Brawler1432
Smash Lord
- Joined
- Nov 11, 2007
- Messages
- 1,054
It willl eventually dissapear, like other itemsWow, this topic is awesome.
Question: in training mode, if you spawn an item, does it eventually disappear or will it stay forever?
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It willl eventually dissapear, like other itemsWow, this topic is awesome.
Question: in training mode, if you spawn an item, does it eventually disappear or will it stay forever?
You could make one of the blocks in the ceiling a falling block, so it would disappear for a few seconds and everyone could get in. This all depends on if you can get smashed through the bottom of a falling block like you can a platform (Can you?).
Those are much better workarounds than my miniature labyrinth idea. Glad to hear there are methods- now some of the stage ideas I've come up with can actually exist.I think the top is usually all spikes, because you can't spawn on spikes![]()
Wow. AMAZING idea.Here's my version of Smash Bros. Basketball after getting a few ideas from this thread. (added my own as well).
![]()
You start out on top, which is kind of like a rest / bench area, and ride the conveyor belt to the court. (The conveyor belts also serves the purpose of delivering soccer balls to the playing field.)
The court itself is one flat line (no ice or anything... the ice blocks below and such are all for aesthetic value; although I have been thinking about making Ice / falling blocks / spike / etc. courts as well.)
Anyway, the idea is to hit the soccer ball items into the other team's basket.
You can bound soccer balls off the back walls, but if they fall in the space behind the basket, it's out of play. (you have to wait for a new soccer ball).
You have to keep track of the score yourself, as the balls disappear after a while.
Even if a soccer ball spawns in one of the baskets, it doesn't count as a point.
Items on few or normal is recommended... High gets a bit chaotic at times
There are a few camera issues when you play in standard Vs. mode, though, so I've been trying to come up with a fix. (the issue is that you can't see the whole court, so even if you take a shot towards the basket, there's no way to see if it went in or not.)
Here are two options that kind of work:
![]()
(1 vs 1 matches only)
Go into training mode, spawn three CPUs, place two of them in the out-of-play area behind the baskets on opposite ends. This will keep the camera pretty much spot-on the entire court while you play.
Pros: Great view (compared to others)
Cons: You have to spawn your own soccer balls / only two people can be active at a time.
![]()
(supports 4 players)
Go into special Brawl and select "Fixed Camera" - ??? - Profit!
Pros: You can have 4 people playing on the court at once, can see the entire field.
Cons: It's zoomed out pretty far, and since the camera doesn't move at all it can seem a bit dull at times.
comments? questions? ideas to make the camera or design better?
Please share![]()
Cool, Im putting this for the best idea yet. Do you have the game? If so do you mind sending in some videos, I'd love to populate the videos ectionHere's my version of Smash Bros. Basketball after getting a few ideas from this thread. (added my own as well).
![]()
You start out on top, which is kind of like a rest / bench area, and ride the conveyor belt to the court. (The conveyor belts also serves the purpose of delivering soccer balls to the playing field.)
The court itself is one flat line (no ice or anything... the ice blocks below and such are all for aesthetic value; although I have been thinking about making Ice / falling blocks / spike / etc. courts as well.)
Anyway, the idea is to hit the soccer ball items into the other team's basket.
You can bound soccer balls off the back walls, but if they fall in the space behind the basket, it's out of play. (you have to wait for a new soccer ball).
You have to keep track of the score yourself, as the balls disappear after a while.
Even if a soccer ball spawns in one of the baskets, it doesn't count as a point.
Items on few or normal is recommended... High gets a bit chaotic at times
There are a few camera issues when you play in standard Vs. mode, though, so I've been trying to come up with a fix. (the issue is that you can't see the whole court, so even if you take a shot towards the basket, there's no way to see if it went in or not.)
Here are two options that kind of work:
![]()
(1 vs 1 matches only)
Go into training mode, spawn three CPUs, place two of them in the out-of-play area behind the baskets on opposite ends. This will keep the camera pretty much spot-on the entire court while you play.
Pros: Great view (compared to others)
Cons: You have to spawn your own soccer balls / only two people can be active at a time.
![]()
(supports 4 players)
Go into special Brawl and select "Fixed Camera" - ??? - Profit!
Pros: You can have 4 people playing on the court at once, can see the entire field.
Cons: It's zoomed out pretty far, and since the camera doesn't move at all it can seem a bit dull at times.
comments? questions? ideas to make the camera or design better?
Please share![]()
You know pal, I feel inclined to add all this to the main post. Try not to make it too long, will ya?Update: I tried out a bunch of stuff for Smash Basketball (which isn't basketball anymore... need to come up with a new name)
--- misc. ---
I only tested it with one item, but it seems 300% would be a pretty good fix for the camera issues if you don't mind being tossed around constantly. (If you master Ukemi (teching), you could probably have pretty decent matches).
I tried replacing the bench areas at the top with more conveyor belts, and that definitely helped the item ratio. (rarely had to wait for a ball to drop).
Training mode still has the best camera... although I guess if you have 4 controllers you could create the same setup as Training mode for normal matches as well. That would basically be the ideal thing to do. (2 vs 2 Tag matches? one person waits behind the goal).
I hit opponents during matches, but you don't have to if you don't want to.
Anyway, I think I'm done with this custom stage... there isn't much else left to do that I can think of to improve the camera / court / whatever.
(As a side note: I don't have a method to record a video of the stage, unfortunately, but if you want updated pics I could do that.)
---Item setups---
Mr. Saturns
Normal - Camera really is an issue. Sometimes the thrown Mr. Saturn disappears before you even get to take a look as to where it went.
Fixed Camera - Very small view, sometimes hard to see with the percent icons on the bottom.
Training - You can see where the Mr. Saturns go, but spawning them yourself gets tiring (especially since they disappear so quickly).
Pros:
- They're soft, so this is the item of choice for a calmer, more relaxed match.
Cons:
- They lack "oomf"... if you know what I mean?
- A bit hard to throw them in the basket due to the way they bounce
- They walk around on their own. (more of a Neutral... not a big deal I guess)
Soccer Ball
Normal - Once the damage gets higher (120+ or so), characters fly around the stage (from soccer ball hits) often enough that the Camera isn't too bad. (It's playable, in other words.)
Fixed Camera - Very small view, sometimes hard to see with the percent icons on the bottom. (copy+pasta)
Training - Probably the best view (entire court), but only 1 vs 1 matches / spawning your own soccer balls gets old pretty fast.
Pros:
- The Soccer balls launch into the air at a nice angle for the baskets.
- They knock players around with ease, helping out with camera issues and making the match more chaotic. (in a good way).
Cons:
- Can't pick up soccer balls.
- If damage gets too high it might get frustrating for the player bouncing around all the time ._.'
Home run Bat + Sand Bags
Normal - Sand bags are treated the same way player characters are in regards to the camera, so it can be a good or bad thing... the sand bags sometimes spawn in the bench area which zooms the camera way out. (If you removed the entire ceiling area it would probably work.)
Fixed Camera - Didn't test it, but I'm assuming it would play like the others...
Training - The best option by far (even though it's 1 vs 1 only). You can control the item spawns so that no extra bats appear, and sand bags also last a pretty long time so you wouldn't be going through training mode menus too often.
Pros:
- Takes a longer time to score a point, and intercepting is easier (due to charge time on the home run bat)... this could be a Con to some though.
- Sand bag flies at a pretty nice angle when you get a hit in.
Cons:
- If you're not using Training mode, the item spawn ratio seems to favor bats.
- If sand bags spawn in the bench area, camera zooms out for a while. (fix would be to edit stage design... remove ceiling.)
Unila (Spiked ball item)
Normal - Camera issues make it annoying. (similar to Mr. Saturns)
Fixed Camera - Works, but the percents get in the way as usual. kind of dull.
Training - Nice view as always, but spawning the items gets old.
300% Damage (no fixed camera) - works. people fly around often enough (at least during a 2 vs 2) that the camera isn't much of an issue. (I only tested this mode for this item, but I'm betting that it would work for the others as well.)
Pros:
- Hard for other players to intercept without taking damage. (not that damage matters much anyway)
- If you miss, the ball gets stuck to the wall / floor where it landed. (interesting, because it becomes a court hazard).
Cons: Too many Unilas on the court can get very annoying...
Oh, right, my bad on the long posts. (haven't had much sleep in the last two days XD).
tl;dr version:
----------------------------
----------------------------
Smash Bros. Basketball
Camera
Standard - hard to see where ball goes.
Fixed - See everything, pretty small.
Training* - Best view, for 1 vs 1 only, spawn your own items.
300% - Players fly around often, making it easier to see than Standard.
Items
Mr. Saturn - soft, disappear quickly, hard to get in goal.
Soccer Ball - Nice angle, packs a punch, chaotic matches.
Home run Bat + Sand bag** - Nice angle, slower matches.
Unila (Spiked ball) - Easy to score, becomes a hazard if you miss.
Design Description
Conveyor belts across the top with an opening in the middle for items to fall through to the court. Hit/throw items into opponent's goal basket. Use any item combination you want, I've tested 4 setups so far.
Notes
* - How to use training mode camera: place a CPU character behind the goals on opposite ends.
** - Home run bat + Sand bag: use bats to hit sand bags into the goal.
a) Use whatever rules you want, don't have to play by mine. (hitting characters allowed, etc.)
b) If you have 4 controllers, you can use the training mode camera for standard and have 1 vs 1 or 2 vs 2 tag matches.
pic: (outdated, remember to replace the rest stations with a 3x conveyor belt)
![]()
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better?
(sorry, I don't have the means to record a video)
*Edit* - Also, I really like your ideas BloodMagnumX. (especially Tower Challenge).
I'm confused about this, please clarify.My idea, set up a team match with Friendly Fire on, you start on top of the stage, fall down a felling block, into ahallway, walk to the right, team 1 passes through a platform, team 2 falls through a platform later on. The bulk of the stage is here. Team 1 and team 2 are in seperate chambers seperated by a wall. One person hits the other person and tries to knock them through the aforementioned pass-through platform(which is the smallest possible, I haven't played Brawl yet so I don't know if thats small enough)where the "ball" jumps off the stage and dies. I'm currently being rushed so I'll finish later.
That's actually a genius idea, but Fox wouldn't work, because his gun has no knockback... But aside from that point, I'm surprised nobody's said anything like this! I love the concept of a projectile war, good idea man. Oh, and Dodgeball rocks.I dont get it can you explain better.
Anyway, have you seen Dodgeball, the movie with bem Stiller?? I was thinking about the sudden death they play at the near end and i think a good stage. It would be a mid size stage with a spike for floor and no ceiling. Only with 2 blocks one in each side. The idea is to play in this with knockback set on 50-100% and with any if these chars:Falco, Wolf, Ness, Fox, Lucas, Samus,Pit and the other projectiles launchers i cant think of right now. I guess you get the idea by now but if you dont i explain: One character starts on the left block, the other in right. Then you have to use you projectiles to make the other guy fall.And since the knockback is high he will lose a life.Of course you can use any rule you want for exampl 0%,10%,200% knockback.U can even use Yoshi and make a laser gun spawns in his place.e
Ill add itI dont get it can you explain better.
Anyway, have you seen Dodgeball, the movie with bem Stiller?? I was thinking about the sudden death they play at the near end and i think a good stage. It would be a mid size stage with a spike for floor and no ceiling. Only with 2 blocks one in each side. The idea is to play in this with knockback set on 50-100% and with any if these chars:Falco, Wolf, Ness, Fox, Lucas, Samus,Pit and the other projectiles launchers i cant think of right now. I guess you get the idea by now but if you dont i explain: One character starts on the left block, the other in right. Then you have to use you projectiles to make the other guy fall.And since the knockback is high he will lose a life.Of course you can use any rule you want for exampl 0%,10%,200% knockback.U can even use Yoshi and make a laser gun spawns in his place.e
The sister thing was not needed, but you will need to clarify about the maze, it looks fun, but I need more detail.my sister gave me an idea.You make a staged shaped like a normal house and play in it!!!AINT THAT AWESOME!!! No im just kidding.my sister thought of that wich gave me an idea.A maze type stage.shape the stage like a maze and your friends (maybe not you since ya made it) can solve it!you can put obstacles like spikes ice falling blocks or conveuer(whatever way you spell it!) belts leading in the opposite direction.
( house thing wasnt an idea the maze thing was)
MagnumX said:![]()
Basically, two or four players get on opposite sides of a solid "net" and hit a ball back and forth. Standard tennis rules and scoring apply. Sounds simple, right? Well with all of the attacks the Brawl charaters have, it really isn't... Ness and Lucas could use their PK attacks to bounce the ball around, Samus could use bombs to keep the ball off from the floor, the space animals could use their reflectors, R.O.B. could fly around, the list goes on... Mr. Saturn, although he would be great, would be difficult to use, as players might accidentally catch him. But there's a solution: items. Things like beam swords or home-run bats could be used in place of ground attacks. This would open up even more ways to play this minigame.
"Egg Catcher" from Kirby's Adventure
![]()
Rules:
Settings: 300%, items on high (smoke balls / bomb-ombs / other?)
I have 4 players in mind, but maybe less would work as well. (2 kirby players + 2 Item tossers)
Kirby players (Right side) - Attacks allowed: neutral B (Kirby suck) / Shield. (maybe jumping or movement as well...)
Eating an item = +1 point
Eating a bomb = -1 point
Getting blown up / knocked out = Game over until the next round starts.
(You must be either shielding to deflect bombs or Kirby sucking to catch items at all times.)
Item tossers (Left side) - Attacks allowed: item toss (weak / strong).
your job is to work together with your team mate and toss items towards the Kirby players at a manageable pace.
Design: something like this v
![]()
I actually have a stage made, but am too lazy to take a picture of it at the moment.
I'm not sure if this is fun at all though, as I haven't tested it out.
It's Favre... Brett Favre.Brett Farve's Retirement
I know most of you won't bother to read this, or anything, but I just wanna use a little space on this thread to commemorate one of the greatest quarterbacks ever- Brett Farve. In this celebration, and some sadness of his retirement, I'm moving the American Football Minigame to the top of the list for the rest of the week.![]()