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Added a bit on this to the OP.brinstar forces you to play differently. first thing to note is you should always separate the stage with downb, it refreshes moves and makes it likely that they'll SD (dk does not have to worry about that with his crazy upb distance).
once the stage is separated it's all dk
I brought a Zelda here and I lost. I won't blame the stage, as I got upsmashed to death. But the stage certainly didn't help me. I feel that she has a whole lot room to move as opposed to me, I feel trapped even though I live a lot longer.brinstar forces you to play differently. first thing to note is you should always separate the stage with downb, it refreshes moves and makes it likely that they'll SD (dk does not have to worry about that with his crazy upb distance).
once the stage is separated it's all dk
How does separating the stage help?brinstar forces you to play differently. first thing to note is you should always separate the stage with downb, it refreshes moves and makes it likely that they'll SD (dk does not have to worry about that with his crazy upb distance).
once the stage is separated it's all dk
QFT, I hardly play here, but I definitely should.I think I just need to play on this stage a bit more. I understand why DK should have an advantage here, so I probably just need more experience with it.
lol, if I would make more holes in the stage I would SD even more than now (and it nearly always happens that I SD and lose there because of it).brinstar forces you to play differently. first thing to note is you should always separate the stage with downb, it refreshes moves and makes it likely that they'll SD (dk does not have to worry about that with his crazy upb distance).
once the stage is separated it's all dk
^^This is from a previous stage threadIt may not be DK's best stage but it is a good CP once you practice on here a few times it can help a lot with characters that CG or camp (with the exception of snake.)
When I first started playing on it in random friendlies here I was expecting to just ****, and its not that simple. You have to learn your strategies and tricks, just like any other non-nuetral cp stage. Here is my personal list of tricks:
- For me, the key has been landing lagless spinning kongs in various places, including dropping from the ledge and doing it up from below onto the main bottom platform, and during the highest lava stage onto the top platform
- Once you have control of any part of the stage during lava rises shield grabbing can force your opponent out into the lava, be mindful of using bairs on characters with bad grab release times
- Sharking aerials from beneath the stage without much risk bc of how good DK's horizontal recovery is can help a lot when you are stuck on the ledge, just dont do it too much or you will get metoered
- Other characters may get ambitious and try to return you the favor with their own sharked aerials, its really obvious and well timed SA can put them in a very bad position
- Its a very small stage so bairing offstage can kill pretty low, so can the first SA hit of spinning kong, although thats a lot more risky
- Reverse utilts can combo into uairs on the side platforms, and if you can get a bair in then you can proceed to edgeguard
- Dtilt can chain together more than usual against the breakable part of the bottom, and when it breaks if they fall down your opponent is going to be in a very bad situation, especially if its a fast faller
- Your smashes are going to be a lot harder to avoid and space against, especially during lava, and since the ceiling and sides are so close you dont have to worry as much about stale moves, and if your stuff is fresh it will kill really low
I hope that list helps you guys, just keep in mind chars with exceptional aerials+recoveries can give you a run for your money (primarily Wario, Kirby, Peach.)
It's kinda silly how much I'd argue against that, when I would also argue that both Japes and Luigi's Mansion should be completely banned, when they are my best character's best stages.I heard a rumor that the SBR is talking about adding Brinstar to neutral.
I really doubt that's gonna happen (it's totally NOT a neutral stage, but hey, neither is pokemon stadium 1), but that'd be awesome if it did, lol.
You're a dirty traitor, you are.It's kinda silly how much I'd argue against that, when I would also argue that both Japes and Luigi's Mansion should be completely banned, when they are my best character's best stages.
Well, even if it does, we'd still take damage, and would get hit multiple times by the lava. Not a good idea.sooo... where's all the awesome stage discussion at?
Will the new SA up b let us stand in the lave because that would be badass.
If he goes below the stage and attacks you from there, just destroy the middle and go down there to hit him. MK can't really gimp you (I think), the best he can do is dair/shuttle loop to hit you left/right, but not downwards. Just attack him with bairs or something and upB when necessary.Also, don't take MK here. He can just camp under the stage and pressure you with up airs and shuttle loops. Ive only had one MK do that and I usually win here otherwise but if they know to do that then your in trouble.
Well he has to get onstage sometime >_> although he probably won't give you time to break it... maybe dair those capsule things. He might get hit and spiked, or just go on the top platform and wait for MK to go up. The Acid is also there so the MK has to be careful...When are you breaking the middle? He is putting constant pressure on you.
And MK can gimp. He can't spike but he can gimp.
Going down would be a bad idea even if you could break the stage. All he has to do is take away your DJ and he can edgehog you so you die.
This to the 10th pwr.i personally think brinstar sucks. its great in theory w/ weight + power for DK, but it favors characters who have the aerial flexibility to take advantage of the awkward terrain. and dk is a big dumb ape.
Actually, I've done that before. You only take one hit from the acid and then it ignores you. I've actually killed myself with up b because I just fell through the lava and it didn't save me.Well, even if it does, we'd still take damage, and would get hit multiple times by the lava. Not a good idea.
I've been a bit busy lately and haven't been able to think about what stage to do next. Is there anything else that needs to be said about Brinstar before we move on, and what should we move on to? Something like Delfino might be good, or something like Frigate or Rainbow Cruise.