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Delphino Plaza and Castle Seige: Neutral Stages in Disguise?

YagamiLight

Smash Champion
Joined
Feb 2, 2008
Messages
2,411
Location
California
At first glance, Isle Delphino and the Fire Emblem Fortress don't especially appear to be what someone may consider a neutral stage. Although there is no such thing as a definition for neutral, it is generally accepted that it should not have water, walls or walk off edges. However, these stages, while having these, do something that other stages with walk offs don't do, they transform. Namely, if you see a wall appear, you hardly have to wait long before that wall/walk off disappears and the stages changes. You need not wait long at all, in fact, for these stages, as they change fast. And what's better is that if you are being grabbed/infinited (and that can happen many places) the stage can save you by changing. The two (I think) water areas in delphino are harmless, as you can just stay on the larger land portion, unless you are knocked off far. I'll update this into a more readable thing in a bit, but for now I'd just like your opinions guys, do you think Delphino and Castle should be added to the tiny list of neutral stages?
 

ytv

Smash Apprentice
Joined
Mar 15, 2008
Messages
167
Location
Tampa, Florida
They are most likely not neutral due to the fact that they have walk offs. Chain grabbers can abuse this easily seeing how the walk offs are there for a while. It could also be CP because how the platforms are set up in Delphino Plaza. Some platforms have slants etc.
 

AlexX

Smash Ace
Joined
Mar 22, 2008
Messages
651
They are most likely not neutral due to the fact that they have walk offs. Chain grabbers can abuse this easily seeing how the walk offs are there for a while.
The walk-offs only last what? 20 seconds at Delfino? Just keep your distance and use projectiles where available, or if your character doesn't have any, you can simply wait it out if your opponent insists on just standing at a side for you to come and get backthrown to death.

It could also be CP because how the platforms are set up in Delphino Plaza. Some platforms have slants etc.
It's looking like the slanted platforms in Lylat aren't enough to make it a CP, nor does the lack of platforms make FD a CP, not to mention they're temporary.
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
The walk-offs only last what? 20 seconds at Delfino? Just keep your distance and use projectiles where available, or if your character doesn't have any, you can simply wait it out if your opponent insists on just standing at a side for you to come and get backthrown to death.
Not if your opponent is named 'Falco'. :/ Although, I actually agree with you, sort of. The walk offs don't last long, but they're still there. I wouldn't mind seeing Delfino Plaza neutral.

As for Castle Siege, transistions and Dedede chaingrab = CP'd.
 

Ørion

Smash Ace
Joined
Mar 19, 2008
Messages
858
Location
Probably in front of his Wii
Especially on Castle Siege, there are walk offs for like 50%, which is way too much. Delfino, I could see becoming neutral. The only thing is that it does change so much. The changes could potentially mess up a combo/whatever which would make it cp.
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Has anyone noticed the crazy glitch on Delphino Plaza? If you are in the air dirictly above the shine gate while the stage is transitioning, youll be pushed down and fall through the shine gate, and be invisible as well. You can make it back, but this could lead to the stage being banned...
 

Charizard92

Smash Champion
Joined
May 13, 2008
Messages
2,207
Glitches don't ban stages, but the problem is the walk offs. Walk offs allow for chain grab KOs and what I try to tell everyone is that they are easier to KO someone with.
 
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