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Smash Cadet
Despite his flaws, I really enjoy the way Falcon plays right now overall. While I don't expect him to undergo any significant changes in future builds, I would be thrilled if any of these issues were improved at all:
Grab range (reaching lower would be great as you guys have said, but his horizontal reach is pretty poor too)
Up-B Landing Lag (not sure about the actual data here, but it feels like his is among the longest in the cast)
ONE solid Tilt or Smash (as they currently stand, I'd argue that even his better ones only have highly-situational viability, though maybe players more capable than I am have figured out ways to use them somewhat regularly)
I also think it'd be nice if they somehow made Up-B useful when it connects. A lot of the times when I actually hit with it, I end up either getting punished or put at a stage position disadvantage because of how long that backwards/vertical trajectory takes. It's currently super-high risk (given the punishability of it when it misses) with virtually no reward, and it seems like ideally it wouldn't be that way. Even if they didn't buff it enough for it to be useful as an offensive tactic, they could at least make it so it doesn't disadvantage Falcon. Maybe just giving it a more vertical knockback trajectory (or even fixed knockback of appropriate distance) would do the trick? At least in that situation, Falcon would actually land on the stage before the opponent does instead of handing out free juggling vouchers to low-medium percentage opponents.
Or they could just give it Falcon Punch knockback and make it into a super-high risk/super-high reward option (only semi-kidding).
Grab range (reaching lower would be great as you guys have said, but his horizontal reach is pretty poor too)
Up-B Landing Lag (not sure about the actual data here, but it feels like his is among the longest in the cast)
ONE solid Tilt or Smash (as they currently stand, I'd argue that even his better ones only have highly-situational viability, though maybe players more capable than I am have figured out ways to use them somewhat regularly)
I also think it'd be nice if they somehow made Up-B useful when it connects. A lot of the times when I actually hit with it, I end up either getting punished or put at a stage position disadvantage because of how long that backwards/vertical trajectory takes. It's currently super-high risk (given the punishability of it when it misses) with virtually no reward, and it seems like ideally it wouldn't be that way. Even if they didn't buff it enough for it to be useful as an offensive tactic, they could at least make it so it doesn't disadvantage Falcon. Maybe just giving it a more vertical knockback trajectory (or even fixed knockback of appropriate distance) would do the trick? At least in that situation, Falcon would actually land on the stage before the opponent does instead of handing out free juggling vouchers to low-medium percentage opponents.
Or they could just give it Falcon Punch knockback and make it into a super-high risk/super-high reward option (only semi-kidding).