GOofyGV
Smash Lord
my skype is gijsdeveer sir! looking forward to this!Post or PM skype usernames and I'll send requests & add you all to a group. Or just add me, my skype is ceotis
Should be a pretty cool joint!
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my skype is gijsdeveer sir! looking forward to this!Post or PM skype usernames and I'll send requests & add you all to a group. Or just add me, my skype is ceotis
Should be a pretty cool joint!
I think he's easier to play than Brawl for sure. He's more "entry level" now. 1 banana and an amazing d-grab combo certainly helps with this. Add all his momentum stuff, insta-tossing, and glide tossing and you've got a reasonably good Diddy. I could never get the hang of P:M diddy. I SD too much.Definitely more so than most of the cast. Comes with playing one of the better characters. He's not as easy as his brawl self, or especially his PM self though.
I disagree, his jab is solid. It's great for when you don't appear to have any options that are fast enough for the situation you're in. DTilt on shield is easier to punish than jab. You can cancel out of the jab "combo" by holding jab. The first three jabs will come out so long as you're holding jab and then the extended combo portion won't. Once you're in the tail whipping animation though, you're basically committed.That sucks about his jab. Really the only complaint I have with his moveset, I think he has the worst jab in the game. I guess I should just avoid jabbing and just use dtilt or OoS nair/uair/up-b for a quick get off me.
I'm not pro by any means, but I play him as more of a mind-games/mix-up character. Side-b and bananas are great for keeping opponents guessing. I usually lose when my opponent has an answer for each of my approaches and I become predictable. Though that could be said about any character, it's especially true for Diddy as he lacks the requisite range and power to push through once your playstyle has been downloaded by your opponent.Is Diddy Kong a defensive/camp character like Brawl, or has he been buffed to enable a different playstyle this time? How are the bananas and popgun used, especially in FD maps? Is it anything like Sheik?
Nah Diddy isnt as defensive as he was in Brawl you can still do the banana camp tactic but he has so much more going for him when your aggro. I would put him in tge Passive-aggressive category of fighters.Is Diddy Kong a defensive/camp character like Brawl, or has he been buffed to enable a different playstyle this time? How are the bananas and popgun used, especially in FD maps? Is it anything like Sheik?
1. D-throw to U-air is guaranteed up until maybe 90% on most characters? In fact, you can usually connect two u-airs after a d-throw guaranteed at very low percents. It might be worth your time to go into training mode and practice it on a variety of characters at a variety of percents. If the counter displays 2 hits, you did it. It's also worth learning to connect F-air and B-air out of d-throw. Just keep in mind that the training dummy won't DI.Hello everyone, I have a few Q's about Diddy's set-ups, that I'm having trouble getting down consistently.
Q.1: Is D-throw to Uair ever guaranteed? I've seen in videos where Diddys get them down consistently but my opponent usually airdodges.
Q.2: How do I wall cling below edges? Specifically stages without walls, like battle field. Just below the lip.
Your name seems soooo familiar lolWhat up, guys! Fellow Diddy main here coming out of the woodworks. Hoping to be more active on Smashboards in this new iteration of Smash. :D
I was fairly active in AiB during Brawl days, but not here. I also ran a clan: Majestic Tragedy. I dunno if any of that rings a bell, but it might?Your name seems soooo familiar lol
I remember that and I remember you, lol. Good times. :DYeah I mainly knew you from FC before we all moved over there I went by the lame name PowaStar back then.
I know that, but I wasn't aware his bananas decelerated so quickly after being thrown...And then accelerated again after a bit of gravity. Neat.item damage is typically dependent on their speed