ddd stands in front of lucas...throw waddles while he pk freezes. if an MK comes in, prepare an utilt, but it's really lucas' job to freeze it dead. waddles deflect most approaches and the chance of a gordo is threatening. if you get a waddle doo and he's at high percent, break formation. your job is to protect the waddle. low-throw it away, throw people trying to kill it, etc. he has to be responsible to get to it. if someone is right next to the waddle and you grab them, uthrow. i know it sounds crazy but it's the only one without a hitbox to disturb his walking pattern. every other throw, even ones in the opposite direction, runs a risk of disturbing him and causing his cycle to reset, which gives the enemy more time to get rid of him. poor waddle :<
don't worry about too many gimmicks. the main thing is honestly just to stay close and remember the formation. if you get outcamped, you're probably ****ed (me and pink got destroyed by mvd and esam, and it's because mvd was just better at camping than we were and we couldn't get ourselves situated).
he's the stock tank. well, at least in our team, that's how it is. pink plays safe, irritates the opponents and stock tanks while i play my aggressive damage-building game. he feeds me a fourth stock simply because not only am i much better in singles as opposed to teams, but ddd's just a better character for that point.
honestly, that's about it. just play how you normally play. if FAE is worth his salt you'll never have to save him from getting gimped, and he'll be able to play a fantastic keep-away game.
oh, and condition FAE to punish literally every nado you get hit by. mk nado'ing ddd stops being effective when he has to land into any of lucas' smashes, those things are ****ing STRONG