A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
5+1 (variable) frames. You have to actually wait a few frames, usually around 3 before inputting the footstool so that the game registers that you're high enough to jump off the opponent's "head" (not really sure how the game determines this, though it essentially depends on how tall the character is).
So on a lot of characters where you have to wait for about 3 frames after short hopping, the footstool hits on the 9th frame if done correctly. This option is not something I recommend for beginners. DDD I know for example is a character who requires you to be airborne for 3 frames before footstooling, and your frame adv for him teching in place is +11. You have a 3 frame unbufferable window to actually connect the footstool on him.
Now from experimentation, I will personally say that the only timing windows that I believe are obscenely difficult to hit even with practice are 1 frame unbufferable windows (techchasing DDD's away techroll with F-air is an example of this). A 3 or even a 2 frame window is pretty generous as long as you're willing to practice it.
To give you an example of another 3 frame window, landing 3rd hit N-air from a short hop (to combo into D-smash) is a 3 frame unbufferable window.
So on a lot of characters where you have to wait for about 3 frames after short hopping, the footstool hits on the 9th frame if done correctly. This option is not something I recommend for beginners. DDD I know for example is a character who requires you to be airborne for 3 frames before footstooling, and your frame adv for him teching in place is +11. You have a 3 frame unbufferable window to actually connect the footstool on him.
Now from experimentation, I will personally say that the only timing windows that I believe are obscenely difficult to hit even with practice are 1 frame unbufferable windows (techchasing DDD's away techroll with F-air is an example of this). A 3 or even a 2 frame window is pretty generous as long as you're willing to practice it.
To give you an example of another 3 frame window, landing 3rd hit N-air from a short hop (to combo into D-smash) is a 3 frame unbufferable window.