Kantrip
Kantplay
holy crap these avatars are huge
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Darkest Dungeon made me feel the exact same way as you described in the first paragraph. Sunless Sea looks really fun. Definitely adding that to my "buy when it goes on sale" list.So I started playing Sunless Sea. It's the first rogue-type game I've played, never could get over losing everything. It really adds so much to the game when you know dying actually maters, something that would normally be annoying like running out of fuel now becomes incredibly tense and fun since you have no option but to try and make it, and a single misstep means losing everything.
Also the game itself is fun. People are saying it's a trading game, which I'll just point out is absolutely not true, there's almost no trade routes you can run and the money you make from them are pitiful. It's more of an RPG where you explore a lovecraftian subterranean ocean and finish quests on the islands. It has great atmosphere and is really fun, I'd recommend it.
holy crap these avatars are huge
Persona 4: Dancing All Night has my heart at the moment, but I'd definitely like to pick it up. Maybe when I've actually beaten Millennium Girl and Persona Q, so I don't feel terrible about putting another EO on my shelf.Seems really cool and I'm a huge fan of that type of game... but I can't be bothered to drop $19 on it. Maybe one day if it ends up super cheap!
In a sorta related genre... Etrian Mystery Dungeon! Is anybody else all about this? A top 3 favorite franchise of mine mixed with Mystery Dungeon?
I hope this rebalance makes Umaro stunningly beautiful because otherwise I find this offensive.@DtJ S2n as Umaro
What? I didn't make the cut? I'm hurtSo I'm playing an entirely rebalanced Final Fantasy 6 mod. The cast is set and the adventure now begins, starring:
Sophie as Terra
@Raziek as Locke
@KevinM as Edgar
@Ignatius as Sabin
@Juushichi as Shadow
@Armor as Cyan
@Shadow Moth as Gau
@#HBC | ZoZo as Celes
@Overswarm as Setzer
@#HBC | Laundry as Strago
Lucy Freshmuffins as Relm
@Gova as Mog
@DtJ S2n as Umaro
@Player 3 as Gogo
I am looking forward to this run given what I know of the rebalance and the design goals behind it.
It's more apparent in mobile for me.hardly noticed on mobile
concerned that you didn't change kefka's name file to 'overswarm'So I'm playing an entirely rebalanced Final Fantasy 6 mod. The cast is set and the adventure now begins, starring:
Sophie as Terra
@Raziek as Locke
@KevinM as Edgar
@Ignatius as Sabin
@Juushichi as Shadow
@Armor as Cyan
@Shadow Moth as Gau
@#HBC | ZoZo as Celes
@Overswarm as Setzer
@#HBC | Laundry as Strago
Lucy Freshmuffins as Relm
@Gova as Mog
@DtJ S2n as Umaro
@Player 3 as Gogo
I am looking forward to this run given what I know of the rebalance and the design goals behind it.
Primarily the ****ty forumlas involving physical attacks are reworked. Stamina has been made to be a thing you want instead of a stat that just made Regen and it's opposing effect (Seizure) tick for more (this means certain attacks like Aurabolt or Swdtech #5 use it instead of Magic). Rebalanced skills to make more sense (ex. Suplex does physical damage) and be more/less useful. Physical Evade now does something rather than everything depending on Magic evade. Made Espers level your stats 25 times on a separate level than your own level so that you aren't incentivized to keep your levels as low as possible. Bound each character so they may only equip certain Espers. Rebalnced equipment (Genji Glove and Gauntlet are gone, but Knives and Ninja Swords can be dual wielded while Lances and Katanas take two hands. Offering is Setzer only. Brushes now heal on attack and rods use MP to crit, etc). Rebalanced enemy mobs.What? I didn't make the cut? I'm hurt
Kiddin, what's changed?
Holy **** yes.Primarily the ****ty forumlas involving physical attacks are reworked. Stamina has been made to be a thing you want instead of a stat that just made Regen and it's opposing effect (Seizure) tick for more (this means certain attacks like Aurabolt or Swdtech #5 use it instead of Magic). Rebalanced skills to make more sense (ex. Suplex does physical damage) and be more/less useful. Physical Evade now does something rather than everything depending on Magic evade. Made Espers level your stats 25 times on a separate level than your own level so that you aren't incentivized to keep your levels as low as possible. Bound each character so they may only equip certain Espers. Rebalnced equipment (Genji Glove and Gauntlet are gone, but Knives and Ninja Swords can be dual wielded while Lances and Katanas take two hands. Offering is Setzer only. Brushes now heal on attack and rods use MP to crit, etc). Rebalanced enemy mobs.
Also fixed many known bugs (no more Vanish->Death).
On a funny note, the byte that made Suplex not work on aerial opponents was retooled to make fractional damage work on only some enemies so that it didn't share the same byte as Death (making them useless because why not just kill things). This means Suplex now works on everything (not like it stopped him from suplexing the train before). In short, this means that, yes, I will be pile driving Kefka.
>blue mageSo I'm playing an entirely rebalanced Final Fantasy 6 mod. The cast is set and the adventure now begins, starring:
Sophie as Terra
@Raziek as Locke
@KevinM as Edgar
@Ignatius as Sabin
@Juushichi as Shadow
@Armor as Cyan
@Shadow Moth as Gau
@#HBC | ZoZo as Celes
@Overswarm as Setzer
@#HBC | Laundry as Strago
Lucy Freshmuffins as Relm
@Gova as Mog
@DtJ S2n as Umaro
@Player 3 as Gogo
I am looking forward to this run given what I know of the rebalance and the design goals behind it.
SNESHoly **** yes.
This based on the original or gba version? If the latter didn't they fix the evade and vanish/doom glitches in that version?
The other thing, did Sabin get a mage esper setup or did his blitzes get switched to based on strength? I'm cool with either solution but if neither, that's a crazy nerf on a middle of the road character (even if the suplex thing is nice) cause his later blitzes are int based making him a stronger magic then physical character.
Other stuff looks pretty awesome.
Literally wizard.>blue mage
>crochety old man
pls dood
![]()
Good, cause it was so idiotic that this bear of a character is a mage. It's cool if some of them do magic damage, but as long as they're based on stats that aren't idiotic for a burly martial artist it's all cool.SNES
There are physical blitzes (all of which are affected by row now) and then there are blitzes based on Stamina like Aurabolt, whatever his healing one is, and a new one which heals MP. Those are more moved toward working well with his debilitating magic access.
Yeah, he was a mage in the original.
http://www.insanedifficulty.com/board/index.php?/forum/133-final-fantasy-vi-brave-new-world/
Perfect date & time for me!I'd like to schedule a Saboteur session some time this week; I'm thinking this thursday at 21:00 GMT (+0:00). If only 1 or 2 people can, I'll change it (open to suggestions). I guess it'll be impossible to gather all 7 of us, due to time constraints, lack of motivation, etc. so I'm thinking in leaving some spots open to general players around the site. let me know your thoughts :O
I would also be in class at this time.@BSL
@Dooms
@#HBC | Nabe
@Xivii
@~ Gheb ~
@Handorin
I'd like to schedule a Saboteur session some time this week; I'm thinking this thursday at 21:00 GMT (+0:00). If only 1 or 2 people can, I'll change it (open to suggestions). I guess it'll be impossible to gather all 7 of us, due to time constraints, lack of motivation, etc. so I'm thinking in leaving some spots open to general players around the site. let me know your thoughts :O
Still interested in playing? Any time suggested? :OI would also be in class at this time.![]()
Around 40 minutes according to the site. Best case scenario, 25 ~ 30 minutes if everything goes smooth. With beginners and/or slow play, it may take over 1 hour. So, 40 min +- 15 I'd say. Expect slightly more than 40 'cause it'll be the 1st saboteur game in the site for the majorityhow long is a game commitment? if relatively short term id be interested in taking place for a sesh
>be laundry>blue mage
>crochety old man
pls dood
![]()