.
In general my opinion is mario is far too complicated mario should be a very low effort character...The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.
Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
Fludd is not a useless move, in fact, it's pretty good since it gives him free stage control in neutral, especially towards characters like Roy who have bad air speed.In general my opinion is mario is far too complicated mario should be a very low effort character...
BECAUSE HE IS MARIO!
yet he has a down b thats useless/ too complicated for casual play, a hard to hit Reflector
and a lot of non refrence attacks!
Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.The absence of Mario's Ground Pound is a great disservice. All of Mario's moves in Smash 64 were super reliable and didn't need to be revamped. His Smash 64 Forward Smash and air Forward A needs to be brought back. A perfect example of don't fix what isn't broken.
Mario's current air Forward A down punch is an incredibly high risk niche reward. It's also completely redundant.
This is a terrible quota for "uniqueness" in the roster. The Ground Pound is very essential to Mario and won't make the two any less "unique" Mario and Yoshi. Many characters in the roster share identical moves or close, which is a proper service of their characterizations then anything.Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.
Im not saying its useless its just too difficult/ non appealing for casuals!Fludd is not a useless move, in fact, it's pretty good since it gives him free stage control in neutral, especially towards characters like Roy who have bad air speed.
Honestly, I'd rather not have his ground pound since Yoshi already has it in his moveset.
I would be very angry if Mario's forward air got changed in the next game, there are a lot of combos that Mario can do to lead into an early kill with this move. Sure it's not the best spiking fair, but it does have its uses. But I see no reason for 64 Fair to return since Back air exists.
The logic behind the default colors not being used is that the default colors are the "Real" Character!Double post but while I defend Spirits for the fact of being less time-consuming than Trophies, I don't get why the former mode in the base game (not in the DLC, to clarify) is so adverse to using a fighter's default colors in Spirit Battles even when it would make perfect sense. For an infamous example, take the Mechakoopa Spirit Battle. You'd think with Mechakoopa being Bowser Jr's down special that he would be the puppet fighter for his own down special, right? Or at least Lemmy if they didn't want to use Bowser Jr., right? WRONG. The puppet fighter for Bowser Jr.'s down special...is a group of tiny Bowsers with Bob-ombs. Yes, I'm serious.
And I know what you're thinking: "But it's meant to reference the final boss of Super Mario World; you know, the one where you throw Mechakoopas at Bowser?" Well, I find that even less of an excuse because a character named Bowser Jr--you know, Bowser's biological son--can easily be the next best thing due to the Koopa Clown Car being a part of Jr.'s moveset along with "Bowser" being part of his name. I know I'm making a bigger deal out of this than I have any right to, but it's been the most confusing aspect of Spirit Battles to me ever since launch.
Smash really does need a soft reset of expectations going into the next game. It’s clear in previous games third parties aren’t as prevalent in the base game as compared to DLC.I know there are going to be people unironically expecting Master Chief or Kratos in the BASE roster.I do think Smash reveal hype culture is unsustainable - not just in the sense of "it will just cause discourse" or "it's impossible to live up to", but also that it is eventually gonna slowly crumble into dust. People will inevitably wise up to the more shady parts of how Smash is marketed, the standards for popular fan picks will keep changing, (see: people being shocked by the absence of former "meme pick" Master Chief in FP2) diehard fans will grow too old to engage in hype, more promo picks will cheapen the brand to many, more (hopefully-)unintentionally-encouraged toxic discourse will make people (very justifiably) terrified of becoming emotionally invested in Smash, and the roster will eventually balloon to the point where it doesn't mean a thing anymore. Hell, some of those I already am getting a bit of a general air for, even if that could be confirmation bias on my part.
I think third parties making their own Smash would be a good thing. Perhaps we could return to an era where we see more localised crossovers, like say, SNK V. Capcom, or a hypothetical Square Enix crossover.On one hand, that feels like what happened to E3.
On the other hand, I think Smash will need some more serious competitors so that the vidya crossover industry will get to that stage. E3 became irrelevant mainly because Nintendo realized they can have semi-regular reveal events any time of year and many other companies followed their lead.
My take is that Smash should stop trying to appeal to anybody whatsoever. Old, new, obscure, popular, Eastern, Western, doesn't matter - just let the devs go crazy with the **** THEY want. I'd still have my personal likes and dislikes from that kind of roster selection, but it'd be way better than Smash's roster as it exists today, which - IMO - is a jumbled, disorganised, uncreative mess entirely as a result of character picks being chosen based on objective factors like importance and popularity. Pokemon is the big sore point for me, absolutely unjustified that every single Pokemon is either extremely popular or a starter, and most are both.Smash really does need a soft reset of expectations going into the next game. It’s clear in previous games third parties aren’t as prevalent in the base game as compared to DLC.I know there are going to be people unironically expecting Master Chief or Kratos in the BASE roster.
It also just shows that Smash may already be stretching itself thin with pandering to so many different eras, genres, series, etc. We may have to start preparing for a Smash where seniority becomes more of a risk rather than a reward, in all honesty.
They need to be more localized than company-wide; they should be intra-franchise if anything. Company-wide and cross-company crossovers are just oversaturated now.I think third parties making their own Smash would be a good thing. Perhaps we could return to an era where we see more localised crossovers, like say, SNK V. Capcom, or a hypothetical Square Enix crossover.
"Going crazy" is predicated on the scenario that the Smash team (or at least their leadership) is filled with a bunch of underdog-obsessed hipsters who actively shun the important and popular characters.My take is that Smash should stop trying to appeal to anybody whatsoever. Old, new, obscure, popular, Eastern, Western, doesn't matter - just let the devs go crazy with the **** THEY want. I'd still have my personal likes and dislikes from that kind of roster selection, but it'd be way better than Smash's roster as it exists today, which - IMO - is a jumbled, disorganised, uncreative mess entirely as a result of character picks being chosen based on objective factors like importance and popularity. Pokemon is the big sore point for me, absolutely unjustified that every single Pokemon is either extremely popular or a starter, and most are both.