Marthmario
Smash Lord
- Joined
- Nov 27, 2013
- Messages
- 1,297
Pikachu hasn't got that Project:M flair yet? He seems relatively unchanged.
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I feel like the play style doesn't change drastically from melée. QaCing is a good option for space and mind games but the fundamentals of pika's game from melée feels untouched.Pikachu's playstyle way different from Melee and Pikachu has amazing stuff in PM. It's just not as apparent as with many other characters. Pikachu can WD/jump/attack/cancel landing lag almost completely from QA, B-reverse down-B for edgeguards while having slightly buffed everything.
It's true that Axe is the best Pikachu but Axe hasn't really incorporated many PM-exclusive techs to his Pikachu's playstyle. The world needs more Pika players.
That would honestly make everything about him soooo much better.I think Pikachu's Dair should be changed into a meteor smash/spike.
So you saying it would broken because he can go deep for kills? Diddy Kong, R.O.B., Mewtwo, Lucas, Charizard, and Meta Knight, all say hello!No meteor dairs please, pikachu can go soooo deep for kills, I think that would make dair broken in a braindead type way
It would be broken in a "braindead" way. Dair would become the easiest and most affective way of edge guarding people, basically removing anything unique about his edge guards. I don't want Pikachus creative edge guard game to be replaced by the generic meteor dair. And that fact that he can go so far and so deep would make landing that dair way to easy.So you saying it would broken because he can go deep for kills? Diddy Kong, R.O.B., Mewtwo, Lucas, Charizard, and Meta Knight, all say hello!
I support lower knockback anglesIMO, I feel like Pika is great the way he is now. He has enough of the flash from Melee (combos, edgeguarding) and from Brawl (UpB tricks). The only thing I can think of to give him even more flashiness without interrupting his natural gameplay is to fix the hitbox on skullbash, and make the knockback hit at a lower angle. It's, in a way, his answer to flashy kills off the sides, but the charging portion of the move I have no idea (as of yet) how to make it work without being broken.
Video is set to privatePika just has a lot of untapped potential. Watch this of a friend of mine playing against m2k. m2k wins but this showcases some of the amazing stuff Pika has.
vgbootcamp removed all the pm vids off of their channel, and we have no idea when and where they will be uploaded.Video is set to private![]()
It has better area coverage if your opponent is recovering low. It also (if I'm not mistaken) has a landing hit box, so it's good for covering the groundSpeaking of dair, how should it be used? It has a little bit more knockback than nair, but it's so much slower.
Dair is a really, really good move in PM with the reduced landing lag buff and stronger landing hitbox compared to it's Melee incarnation. It's traditional uses are for edgeguarding and also covering your landings/escaping juggles occasionally. It's unbelievable how many people forget your fastfall Dair exists when you're directly above them. Don't use it all the time as it will get predictable, but against people who have little to no MU experience against Pikachu, fastfall Dair is a very good "get out of jail free" card for escaping landing punishes or juggles the first few times you use it.Speaking of dair, how should it be used? It has a little bit more knockback than nair, but it's so much slower.
Dair is good for getting deep edge guards, with his other attacks you wont be able to make it back.Speaking of dair, how should it be used? It has a little bit more knockback than nair, but it's so much slower.