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Uh oh.. time for another combo vid!!i played him today and i have a beast marth, i just found out lol
so yea
Thank you very much. I was just curious b/c I've been SGed in both situations before, and I wasn't sure if my opponent had really good timing or I was just too sluggish.well, let's put it this way...
assuming you JC your shine on the first possible frame the opponent is already 3 frames out of Shield stun by the time you're airborne from your jump. Since a perfect wave dash happens on the first airborne frame, that means that you'll have X-3 frames for your wavedash to take you out of range of your opponents move out of shield where X is the first hitbox/grabbox frame of whatever they're doing. In most cases, we're worried about a grab, and for most characters that we care about getting grabbed by, the first grab box from a standing grab is on frame 7, so you have 4 frames of WD movement before their grab comes out (all of this is of course assuming frame perfect movements on both sides). In some cases, this will be enough to move away, in others, it won't, it all depends on the spacing. Add in other options like aerial OoS and Up B out of shield and the problem of whether it's punishable or not become pretty difficult.
So now that I've given you the long answer, the short answer is that if you're right on top of them, WDing behind them after the shine usually won't be punished so long as your opponent doesn't have a stupid up B OoS, and if you're hitting with the further part of your dair, WDing back out of range usually won't be punished either.
Suffice to say that it's situationally punishable, but as with most of Falco's shield pressure, it's good so long as your opponent can't predict it, it's extremely difficult for them to punish. As long as you're mixing your shield pressure up, your opponent's gonna have a helluva time punishing you.
wait a min... perfect wavedashes are on first AIRBORNE frame? you dont even need to leave the ground to make them,or thats what i thought.well, let's put it this way...
assuming you JC your shine on the first possible frame the opponent is already 3 frames out of Shield stun by the time you're airborne from your jump. Since a perfect wave dash happens on the first airborne frame, that means that you'll have X-3 frames for your wavedash to take you out of range of your opponents move out of shield where X is the first hitbox/grabbox frame of whatever they're doing. In most cases, we're worried about a grab, and for most characters that we care about getting grabbed by, the first grab box from a standing grab is on frame 7, so you have 4 frames of WD movement before their grab comes out (all of this is of course assuming frame perfect movements on both sides). In some cases, this will be enough to move away, in others, it won't, it all depends on the spacing. Add in other options like aerial OoS and Up B out of shield and the problem of whether it's punishable or not become pretty difficult.
So now that I've given you the long answer, the short answer is that if you're right on top of them, WDing behind them after the shine usually won't be punished so long as your opponent doesn't have a stupid up B OoS, and if you're hitting with the further part of your dair, WDing back out of range usually won't be punished either.
Suffice to say that it's situationally punishable, but as with most of Falco's shield pressure, it's good so long as your opponent can't predict it, it's extremely difficult for them to punish. As long as you're mixing your shield pressure up, your opponent's gonna have a helluva time punishing you.
From that annoyed post:I know you made some thread about the should I use x or y in different scenerios and u were annoyed but all I want to know assuming u dont have very fast figures the y button would be the most effective button to use for wavedashing to cancel a reflector as soon as possible right? Cause right now I am relearning my wavedash using the l and y button instead of the x and r button which i already have perfected a long time ago but i want a fast technical falco.
-_-.Mogwai said:If you wanna get really technical about the physical convenience of the buttons, Y is closer to B which makes it more convenient for quickly jumping and then hitting B (so like, laser techniques and jc shining). They are roughly the same distance from the C-Stick and are 100% the same distance from A. There we go... end of discussion, that's all there is to it.
if you hit a person or shield you have to wait for the hitlag to wear off which is like 5 frames or something (0.087 seconds). If you're not hitting anything or reflecting anything, you can jump out of the shine on the 4th frame I believe.also is there some weird lag that u have to deal with when trying to wavedash out of ur reflector because I am having troubles with that shiz niz its like it wont let me instantly wavedash out of it or for some reason i short hop out of it instead.
im sure you can airdodge on jumping animation,i have done it while first practicing wavedashes on slow mo in training mode,or jumping animation also counta as airborne?you can't airdodge until you're airborne, you can't WD until you can airdodge...
allright,thanks for the info,but for real it looks like most chars never leave the ground when wavedashinghopefully they demonstrate that what Metashinryu is talking about being airdodging while on the ground is actually just Falco stretching out during his first airborne frame and looking sorta like he's still on the ground.
but yea, they also look cool too.
Haha... that sounds really similar to something else....
Soon after I had started practicing Fox, someone told me to occassionally practice playing Fox without using his shine, and I always felt like it really helped my game. Not having access to something that I relied on really improved my overall game by highlighting where I needed to shine and where I was shining unnecessarily. Dramatically improved the flow of my actions when I was hitting people and starting my setups that lead into setups that lead into setups sequences that don't really count as combos but might as well be.
You always did appreciate theory stuff a lot more than most other players. Glad to see that it has been paying off.
And yes, I am a big wall of prickly.
Yes, just like only tech chasing for stocks or only edgegaurding. Forcing yourself to do something specific (either by doing something or taking something away) forces you to have to learn ways to still get what you want to happen.So playing like that actually helps?
Like Falco with no lasers or maybe no Dairs?
Or Falcon with no knee?
That kinda thing?