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Custom stage Minigames

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
Team Capture The Flag

I got one! Capture the flag. Basically, you have a stage with 3 floors, 2v2, and you have several beam swords on each side of the stage, ontop of special towers on each floor. You have to hurt your opponent to have them out. Once you're hit, you stop moving, and go to where your opponent's flag (beamsword is), and they must wait there until 1 minute in jail, and then they must run back to their side of the field in order to become active in the game again. Basically, you grab the beamsword (I think we should have beam swords on very high, and make it to where you can only get beam swords spawning in the three towers. You must grab one, and get it on your side of the field to win, or score a point (IF you're playing points).

However, once you grab the beam sword, you can't drop it. Also, in order to get tagged, you must be hit by a physical attack on the opponent's side of the field, unless you are on "the towers" where you get the flag (beamsword), where if you're hit by anything by a opponent, you go to jail (or rather, stay in jail). Team attack should be on, since it contains strategy (but you can't get out from being hit by your teammate), you could hit your partner back to your side with the flag, to the "towers" where the flag is kept, etc.

I think it'd be awsome. You could play as Meta Knight, Charizard, and/or Pit to fly over, in, around, through, or under the stage as a strategy. And you cannot physically hurt characters "in jail". However, the game is one stock, and if you get KO'd, your done, so playing a heavy slow character like Bowser or Donkey Kong could be a good strategy that way.

Any thoughts on this stage builder mini-game idea=???

Anyways, awsome thread=my kind of thread! :)
 

neoREgen

Smash Journeyman
Joined
Aug 16, 2007
Messages
243
Location
Austin, TX
You could make one of the blocks in the ceiling a falling block, so it would disappear for a few seconds and everyone could get in. This all depends on if you can get smashed through the bottom of a falling block like you can a platform (Can you?).
I think the top is usually all spikes, because you can't spawn on spikes :p
Those are much better workarounds than my miniature labyrinth idea. Glad to hear there are methods- now some of the stage ideas I've come up with can actually exist. :)
 

Kuronekokun

Smash Cadet
Joined
Feb 15, 2008
Messages
32
Location
USA, MN
Long post warning!

Here's my version of Smash Bros. Basketball after getting a few ideas from this thread. (added my own as well).



You start out on top, which is kind of like a rest / bench area, and ride the conveyor belt to the court. (The conveyor belts also serves the purpose of delivering soccer balls to the playing field.)

The court itself is one flat line (no ice or anything... the ice blocks below and such are all for aesthetic value; although I have been thinking about making Ice / falling blocks / spike / etc. courts as well.)

Anyway, the idea is to hit the soccer ball items into the other team's basket.
You can bound soccer balls off the back walls, but if they fall in the space behind the basket, it's out of play. (you have to wait for a new soccer ball).
You have to keep track of the score yourself, as the balls disappear after a while.
Even if a soccer ball spawns in one of the baskets, it doesn't count as a point.

Items on few or normal is recommended... High gets a bit chaotic at times :p

There are a few camera issues when you play in standard Vs. mode, though, so I've been trying to come up with a fix. (the issue is that you can't see the whole court, so even if you take a shot towards the basket, there's no way to see if it went in or not.)

Here are two options that kind of work:




(1 vs 1 matches only)
Go into training mode, spawn three CPUs, place two of them in the out-of-play area behind the baskets on opposite ends. This will keep the camera pretty much spot-on the entire court while you play.
Pros: Great view (compared to others :p)
Cons: You have to spawn your own soccer balls / only two people can be active at a time.




(supports 4 players)
Go into special Brawl and select "Fixed Camera" - ??? - Profit!
Pros: You can have 4 people playing on the court at once, can see the entire field.
Cons: It's zoomed out pretty far, and since the camera doesn't move at all it can seem a bit dull at times.

comments? questions? ideas to make the camera or design better?

Please share :)
 

csquid

Smash Cadet
Joined
Jan 11, 2008
Messages
37
My idea is a shooting gallery kind of thing. basically thers two sides on the field with a big wall covering those sides the wall has holes in it with ground next to them. youre items ar only weapons and you shoot at the other side trying to kill the other people. or you could just have a field with a lot of pass through floors you still try to kill people though.
 

Idfection

Smash Apprentice
Joined
Dec 10, 2005
Messages
186
Location
Upstate New York
If I were making BloodMagnumX's tag-team idea, I'd give an extra falling block to the player that's sitting out that they are allowed to drop on the field. It gives them something to do, and adds potential team strategies.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
Here's my version of Smash Bros. Basketball after getting a few ideas from this thread. (added my own as well).



You start out on top, which is kind of like a rest / bench area, and ride the conveyor belt to the court. (The conveyor belts also serves the purpose of delivering soccer balls to the playing field.)

The court itself is one flat line (no ice or anything... the ice blocks below and such are all for aesthetic value; although I have been thinking about making Ice / falling blocks / spike / etc. courts as well.)

Anyway, the idea is to hit the soccer ball items into the other team's basket.
You can bound soccer balls off the back walls, but if they fall in the space behind the basket, it's out of play. (you have to wait for a new soccer ball).
You have to keep track of the score yourself, as the balls disappear after a while.
Even if a soccer ball spawns in one of the baskets, it doesn't count as a point.

Items on few or normal is recommended... High gets a bit chaotic at times :p

There are a few camera issues when you play in standard Vs. mode, though, so I've been trying to come up with a fix. (the issue is that you can't see the whole court, so even if you take a shot towards the basket, there's no way to see if it went in or not.)

Here are two options that kind of work:




(1 vs 1 matches only)
Go into training mode, spawn three CPUs, place two of them in the out-of-play area behind the baskets on opposite ends. This will keep the camera pretty much spot-on the entire court while you play.
Pros: Great view (compared to others :p)
Cons: You have to spawn your own soccer balls / only two people can be active at a time.




(supports 4 players)
Go into special Brawl and select "Fixed Camera" - ??? - Profit!
Pros: You can have 4 people playing on the court at once, can see the entire field.
Cons: It's zoomed out pretty far, and since the camera doesn't move at all it can seem a bit dull at times.

comments? questions? ideas to make the camera or design better?

Please share :)
Wow. AMAZING idea.

But wouldn't a throwing item like Mr. Saturn work better?

Are you allowed to hit your opponents?
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
Here's my version of Smash Bros. Basketball after getting a few ideas from this thread. (added my own as well).



You start out on top, which is kind of like a rest / bench area, and ride the conveyor belt to the court. (The conveyor belts also serves the purpose of delivering soccer balls to the playing field.)

The court itself is one flat line (no ice or anything... the ice blocks below and such are all for aesthetic value; although I have been thinking about making Ice / falling blocks / spike / etc. courts as well.)

Anyway, the idea is to hit the soccer ball items into the other team's basket.
You can bound soccer balls off the back walls, but if they fall in the space behind the basket, it's out of play. (you have to wait for a new soccer ball).
You have to keep track of the score yourself, as the balls disappear after a while.
Even if a soccer ball spawns in one of the baskets, it doesn't count as a point.

Items on few or normal is recommended... High gets a bit chaotic at times :p

There are a few camera issues when you play in standard Vs. mode, though, so I've been trying to come up with a fix. (the issue is that you can't see the whole court, so even if you take a shot towards the basket, there's no way to see if it went in or not.)

Here are two options that kind of work:




(1 vs 1 matches only)
Go into training mode, spawn three CPUs, place two of them in the out-of-play area behind the baskets on opposite ends. This will keep the camera pretty much spot-on the entire court while you play.
Pros: Great view (compared to others :p)
Cons: You have to spawn your own soccer balls / only two people can be active at a time.




(supports 4 players)
Go into special Brawl and select "Fixed Camera" - ??? - Profit!
Pros: You can have 4 people playing on the court at once, can see the entire field.
Cons: It's zoomed out pretty far, and since the camera doesn't move at all it can seem a bit dull at times.

comments? questions? ideas to make the camera or design better?

Please share :)
Cool, Im putting this for the best idea yet. Do you have the game? If so do you mind sending in some videos, I'd love to populate the videos ection :)
 

BloodMagnumX

Smash Cadet
Joined
Jun 7, 2007
Messages
29
Location
Somewhere in Georgia
More new ideas

Here's a few more ideas.

Tower Challenge (new name pending)
Up to three can play. The game must be set to an infinite time match (Time=none). One "dummy" player (Kirby or another light-weight is best) is placed at the end of a tiered tower. Players must race down through the tower, avoiding obstacles and attacks from other players. Then they must drag, launch, and otherwise get the dummy up the tower. Once back at the top, the player with the dummy with throw or hit it out of the tower, scoring a point. Now, here's the catch. Players can easily steal the dummy, and they can even hit it on the way down to convert it to their side, so a good bit of fighting will happen. This really makes any character a viable one to use, since each character has its strengths and weaknesses. For example, D.K. can pick the dummy up and carry it, but then he's wide open to attack, and moves slowly. Characters with good aerials would do better just hanging around up top and trying to steal a point. It's a game of skill, and a variety of levels can be made for it.


Hoopla
A game similar to basketball, where there is one ball, but many goals. Up to four players can play, and teams can be formed. Each wall of the court has two goals, and there is a floating goal in the middle. A system of conveyor belts, drop blocks, and slanted blocks keep the balls feeding in from the top, while regulating where they go and how often they fall. Points are scored based on the baskets, as there is a top goal and a bottom goal on each wall. Scoring in the top goal gets you two points, while scoring in the bottom goals or the one in the middle nets you one point. Things like wall jumping and other moves that get you higher in the air would be important to score big points.
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
Update: I tried out a bunch of stuff for Smash Basketball (which isn't basketball anymore... need to come up with a new name :p)

--- misc. ---

I only tested it with one item, but it seems 300% would be a pretty good fix for the camera issues if you don't mind being tossed around constantly. (If you master Ukemi (teching), you could probably have pretty decent matches).

I tried replacing the bench areas at the top with more conveyor belts, and that definitely helped the item ratio. (rarely had to wait for a ball to drop).

Training mode still has the best camera... although I guess if you have 4 controllers you could create the same setup as Training mode for normal matches as well. That would basically be the ideal thing to do. (2 vs 2 Tag matches? one person waits behind the goal).

I hit opponents during matches, but you don't have to if you don't want to.

Anyway, I think I'm done with this custom stage... there isn't much else left to do that I can think of to improve the camera / court / whatever.

(As a side note: I don't have a method to record a video of the stage, unfortunately, but if you want updated pics I could do that.)

---Item setups---

Mr. Saturns
Normal - Camera really is an issue. Sometimes the thrown Mr. Saturn disappears before you even get to take a look as to where it went.
Fixed Camera - Very small view, sometimes hard to see with the percent icons on the bottom.
Training - You can see where the Mr. Saturns go, but spawning them yourself gets tiring (especially since they disappear so quickly).

Pros:
- They're soft, so this is the item of choice for a calmer, more relaxed match.
Cons:
- They lack "oomf"... if you know what I mean?
- A bit hard to throw them in the basket due to the way they bounce
- They walk around on their own. (more of a Neutral... not a big deal I guess)

Soccer Ball
Normal - Once the damage gets higher (120+ or so), characters fly around the stage (from soccer ball hits) often enough that the Camera isn't too bad. (It's playable, in other words.)
Fixed Camera - Very small view, sometimes hard to see with the percent icons on the bottom. (copy+pasta)
Training - Probably the best view (entire court), but only 1 vs 1 matches / spawning your own soccer balls gets old pretty fast.

Pros:
- The Soccer balls launch into the air at a nice angle for the baskets.
- They knock players around with ease, helping out with camera issues and making the match more chaotic. (in a good way).
Cons:
- Can't pick up soccer balls.
- If damage gets too high it might get frustrating for the player bouncing around all the time ._.'

Home run Bat + Sand Bags
Normal - Sand bags are treated the same way player characters are in regards to the camera, so it can be a good or bad thing... the sand bags sometimes spawn in the bench area which zooms the camera way out. (If you removed the entire ceiling area it would probably work.)
Fixed Camera - Didn't test it, but I'm assuming it would play like the others...
Training - The best option by far (even though it's 1 vs 1 only). You can control the item spawns so that no extra bats appear, and sand bags also last a pretty long time so you wouldn't be going through training mode menus too often.

Pros:
- Takes a longer time to score a point, and intercepting is easier (due to charge time on the home run bat)... this could be a Con to some though.
- Sand bag flies at a pretty nice angle when you get a hit in.
Cons:
- If you're not using Training mode, the item spawn ratio seems to favor bats.
- If sand bags spawn in the bench area, camera zooms out for a while. (fix would be to edit stage design... remove ceiling.)

Unila (Spiked ball item)
Normal - Camera issues make it annoying. (similar to Mr. Saturns)
Fixed Camera - Works, but the percents get in the way as usual. kind of dull.
Training - Nice view as always, but spawning the items gets old.
300% Damage (no fixed camera) - works. people fly around often enough (at least during a 2 vs 2) that the camera isn't much of an issue. (I only tested this mode for this item, but I'm betting that it would work for the others as well.)

Pros:
- Hard for other players to intercept without taking damage. (not that damage matters much anyway :p)
- If you miss, the ball gets stuck to the wall / floor where it landed. (interesting, because it becomes a court hazard).
Cons: Too many Unilas on the court can get very annoying...
You know pal, I feel inclined to add all this to the main post. Try not to make it too long, will ya?

ANd like I said before, you have great ideas fomr experimenting in the game, could you maybe give us some videos to add the the video section, its kinda dry if you didn't already notice.
 

Kuronekokun

Smash Cadet
Joined
Feb 15, 2008
Messages
32
Location
USA, MN
Oh, right, my bad on the long posts. (haven't had much sleep in the last two days XD).
tl;dr version:

----------------------------
----------------------------

Smash Bros. Basketball

Camera
Standard - hard to see where ball goes.
Fixed - See everything, pretty small.
Training* - Best view, for 1 vs 1 only, spawn your own items.
300% - Players fly around often, making it easier to see than Standard.

Items
Mr. Saturn - soft, disappear quickly, hard to get in goal.
Soccer Ball - Nice angle, packs a punch, chaotic matches.
Home run Bat + Sand bag** - Nice angle, slower matches.
Unila (Spiked ball) - Easy to score, becomes a hazard if you miss.

Design Description
Conveyor belts across the top with an opening in the middle for items to fall through to the court. Hit/throw items into opponent's goal basket. Use any item combination you want, I've tested 4 setups so far.

Notes
* - How to use training mode camera: place a CPU character behind the goals on opposite ends.
** - Home run bat + Sand bag: use bats to hit sand bags into the goal.
a) Use whatever rules you want, don't have to play by mine. (hitting characters allowed, etc.)
b) If you have 4 controllers, you can use the training mode camera for standard and have 1 vs 1 or 2 vs 2 tag matches.

pic: (outdated, remember to replace the rest stations with a 3x conveyor belt)



----------------------------
----------------------------

better? :chuckle:

(sorry, I don't have the means to record a video)

*Edit* - Also, I really like your ideas BloodMagnumX. (especially Tower Challenge).
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
Oh, right, my bad on the long posts. (haven't had much sleep in the last two days XD).
tl;dr version:

----------------------------
----------------------------

Smash Bros. Basketball

Camera
Standard - hard to see where ball goes.
Fixed - See everything, pretty small.
Training* - Best view, for 1 vs 1 only, spawn your own items.
300% - Players fly around often, making it easier to see than Standard.

Items
Mr. Saturn - soft, disappear quickly, hard to get in goal.
Soccer Ball - Nice angle, packs a punch, chaotic matches.
Home run Bat + Sand bag** - Nice angle, slower matches.
Unila (Spiked ball) - Easy to score, becomes a hazard if you miss.

Design Description
Conveyor belts across the top with an opening in the middle for items to fall through to the court. Hit/throw items into opponent's goal basket. Use any item combination you want, I've tested 4 setups so far.

Notes
* - How to use training mode camera: place a CPU character behind the goals on opposite ends.
** - Home run bat + Sand bag: use bats to hit sand bags into the goal.
a) Use whatever rules you want, don't have to play by mine. (hitting characters allowed, etc.)
b) If you have 4 controllers, you can use the training mode camera for standard and have 1 vs 1 or 2 vs 2 tag matches.

pic: (outdated, remember to replace the rest stations with a 3x conveyor belt)



----------------------------
----------------------------

better? :chuckle:

(sorry, I don't have the means to record a video)

*Edit* - Also, I really like your ideas BloodMagnumX. (especially Tower Challenge).

THX!
10 char
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
YAY, the backup of me putting updates on the mmain post is over, so finally we can accept more submissions! All the games posted so far are now all on the main post. Once again sorry for that inconvienence. ;(
 

fransisco4

Smash Cadet
Joined
Jan 24, 2008
Messages
36
I have an idea for a minigame. Its like golf but wth i the smash touch. You make a course with several obstacles like pits(it means holes right??), columns(??), spikes moving plataforms, etc. The goal is to send the ball(most likely a football ball, anyone has a better idea?) to the end of the course. But you canno walk while holding the item. So you have to hit it with your moves or a lasser sword or a bat. And you have to hurry up because the item will desappear. When it does you start from the last spot u hit it.
 

Supersmashbro125

Smash Apprentice
Joined
Dec 12, 2007
Messages
93
Location
Florida
my sister gave me an idea.You make a staged shaped like a normal house and play in it!!!AINT THAT AWESOME!!! No im just kidding.my sister thought of that wich gave me an idea.A maze type stage.shape the stage like a maze and your friends (maybe not you since ya made it) can solve it!you can put obstacles like spikes ice falling blocks or conveuer(whatever way you spell it!) belts leading in the opposite direction.

( house thing wasnt an idea the maze thing was)
 

fransisco4

Smash Cadet
Joined
Jan 24, 2008
Messages
36
A maze level..... I dont think is possible to make a stage big enough like to make it a good maze.
 

Trace_User500

Smash Apprentice
Joined
Jan 28, 2008
Messages
94
Location
MB, Canada, NA, Earth, Milky Way
My idea, set up a team match with Friendly Fire on, you start on top of the stage, fall down a felling block, into ahallway, walk to the right, team 1 passes through a platform, team 2 falls through a platform later on. The bulk of the stage is here. Team 1 and team 2 are in seperate chambers seperated by a wall. One person hits the other person and tries to knock them through the aforementioned pass-through platform(which is the smallest possible, I haven't played Brawl yet so I don't know if thats small enough)where the "ball" jumps off the stage and dies. I'm currently being rushed so I'll finish later.
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
My idea, set up a team match with Friendly Fire on, you start on top of the stage, fall down a felling block, into ahallway, walk to the right, team 1 passes through a platform, team 2 falls through a platform later on. The bulk of the stage is here. Team 1 and team 2 are in seperate chambers seperated by a wall. One person hits the other person and tries to knock them through the aforementioned pass-through platform(which is the smallest possible, I haven't played Brawl yet so I don't know if thats small enough)where the "ball" jumps off the stage and dies. I'm currently being rushed so I'll finish later.
I'm confused about this, please clarify.
 

fransisco4

Smash Cadet
Joined
Jan 24, 2008
Messages
36
I dont get it can you explain better.

Anyway, have you seen Dodgeball, the movie with bem Stiller?? I was thinking about the sudden death they play at the near end and i think a good stage. It would be a mid size stage with a spike for floor and no ceiling. Only with 2 blocks one in each side. The idea is to play in this with knockback set on 50-100% and with any if these hars:
Falco,Wolf,Ness
, Fox, Lucas, Samus,Pit and the other projectiles launchers i cant think of right now. I guess you get the idea by now but if you dont i explain: One character starts on the left block, the other in right. Then you have to use you projectiles to make the other guy fall.And since the knockback is high he will lose a life.Of course you can use any rule you want for exampl 0%,10%,200% knockback.U can even use Yoshi and make a laser gun spawns in his place.e
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
STREET FIGHTER



Stage
A closed in square stage

Rules
Stamina Mode
No Items

Goal
KO your opponent.

Opinion
Yeah, it is rather unoriginal, but the only thing I didn't like about Stamina was that you still could be KO'd off stage, so this sort of fixes it. Since you can tech off the walls, it reminds me of Street Fighter.
 

BloodMagnumX

Smash Cadet
Joined
Jun 7, 2007
Messages
29
Location
Somewhere in Georgia
I dont get it can you explain better.

Anyway, have you seen Dodgeball, the movie with bem Stiller?? I was thinking about the sudden death they play at the near end and i think a good stage. It would be a mid size stage with a spike for floor and no ceiling. Only with 2 blocks one in each side. The idea is to play in this with knockback set on 50-100% and with any if these chars:Falco, Wolf, Ness, Fox, Lucas, Samus,Pit and the other projectiles launchers i cant think of right now. I guess you get the idea by now but if you dont i explain: One character starts on the left block, the other in right. Then you have to use you projectiles to make the other guy fall.And since the knockback is high he will lose a life.Of course you can use any rule you want for exampl 0%,10%,200% knockback.U can even use Yoshi and make a laser gun spawns in his place.e
That's actually a genius idea, but Fox wouldn't work, because his gun has no knockback... But aside from that point, I'm surprised nobody's said anything like this! I love the concept of a projectile war, good idea man. Oh, and Dodgeball rocks.
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
I dont get it can you explain better.

Anyway, have you seen Dodgeball, the movie with bem Stiller?? I was thinking about the sudden death they play at the near end and i think a good stage. It would be a mid size stage with a spike for floor and no ceiling. Only with 2 blocks one in each side. The idea is to play in this with knockback set on 50-100% and with any if these chars:Falco, Wolf, Ness, Fox, Lucas, Samus,Pit and the other projectiles launchers i cant think of right now. I guess you get the idea by now but if you dont i explain: One character starts on the left block, the other in right. Then you have to use you projectiles to make the other guy fall.And since the knockback is high he will lose a life.Of course you can use any rule you want for exampl 0%,10%,200% knockback.U can even use Yoshi and make a laser gun spawns in his place.e
Ill add it
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
my sister gave me an idea.You make a staged shaped like a normal house and play in it!!!AINT THAT AWESOME!!! No im just kidding.my sister thought of that wich gave me an idea.A maze type stage.shape the stage like a maze and your friends (maybe not you since ya made it) can solve it!you can put obstacles like spikes ice falling blocks or conveuer(whatever way you spell it!) belts leading in the opposite direction.

( house thing wasnt an idea the maze thing was)
The sister thing was not needed, but you will need to clarify about the maze, it looks fun, but I need more detail.

Other then the two ideas included in this post and my previos one, all the posted ideas are added.
 

Irae

Smash Cadet
Joined
Nov 29, 2005
Messages
71
Ummm... Surprised no one has mentioned this...

King of the Hill.


One raised platform, two others where people spawn. Ummm... All fighting has to be done on the raised platform, etc.

Just a thought. Don't know enough about brawl to formulate rules just yet.
 

BloodMagnumX

Smash Cadet
Joined
Jun 7, 2007
Messages
29
Location
Somewhere in Georgia
Smash Tennis

I'm going to quote my post from the Creative Smash Association.
MagnumX said:

Basically, two or four players get on opposite sides of a solid "net" and hit a ball back and forth. Standard tennis rules and scoring apply. Sounds simple, right? Well with all of the attacks the Brawl charaters have, it really isn't... Ness and Lucas could use their PK attacks to bounce the ball around, Samus could use bombs to keep the ball off from the floor, the space animals could use their reflectors, R.O.B. could fly around, the list goes on... Mr. Saturn, although he would be great, would be difficult to use, as players might accidentally catch him. But there's a solution: items. Things like beam swords or home-run bats could be used in place of ground attacks. This would open up even more ways to play this minigame.
 

Ekul

Smash Journeyman
Joined
Jun 11, 2007
Messages
355
Location
a transdimentional Trash Can
Prisoners
This game is utilizing the Unbreakable Box concept, where you have three walls with no escape with at least one fall down block at the top. In fact, there should only be one fall down for this match. Anyway, the purpose of this match is to get someone stuck in your prison, then escape before seals itself. This would require some terrain in the middle, and two prisons on either side. Similar to this is the variant, escape from prison.
There is one labrinth prison and one platform in an upper corner. The goal is to land on it without getting killed by the other player. The other player either has to kill, or prevent the other player from reaching his goal.

EDIT: Both cases could have time limits or multiple players. The first one would be free for all or teams, the other would be either all team up on the escapee, or 2v2. If time runs out on the second one, the winner is the people who are trying to prevent the prisoner from leaving.
 

wodan46

Smash Cadet
Joined
Feb 13, 2008
Messages
45
Here are 2 food oriented Stamina games that revolve around survival.



Survival of the Fittest

The game is stamina mode with 200 HP to start, but flower mode is also on, so you are constantly losing health. Items are set to food only, at very high. Last one standing wins. Stage large and complex, conveyor belts will ceiling off half the stage, and thus generate a few clumps of high food density areas.

This one is fun because even if you ate all the food, your HP would still probably go down, you can only postpone your death and hasten others.




Temple of Doom

Stage is enclosed and of middling size, with fairly high degree of elaborate paths and traps
The game is stamina mode, and players start with 20 hp
Items: Very High, Food and Bobombs only

Essentially, players run around the maze grabbing food to increase their HP beyond negligible levels, while the Bobombs are a nasty stage hazard.

To win, you must be the only person alive, and must do so before 3 minutes passes.
 

RAAR

Smash Apprentice
Joined
Feb 17, 2008
Messages
97
Location
IL
Game name:Brawldat (other possible names:Brawlo,Gears of Brawl, Unreal Tourny***, Checkers.)

Players:2-4

GameMode:Stamina
Items: Guns/explosives only Very High (ray gun super, scope, craker launcher, bob-ombs, gooey bombs, Fire Flower, fire box,ect. )
Recomened charicters (optional): Snake, Samus, Fox, Falco, Wolf, Link, Toon Link, Pit,Diddy Kong)
The stage you make As large as possible within a closed box to avoid KOS. There should be vertical bloks stiking out of the ground that can be used as cover make shure that you utilize as mutch space as possible. Its really hard to be specific about what the stage should have;There shouldn't be to manny areas where you can fall through the floor cause this would just cause camping and running. I'll just say that it should be extermly large and very easy to navigate.

Basically what this does is it turns smash bros into a running and gunning shootem up. (thanks to the new move and shoot mechanic). Just keep shooting eachother untill your damage reaches zero. Pretty good two or three years down the line when raking up damage and getting kos starts getting stale again. Use of non projectile,gun, or reflecting attaks is highly discouraged.

Street Fighter suggestion: This could be enhanced by playin it in single button mode and using charicters who rely heavly on punching and kicking. (Falcon Lucario Mario ect)
 

Demon Kirby

Smash Champion
Joined
Sep 18, 2007
Messages
2,081
Location
Back from the dead
I have an idea.

Name: "Bomb Rain"

Items: Bomb-ombs, Smart Bombs, and Motion-Sensor Bombs, and exploding crates, all on high.

Stage: an almost boxed-in stage with conveyor belts for the top of the box, with a small hole in the center. The middle of the base of the box must be one block further down than the rest, so the bombs collect in it (or explode in it). The drop must be long eough so that most Bomb-ombs explode while airborne or shortly after landing.

Mode: stamina

Damage Ratio (that's still in, correct?): 0.5

The Goal: to KO your opponent with explosians, but at a risk. You can either attempt to throw your opponent into the hole if there's an active or falling Bob-omb, or go in and grab an explosive and throw it at your foe or plant it on the stage.


Alternative Play:

Damage Ratio: 2.0

Stage: same as before, except with one, small, block sized hole on each side.

Mode: stock

The Goal: to knock the opponent out of the stage through the small holes.
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
K all added, and thank you for making your descriptions clear, now I don't need to put an alternative descritption


Oh and please take a little time to read my little announcment.
 

Kuronekokun

Smash Cadet
Joined
Feb 15, 2008
Messages
32
Location
USA, MN
"Egg Catcher" from Kirby's Adventure



Rules:

Settings: 300%, items on high (smoke balls / bomb-ombs / other?)
I have 4 players in mind, but maybe less would work as well. (2 kirby players + 2 Item tossers)

Kirby players (Right side) - Attacks allowed: neutral B (Kirby suck) / Shield. (maybe jumping or movement as well...)
Eating an item = +1 point
Eating a bomb = -1 point
Getting blown up / knocked out = Game over until the next round starts.
(You must be either shielding to deflect bombs or Kirby sucking to catch items at all times.)

Item tossers (Left side) - Attacks allowed: item toss (weak / strong).
your job is to work together with your team mate and toss items towards the Kirby players at a manageable pace.

Design: something like this v



I actually have a stage made, but am too lazy to take a picture of it at the moment.
I'm not sure if this is fun at all though, as I haven't tested it out.
 

Brawler1432

Smash Lord
Joined
Nov 11, 2007
Messages
1,054
"Egg Catcher" from Kirby's Adventure



Rules:

Settings: 300%, items on high (smoke balls / bomb-ombs / other?)
I have 4 players in mind, but maybe less would work as well. (2 kirby players + 2 Item tossers)

Kirby players (Right side) - Attacks allowed: neutral B (Kirby suck) / Shield. (maybe jumping or movement as well...)
Eating an item = +1 point
Eating a bomb = -1 point
Getting blown up / knocked out = Game over until the next round starts.
(You must be either shielding to deflect bombs or Kirby sucking to catch items at all times.)

Item tossers (Left side) - Attacks allowed: item toss (weak / strong).
your job is to work together with your team mate and toss items towards the Kirby players at a manageable pace.

Design: something like this v



I actually have a stage made, but am too lazy to take a picture of it at the moment.
I'm not sure if this is fun at all though, as I haven't tested it out.

Thank you, and it's added.
 

lobotomy

Smash Rookie
Joined
Mar 11, 2008
Messages
1
Brett Farve's Retirement :(
I know most of you won't bother to read this, or anything, but I just wanna use a little space on this thread to commemorate one of the greatest quarterbacks ever- Brett Farve. In this celebration, and some sadness of his retirement, I'm moving the American Football Minigame to the top of the list for the rest of the week. :)
It's Favre... Brett Favre.
 
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