rorycosgrove
Smash Apprentice
- Joined
- Apr 27, 2014
- Messages
- 151
- NNID
- rorycosgrove
I really like this idea and hope to see it implemented soon. I think there is a lot of potential in custom stages. I'd like to know why so many people are against flats with plats? How different does the level need to be exactly before its considered "different enough" to not be redundant? What about asymmetrical stages? How high should the platforms be? How large? The measurements for the stage? How low the ceiling? How wide the sides in relation to the stage, ect. How mhard would it be to get everyone to agree on some universal measurements?
Examples: Low ceiling = 24 squares up from the stage, Mid ceiling = 32 squares, High = 38, ect. In this case it would be increments of 6, which is a noticeable change from stage to stage. It could work this way from the edges of the stage to the side blats zones as well.
Platforms could universally be set to 6 spaces wide and minimum 5 spaces off the ground, similar to battlefield
Having universal agreed upon measurements for stages would create a way for people to start creating. Setting these sorts of limitations could keep all sorts of different stages uniform, so even if you've never played on the stage before you know that every stage described as "low ceiling, mid sides" would have the same kill percents as all other stages with those measurements. Same goes for platforms, you know how they work. They're all 6 spaces wide and at least 5 spaces apart vertically, so you can just look at the placement of the platforms and you already know how to play the stage just because all stages are built the same.
I think it could be something worth looking into. And once you have these rules set in place you can start breaking them to make more unique levels.
This is a great idea. Knowing the boundaries would quell some hesitation from competitive players and teach which matchups the stage helps/hurts. This is something our builders should be aware of.I really like this idea and hope to see it implemented soon. I think there is a lot of potential in custom stages. I'd like to know why so many people are against flats with plats? How different does the level need to be exactly before its considered "different enough" to not be redundant? What about asymmetrical stages? How high should the platforms be? How large? The measurements for the stage? How low the ceiling? How wide the sides in relation to the stage, ect. How mhard would it be to get everyone to agree on some universal measurements?
Examples: Low ceiling = 24 squares up from the stage, Mid ceiling = 32 squares, High = 38, ect. In this case it would be increments of 6, which is a noticeable change from stage to stage. It could work this way from the edges of the stage to the side blats zones as well.
Platforms could universally be set to 6 spaces wide and minimum 5 spaces off the ground, similar to battlefield
Having universal agreed upon measurements for stages would create a way for people to start creating. Setting these sorts of limitations could keep all sorts of different stages uniform, so even if you've never played on the stage before you know that every stage described as "low ceiling, mid sides" would have the same kill percents as all other stages with those measurements. Same goes for platforms, you know how they work. They're all 6 spaces wide and at least 5 spaces apart vertically, so you can just look at the placement of the platforms and you already know how to play the stage just because all stages are built the same.
I think it could be something worth looking into. And once you have these rules set in place you can start breaking them to make more unique levels.
ALSO thanks to builders @

