Hey, I've compiled the falco vs samus data i could get from this and other threads below. Is it possible for OP to add it to original or wherever? Thanks!
Samus sucks in the air, doesn't really have a shield grab/strong OOS option, and has low mobility overall.
Lasers stop her already bad mobility.
Shining/throwing Samus in the air is great even if you can't get a combo because she doesn't have much priority in the air and can't move through it quickly. Abuse Uptilt to wreck her from below. Bair sometimes to keep her honest.
When you're on the ground, keep lasers out and then just space on Samus' shield and grab it once in a while. You don't really need shines unless you hit confirm vs Samus because her up-B OOS beats your shine clean. She can only move backward and that is when you can take stage and try to hit her if you get a solid read.
Dair is the only approach you really need vs Samus because it's better for shield poking usually iirc and Samus can't CC it like she loves to do.
#223Dr Peepee
Samus projectiles are pretty good if they actually hit you, but most of them aren't too hard to avoid. You can simply nair through the missiles with your moves. I suggest to do it with aerials (nair is probably best) to stay mobile. Your projectile on the other hand can't be destroyed and is way more usefull. Your laser is very important. It can be used for a lot of things like edgeguarding, approaching, gaining space etc.
When you approach you need to be carefull because you don't want to attack her shield too much. Her Up-B is hella quick and will even beat an L cancelled aerial into shine. Also watch if she crouch cancels. If she does it's better to back up and laser a bit more because if you go in you'll get a down smash in your face. Her little down b bomb can also be usefull to create a small wall when you approach so make there aren't any of those if you approach. Laser grab is very good if the samus shields a lot or even shield grabs. Once you get a hit with your aerial you obviously want to take it as far as possible. It's hard to combo with shine on floaties so i prefer uptilt most of the time but shine will work if you're quick enough. After that you want to hit him with a dair again and *make sure you fastfall after it*. After your second dair you really wanna pay attention because she might be able to get out a nair before you can follow up your combo. A simple wavedash away can get you out of the hitbox and you'll be able to follow up from there. At higher % it's better to combo aerial into aerial like dair to dair or dair to nair. Your kill moves will probably be bair, nair, dair, f smash and d tilt most of time. I really like d tilt since it's fast and kills around 100%.
Moves you need to look out for the most are nair, d smash, up b (already talked about it) and grab. Her nair is one of the best sex kicks in the game. It stays out long and is great for edgeguarding. If you notice the samus always goes in with nair for edgeguarding try to stay further of the ledge. If she uses it for approach you can laser her down shield and then maybe shine oos. You never want to walk into a d smash (like leffen vs duck at dreamhack on FD). It's not as bad as peach but you will get comboed. Most samus players use it after they crouch cancelled something. I don't really know a solution for this but i think it's just about knowing when they're using it and trying to avoid the CC's. Her grab is the longest in the game but also has a long startup time. You can try to bait it with some tricky movement but you gotta really watch your spacing. If you can react to it, don't underestimate the length of it and run back a bit and then you get a free punish. Spot dodge can also work but you need to watch your timing when doing it.
I don't have a lot of experience with samus myself but i know it's very playeble once you understand the matchup.
Some nice vods to watch from the matchup are westballz vs plup at tbh4, ppmd vs hugs at evo and mango vs hugs at mayhem
Michelangelo
I'll try to type the things that haven't already been said. Samus has a great punish and edgeguard game vs spacies but has no safe approach.
Falco is known for having one of the best if not the best neutral game in melee because of his SHL. Meaning that you should always win neutral against her.
It's an unorthodox MU because Falco mains usually tend to go in combo ppl to hell or die trying. But to win this MU you gotta be patient.
Samus' neutral game consists on her baiting a move out by dashing forward and wavedashing backward.
Before going in with an aerial you might want to get her out of her crouch cancel percentage. Grab, shine, dair > uptilt/down tilt/ shine are the moves to go when she is at cc %.
Mix up your approaches as much as you can so u don't get up b'ed OoS. SH > wave land away, shield stop > wd back, SHL > grab and F tilt are good options.
When shielding Samus can safely poke it with jab > cc > jab > cc... so u better roll away asap. If she goes for a grab, listen to the sound cue and roll in on reaction and then punish her with w/e u like.
For edge guarding if you're on stage, laser her until she recovers low. Then dair, down smash or retreat to a distance out of her fairs range. If you're on the edge and she recovers low then shine > bair. Or ledge hop dair.
Kill moves:
SHL > d tilt
Spike
Bair
Down smash
F smash
Stage priority:
FD
PS
BF
YS
DL
FoD
KJ
#5krazyzyko
Step 1: try avoiding PS/FoD
Step 2: don't get hit near the ledge, or up-tilted/missiled/smashed/grabbed
Step 3: spam laser & SHFFL nair combos
Step 4: read and counter crouch-cancel[-ed down smashes] with crossup-dair spam
Step 5: repeat steps 2-4 as needed
Step 6: repeat step 5 until you see a controller fly or you hear "misshun compreet"
#6KムエN,
Samus help pretty please. Up-B OoS is wrecking my ****. I'm starting to space bairs and stuff and do like nair through shield to behind, and sometimes I jump in, shine, and DJ dair and she'll up-B as I hit her out of it. SHL to grab sometimes works, but I usually get up-B'd before grab comes out. Maybe I could jump in and airdodge back for some really sketchy upB baits? How do you guys approach it?
#249SSS
dont expend so many resources just to play around her upb...like, dj dairing after going in on her shield just to counter an upb is a pretty unnecessary commitment that doesnt net you that much either (low% samus jumping into dj dair can actually put you in a bad position). you can probably get more mileage just going in with [aerial > shield block upb > punish]
airdodge isnt gonna work lol <_< its fairly easy to react to
in my mind, crossup on her shield while spacing far enough from upb should be pretty good if you wait, but under that circumstance samus has a fast wd oos that'll reset. crossup into another attack can catch wd oos but it risks getting nicked by upb oos
for playing around upb oos, i prefer to tap samus' shield occasionally and either block (keep in mind her grab though) or let it whiff, but my mixups on shield arent really fleshed out for either
i also need to work on being cognizant of my shield size for blocking upb lol
usually i just grab when i can. uthrow is pretty strong vs samus... remember that you dont have the comfy [late aerial > shinegrab] confirm that works vs everyone else since her upb can hit you before grab lands (though you can probably [late aerial > waveshine away])
laser on shield is pretty upb-able but you can try to tighten the timing for lasergrab (idk the frames on this but it seems punishable). also [laser > waveshine away] is similar to above last part
err also try not to do too many long distance early aerials, those are super easy to upb oos since shieldstun is lower and samus has all the time in the world to react
hope that helps lmao
(fyi my vs samus game is pretty bad too so take what i say with a grain of salt)
#250dkuo