Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Can you even off stage spike with Eruption? Every time I've tried it the end lag kills me.- Incredibly silly/difficult off-stage spikes. I'm super curious what the actual potential is here if someone got really good with it.
Just you wait I will totally use this move intelligently.use it when you break a shield
otherwise avoid
alternatively feel free to fully charge it and hope someone is stupid enough to walk into it (this doesn't happen)
My typing style shifts constantly and inexplicably.oh my god you type exactly like i do
wtf
but real talk
it might have some situation use for edgeguarding
but why not just fair or something
or dair
or dtilt
aether even. idk
Fair is an awesome and easy edge guard tool. You either just shffl it with good timing, or even easier is to just walk of the stage and fair. It almost rivals shine spikes in how stupid it is as an edge guard. I find dair is better suited for on stage combos and platform pokes than edge guards. I can't seem to land it ever.My typing style shifts constantly and inexplicably.
f-air seems like it would be more complicated to use but probably more versatile. d-air has its uses which are separate. It lacks the super armor. D-tilt lacks the poking range beneath the stage, and the super armor.
I mean seriously, Eruption muscles through up-B recoveries AND pokes pretty far down at the edge, AND spikes in that poke. Surely it is srs bsns. Requires further study.
Fsmash doesn't hit low enough to stop people who know how to sweet spot. I prefer Eruption even if I am not exactly on the ledge because the hit box is much bigger than it seems and people tend to fall for it. Eruption can outlast most tethers regrabbing the ledge unless they are particularly stall heavy. SoCal is very impatient though so I don't know how much trouble I will have with that.Eruption = **** Spacing
If you have that read though, again, FSmash is plain better.
Commander makes a very interesting point about it being an anti-tether recovery - but a lot of reel-in's (particularly Ivy's) are fast enough that you need a read on the Eruption. I've also started seeing Links and Ivys tether, let go and re-tether to stall for a bit and throw off edgeguard timings, though of course that near cleanly eats up their ledge grab limits.
My point was more that Eruption is slow compared to reel speed, so you'd have to read because you couldn't react. I'm going to experiment with it ofc. but when it comes to blocking tethers I'd say ledgedrop dair is strictly better. Lingering hitboxes and all.Fsmash doesn't hit low enough to stop people who know how to sweet spot. I prefer Eruption even if I am not exactly on the ledge because the hit box is much bigger than it seems and people tend to fall for it. Eruption can outlast most tethers regrabbing the ledge unless they are particularly stall heavy. SoCal is very impatient though so I don't know how much trouble I will have with that.
Maybe Eruption is better on characters with shorter tethers(Link, Lucas, etc.) because you are more likely to hit them while the walk off dair is better for longer tethers(ZSS, Ivysaur, etc.).My point was more that Eruption is slow compared to reel speed, so you'd have to read because you couldn't react. I'm going to experiment with it ofc. but when it comes to blocking tethers I'd say ledgedrop dair is strictly better. Lingering hitboxes and all.
It should work this way for the majority of recoveries. I mean, it's a big explosion around the edge, with a big spike hitbox at the edge itself. Just takes great timing. The launch angle isn't as good as an f-smash or f-air though. If you don't kill them outright, you give them an easy recovery. Aside from having to get past your up airs.There's one useful match-up for Eruption, Squirtle. Squirtle's recovery outright loses to Eruption. If he waterfall, its very easy to armor through and kill Squirtle before he grabs the ledge.
Which is why I mentioned Squirtle in particular, his timing is by far the easiest, and I've noticed Squirtle rarely isn't trying to go for the ledge/near the ledge (maybe that's just me). He's such a light little bugga that if you don't spike him, he'll probably die from the top. I'd say Mario, but I actually can't consistently hit him with Eruption honestly.It should work this way for the majority of recoveries. I mean, it's a big explosion around the edge, with a big spike hitbox at the edge itself. Just takes great timing. The launch angle isn't as good as an f-smash or f-air though. If you don't kill them outright, you give them an easy recovery. Aside from having to get past your up airs.![]()
I've only played against a few Marios but his up special seems very easy to dtilt because his recovery is a bit awkward and has a tendency to send him just above the ledge. F smash is a great option to since you may miss the dtilt because of the speed of Mario's up special.Which is why I mentioned Squirtle in particular, his timing is by far the easiest, and I've noticed Squirtle rarely isn't trying to go for the ledge/near the ledge (maybe that's just me). He's such a light little bugga that if you don't spike him, he'll probably die from the top. I'd say Mario, but I actually can't consistently hit him with Eruption honestly.
Here is how to edge guard Roy.IMO eruption is pretty good at edge guarding certain characters. Donkey Kong and Bowser can't really sweet spot the ledge and you power through their up b's with it. Also, link/samus can't up-b when you do it. I haven't played a sonic but I would assume that it is also good vs sonic and GnW. I haven't beed able to edge guard Ryo's Roy though... he is so tricky
This man speaks the truth.Here is how to edge guard Roy.
Step 1:Counter
It doesn't work if they know how to sweet spot. At that point a well timed eruption should work.Counter works well if they up+B early, but I don't think it will hit them if they sweetspot properly.
Late reply I know, but if you watch Sethlon you'll see that he and most good Roys are in the habit of Up-B'ing early because of Flare Blade's forward coverage and priority. It's an incredibly common mix-up Roys use and reading it with Counter can net you a very rewarding punish.Counter works well if they up+B early, but I don't think it will hit them if they sweetspot properly.