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Doubles tactical disscusion and strategy

Gindler

Smash Champion
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Feb 26, 2008
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Orlando (UCF)
Me and a friend tried double DDD's at a smashfest, and it was extremely fun. iInfinite chain grab, army of waddle-dees and doos (each DDD can throw eachothers waddles). Also have one DDD swallow another, then spit it out as a projectile. It's really strong. KO'd some snakes and ROBs with that spit. Powerful.

And people got really annoyed when it was down to just one opponent and we'd do chaingrab or just grab > fsmash. Controllers went flying in frustration.

But it's fun more than anything else.

All this sounds slow and unreliable. I guess it would work in 2 v 1 scenario...........but most of teams is you know, 2 v 2. just saying. I guess I'm just saying that because D3 is alot easier to take out in doubles.
 

TeeVee

Smash Lord
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Feb 22, 2008
Messages
1,570
Best team is wario and snake/mk.


Gaw is good with any char, rob is amazing with a char who controls the stage well like snake or zss since he stock tanks and ledge camps.
 

|RK|

Smash Marketer
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What's with all these doubles discussions lately? That's three so far (mine was first :p)
 

Ukemi

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I don't know if this works well (I don't play Marth...a good one at least) but you could set up a wall of counter by deliberately attacking your partner Marth with a projectile and letting him counter it (facing the other direction of course. This way, any attacks that come your way are countered and if none were countered, Marth won't be in lag because he'll still counter and attack due to your projectile. Same works with Ike...but not so well I think.
 

Attila_

The artist formerly known as 'shmot'
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me and my brother play a snake and diddy combo, which seriously pwns. diddy combos really well early, and snake finishes off. bananas stop chaingrabs on snake, and when you combine them with c4s and nades, you get complete stage control. that and we read each other ridiculously well...
 

Adapt

Smash Lord
Joined
May 7, 2008
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NS, Canada
People always say ZSS and GaW is the best, with bucketing the stun.

But ZSS is pretty **** good in teams with a large number of characters. These are just a few other stun tricks that I have seen used or have used myself:
  • ZSS D-smash>Sticky C4>Snake utilt>Detonate is awesome
  • ZSS+Ness/Lucas is amazing for healing (similar to ZSS+GaW)
  • ZSS+Jiggs: Stun>Rest ftw (works great with luigi too)

She is also fast, her recovery is better in teams, and she can cover ground very quickly to aid a teammate in trouble.


I think that Snake, MK, GaW, ZSS, Pikachu and Wario are the best teams characters
 

ChiefOnionSauce

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Joined
Feb 9, 2007
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Richmond VA
All this sounds slow and unreliable. I guess it would work in 2 v 1 scenario...........but most of teams is you know, 2 v 2. just saying. I guess I'm just saying that because D3 is alot easier to take out in doubles.
I understand it may sound slow. But let me just say, we were tearing up that fest with our doubles, believe you me. It was unstoppable. I'm saying 10+ winning streak before we went with different characters because everybody was complaining.

Also, how is D3 easier to take out in doubles? I can understand from a 2v1 pov, but most doubles are mainly fought as two 1v1's because of risk of team attack. The only situation were that would be viable is when the opponents purposefully jump a D3, but once again that risks team attack. Or a D3 is KO'd, but that still only lasts a few seconds. Maybe that might count, or maybe I'm missing something. That being said, I reiterate my question. How is D3 significantly easier to take out in doubles?

Are you speaking from experience or what?
 

Mr.-0

Smash Ace
Joined
Mar 26, 2008
Messages
986
I think that the best doubles team would be IC and Olimar. No joke. The IC could grab one member and CG him infinitely, while the Olimar follows the IC around and spams Dsmash and a ton of his other spammy campy moves. Or two IC. They just CG all day. Or two olimars. Major campfest. But I still think IC and olimar is the best.
 

Zandr

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Jul 7, 2008
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3
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Miami
A long time ago, at some misc. tourney me and my friend went as team S'mores, a Bowser(me) -Kirby combo, where we used a few of our team of team combos, like the
Bowser cannon- Kirby swallows Bowser and spits him for early kills (beat a gay Falco like this)
Double Phir3- Kirby takes Bowser's power and we both use fire from opposite sides
Kirby Save Kirby flies an uair Bowser to safety (uair is kirby's weakest aerial)
 

comboking

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Any1 wanna play 2v2 on wifi?

Ontopic we have a doubles guide just search for it I need some help finishing it.
 

Kitamerby

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Me and a friend tried double DDD's at a smashfest, and it was extremely fun. iInfinite chain grab, army of waddle-dees and doos (each DDD can throw eachothers waddles). Also have one DDD swallow another, then spit it out as a projectile. It's really strong. KO'd some snakes and ROBs with that spit. Powerful.

And people got really annoyed when it was down to just one opponent and we'd do chaingrab or just grab > fsmash. Controllers went flying in frustration.

But it's fun more than anything else.
I approve. Double DDD is hilariously awesome.
 

Xiahou Dun

Smash Ace
Joined
Nov 24, 2008
Messages
524
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England
The only person I could partner with in my area plays Link (no not TL, just L)
any strategies?
Use Gale Boomerang to slingshot charged Smashes at people. Your little character icon says DeDeDe so I assume he's your main. DeDeDe would do well with Link. His recovery has little need of the ledge so you won't be gimping Link and with you guys weight you'll live forever, you also pack a punch.
 

Gea

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A single DDD in teams can't rely on grabs nearly in doubles as much as he could in singles. Still, DDD doesn't need to CG in doubles to do his job. He needs to sit and spam aerials/tilts/waddles and tank stock. He can also get Fmashes easier and DDD is great at zoning because of his tilts, smashes and grabs. He just isn't ZOMG in teams a la GW.

Peach and DK are also beastly in teams.
 

Bellioes

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Montreal, QC
Yeah I heard of that team before
Peach is awesome at comboing and getting people to killing percents. But she sucks at singles cause her kill options arent as good. DK makes up for that with his smashes and Giant Punch. But its not just good on paper. I heard someone took this to a doubles tourny and won with it. Seems reliable to me :ohwell:
Might try this
 

Gindler

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I understand it may sound slow. But let me just say, we were tearing up that fest with our doubles, believe you me. It was unstoppable. I'm saying 10+ winning streak before we went with different characters because everybody was complaining.

Also, how is D3 easier to take out in doubles? I can understand from a 2v1 pov, but most doubles are mainly fought as two 1v1's because of risk of team attack. The only situation were that would be viable is when the opponents purposefully jump a D3, but once again that risks team attack. Or a D3 is KO'd, but that still only lasts a few seconds. Maybe that might count, or maybe I'm missing something. That being said, I reiterate my question. How is D3 significantly easier to take out in doubles?

Are you speaking from experience or what?
10+ eh? i was at a smashfest (with good smashers) where me (ness) and a peach player were on like a 25 game winning streak but i doubt that's a killer team. (although peach is killer at damage racking, and ness has a ridiculous Bthrow, also got good at playing off of attacks into ness' spike)

D3's easier to take out in doubles because doubles is NOT two 1v1's (that's the wrong way to look at it), you play off of eachothers attacks which makes landing kill moves easier, it's also pretty easy to not hit a teammate as long as you aren't throwing out random long range moves. And he's a BIG target and camping isn't nearly as useful in doubles (d3's are known for grab camping obviously), being the big target he's easily gang banged, oh and doubles = no chaingrab at all if you have a teammate that knows what he's doing.
 

Justin Wiles

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May 15, 2007
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304
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Halifax, NS
My friend and I have tried out a few teams. We won a tournament with Donkey Kong and Captain Falcon as our only team, and it seemed to work as DK dealt out all the power moves and survived forever, and managed to keep the opponent from capitalizing on many of Falcon's worse traits. Falcon himself played a wicked harassment game and didn't have to worry about creating as many openings himself in the 2v2 environment.

Another team we tried recently was DK and Ike, which works surprisingly well, especially if DK relies on tilts and looking out for Ike, who has way more opportunities to throw around his own power moves. DK makes it hard for opponents to gimp Ike, allowing them both to survive longer.

That being said, I like doubles because I think it relies less on character picks; there are almost endless combinations that can destroy, and it opens up the tier list tremendously. Thus, player strategy is that much more important.

Here's how we operate:

- We have 2 rules: NEVER hit your team-mate, and helping your team-mate is more important than attacking the opponent.

- Communicate with your team-mate. I noticed at the tournament we were the only two talking to each other. It's as simple as complimenting each other's moves and asking how he's doing if you're busy and you can't watch him. We also apologize to each other when friendly fire occurs (that's probably just us, haha). This also has the effect of keeping us cool and stress-free in a fight.

- Do not be afraid to call out your moves, call for help, or anything else that you think might give away what you're doing to the opponent. Just because the opponent knows what you're trying to do doesn't mean they can prevent you from doing it. I'll straight up tell my mate that I'm going for a grab, or hanging back or going for a kill. Certainly, most of the time we have a hard time executing the moves we call, but more often than not the enemy is placed in a stressful situation trying to counter your plans, and we are almost never placed at a disadvantage. BOTTOM LINE: The advantage of your team-mate knowing what you're up to is far greater than the disadvantage of your opponents knowing. This is especially important when it comes down to the 2v1, where rushing in could end up killing you, despite your supposed advantage.

Sorry for the wall of text.

TL;DR Version:

DK+CF Rules if you ask me.

- Don't hit your team-mate.
- Survival and communication are your greatest assets.
 

AvaricePanda

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I wouldn't think saying, "Hey, I'm going for the kill," is really beneficial for your teammate. Although I do agree that saying things like, "I'm stuck in a CG!" is good, because your teammate doesn't always notice things like that. My teammates helped me get out of Falco's CG a lot of times.
 

Coney

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G&W and ZSS has to be the best team in the game...other than 2 MK, I guess.

DDD/ZSS is good. DDD dthrow > ZSS dsmash > DDD fsmash. Stupid.
 

Justin Wiles

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I wouldn't think saying, "Hey, I'm going for the kill," is really beneficial for your teammate. Although I do agree that saying things like, "I'm stuck in a CG!" is good, because your teammate doesn't always notice things like that. My teammates helped me get out of Falco's CG a lot of times.
Well, that was a poor example, as I haven't really done that, actually. I have been known to yell out the throw I'm about to do, or say something like, "get ready when I grab him". Even if it doesn't happen, it usually distracts both opponents.
 

PhantomX

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2v1 stipulations shouldn't really change the flow of battle, as they should only factor in when you're alone, in which case, against 2 good players, you will lose anyway. If you're ever alone mid match b/c your partner got killed or sent too far away, it's pretty smart to go straight for a ledge, lol.
 

Albert.

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hey is "picking" on one character good

Like say two people on a team go after one character constantly so that they will eventually have a 2 on 1 advantage

?
 

ph00tbag

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Honestly, ZSS is a valuable asset to anyone with a high powered KO move, like Marth, Snake, DDD, Luigi, Jiggs, G&W, and the list goes on. She does best with characters that can give her space to move, but if need be she can hunker down and do some close-up work.

Some other teams that are interesting:
Pika/G&W (more bucket nonsense)
Luigi/Olimar (grab -> upB doesn't hurt Oli)
Mario/MK (uthrow -> Cape = wtfness)
 

fromundaman

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To be fair, Mario's cape **** works well with anyone in teams (though best with Kirby/MK's Uthrow.).

Also, team BEEP! (AKA Rob and Kirby) work very well. When Kirby takes ROB's power, they can both ledge hop lasers to draw their opponents offstage, where both excel. Also, if you're good with the laser, you can effectively stop attacks at your opponent/set up combos with it (such as lasering someone so ROB can Nair them).
 

Gindler

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I wouldn't think saying, "Hey, I'm going for the kill," is really beneficial for your teammate. Although I do agree that saying things like, "I'm stuck in a CG!" is good, because your teammate doesn't always notice things like that. My teammates helped me get out of Falco's CG a lot of times.
Yeah, I wouldn't announce going for a kill. I always have to say when I need help though, usually I keep an eye on my teammate at all times and throw some interference into whoevers got the upper hand on them

hey is "picking" on one character good

Like say two people on a team go after one character constantly so that they will eventually have a 2 on 1 advantage

?
I do this when a sonic is on the field, double teaming his teammate makes it difficult for both of the characters, and it makes it so sonic has to come to you to help out his teammate

G&W and ZSS has to be the best team in the game...other than 2 MK, I guess.

DDD/ZSS is good. DDD dthrow > ZSS dsmash > DDD fsmash. Stupid.
I think if it actually was the best team then everyone would use it..........bucket in teams is merely a gimmick, only real way to fill it reliably is 2 v 1 where you're already pretty much won by then anyway
 

ph00tbag

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I think if it actually was the best team then everyone would use it..........bucket in teams is merely a gimmick, only real way to fill it reliably is 2 v 1 where you're already pretty much won by then anyway
The thing about this team is, ZSS, at least, has a fairly high learning curve. You can't just pick up ZSS and G&W and win tourneys with this team. A good ZSS is rare. But if you get a good ZSS and a good G&W, who can keep their opponents separated and find the time to fill the bucket, it's pretty destructive.
 

slikvik

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**** MD/VA. I have no region. no really...
^^^This. Wes/Dire, Snakee/blackanese, Darc/Dazwa are have all won teams tournaments with this strategy. Wes/dire took out m2k/bum not too long ago

edit: I am also currently looking for a very good ZSS to team with. ZSSs get at me
 

Coney

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^^^This. Wes/Dire, Snakee/blackanese, Darc/Dazwa are have all won teams tournaments with this strategy. Wes/dire took out m2k/bum not too long ago

edit: I am also currently looking for a very good ZSS to team with. ZSSs get at me
BTYF, Darc/Dazwa came in fourth with that strategy. Darc doesn't even play G&W, just picked him up specifically for the team.

My partner and I played them about thirty times. We won once and it was only because I caught Dazwa with a lucky swallowcide when I was at high damage.

EDIT - I should probably also put that yeah, my partner and I most likely aren't at Darc/Dazwa's level. But each doubles match was incredibly close with only a marginal percentage difference...until the bucket was full. Then we would lose either one or or one-and-a-half stocks in an instant.
 

wWw Dazwa

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Darc and I haven't won a tournament using the GaW/ZSS strategy, he picked up GaW a couple of days before BTYF. We used to go MK/ZSS

coney so good

slik i'd get at you but i don't want to drop darc as a partner right after he picked up GaW just for teams >_>
 

ph00tbag

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Slik, I'd get at you, but you're so far away... I'm also not 'very' good. Just kinda.
 

SASSY

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I'd play with ya sometime if you'd want to. My regular partner has trouble getting the same days off work as me.
 

Popertop

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I wouldn't think saying, "Hey, I'm going for the kill," is really beneficial for your teammate. Although I do agree that saying things like, "I'm stuck in a CG!" is good, because your teammate doesn't always notice things like that. My teammates helped me get out of Falco's CG a lot of times.
you would actually be surprised how helpful it is.
this guy knows what he's talking about for teams.

2v1 stipulations shouldn't really change the flow of battle, as they should only factor in when you're alone, in which case, against 2 good players, you will lose anyway. If you're ever alone mid match b/c your partner got killed or sent too far away, it's pretty smart to go straight for a ledge, lol.
not always.

you would be surprised how often you can be clutch in 2v1
 

PhantomX

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I'm talking about mid match, when your opponent has just died. Forcing yourself into a 2v1 when you can camp for a bit to get backup is pretty much smarter under all circumstances, unless you want to try to unleash a really powerful/quick move like the waft while your partner is out of the way.

Half the teams ***** happen when one partner is separated and the other gets quickly double teamed.
 

Sukai

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turn around....
Unexpected outcomes, although awesome, cannot be considered.
You can always be "surprised" about a certain scenario working out in a way that you did not see, but it's the impractical factor of it that prevents it from being a consideration. No one expects to get owned with their partner by one guy, well, they shouldn't.
PhantomX has the right idea.
 

Light_13

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Yeah, when in the 2v1 scenario, I actually try keeping the two opponents as close as possible. Most teams never know how to cooperatively play a 2v1 with FF. So this can work two ways, you can get owned and have evryone screaming WOMBOED!WOMBOED!(when they're really just grabrealeasing you), OR You can put this into a Jet Li scenario and have the opponents take themselves out. Not the smartest idea but you could get lucky and alot of damage off like this. If you do choose this scenario which I encourage you not to,(its just my personal favorite) then concentrate on dodging all attacks and waiting for them to hit eachother. Just beacuse you see an opening doesnt mean you should take it because you will 98% of the time get punished scince your keeping your opponents together. Otherwise Ledge camping seems to be the most effective way to rack up damage in 2v1, but I'm sure everyone knows this.
 
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