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Fatal Fury: City of the Wolves confirmed for early 2025 and it is an English dub.
In addition to Rock Howard and Terry Bogard, Hotaru Futaba, Tizoc and newcomer Preecha are also revealed.
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Fatal Fury: City of the Wolves confirmed for early 2025 and it is an English dub.
At least i can still hope for a non-SNK/Alpha Denshi Guest Character.It has also been confirmed in an interview that kof 15 is not done with characters
I rather see characters from the og Db (Tao or king piccolo) over naruto!sorry for double posting, but what if Dragon Ball FighterZ returns for one last time, it will be with a guest character, right?
If KoF XV can be revived, why can't DBFZ?
I propose some other character from the Weekly Shone Jump (like Luffy, Naruto or Jotaro), or even something oddball (no pun intended) like Sol Badguy or some weird amalgamation of various Street Fighter characters with every moveset.
I hope so. It really feels like a great time for VF to be successful.As for a bonus, I wonder if Sega is going to reveal a new Virtua Fighter game?
Well, the "Guest Character" dream is dead (for now).Day 1 of evo done. Vice and Mature confirmed as DLC for KOF.
Imo a SF guest is way more likely for City of the WolvesWell, the "Guest Character" dream is dead (for now).
Nah, Capcom will instead announce the Xbox version of the MvC collection.Today's EVO finals (and presumably, the focus of the big announcements) are GranBlue Fantasy Versus, Guilty Gear Strive, Tekken 8, and Street Fighter 6.
I don't know enough about GranBlue or Guilty Gear to comment (I've played a bit of Guilty Gear, but I don't know much about the story, and Xrd and Strive don't seem like good jumping-on points in that regard), though Guilty Gear's already been leaked, as darkvortex mentioned.
I haven't been following Tekken 8 too closely, but by my understanding, it's still early on in its DLC, so I'm guessing it would just be a new or returning character as opposed to a fighting game announcement. (I'd love to see an anime fighting game in the style of Dragon Ball FighterZ, though!)
As for Street Fighter, my guess is that it'll be a Terry Bogard gameplay trailer, since he's due to be the next character to be released. (though I REALLY hope we get a Marvel vs. Capcom 4 or Darkstalkers 4 announcement, even if I'll admit that they don't seem likely) Not sure if we'd get a new game announcement from Capcom, though I doubt it.
Pao Pao Cafe? I guess this might mean that Terry/Mai are getting their own stages? Either way there are a lot of Fatal Fury 1 references in this trailer.EDIT:
Terry Bogard trailer for Street Fighter 6:
That seems to be all we're getting before the top six starts - maybe we'll get an announcement after (or right before) grand finals, but I'm not going to stay up to wait for it. (and historically speaking, I don't think we've gotten too many announcements after the very last game)
I personally disagree with there being too many mechanics because in most modern fighting games (SF6 for example) the more complex mechanics like parry and whatever the focus attack is now called aren’t that complicated to use for newcomers, aren’t necessary to master for casual fans, and add a lot more depth to competitive play.The more I look at traditional fighters, it looks like that unnecessarily complex command inputs are a thing of the past (and still a problem for those who want to get into those) while an unnecessarily large amount of mechanics are a thing of the now.
IDK, there's just something about not using all those mechanics that makes me feel like I'm missing out. I know they're simple to activate, but these "complex" (I personally call them mechanically bloated) fighters are so intrinsically designed around these mechanics that not using them is hard to ignore.I personally disagree with there being too many mechanics because in most modern fighting games (SF6 for example) the more complex mechanics like parry and whatever the focus attack is now called aren’t that complicated to use for newcomers, aren’t necessary to master for casual fans, and add a lot more depth to competitive play.
I want to git gud for sure, but if gitting gud entails being dumped upon with so many core gameplay elements instead of learning a few versatile mechanics, no thanks.
Both. Even with command inputs nowadays, I'm seeing a lot of traditional fighters trend to exclusively use QC and DP motions. At least the more "mainstream" ones.And by “input simplicity” do you mean command inputs being less complex or something like SF6’s modern control option?
idk, I'd say you might have to elaborate on what exactly you have in mind.IDK, there's just something about not using all those mechanics that makes me feel like I'm missing out. I know they're simple to activate, but these "complex" (I personally call them mechanically bloated) fighters are so intrinsically designed around these mechanics that not using them is hard to ignore.
And I'm not exclusive with modern traditional fighters about this issue either; I find it to be a problem with RPGs as well.
And if anyone's gonna say something that boils down to "git gud"...
Don't get me wrong, I love the combo leniency of modern fighters. It really seems that this "dumbing down" is really just overreaction to more leniency on move linking (like seriously, I don't see ANYONE say it's a Smash Ultimate situation where the overly lenient buffer system is prone to input errors).idk, I'd say you might have to elaborate on what exactly you have in mind.
Where exactly you stand seems a bit hard to place. At least from what I'm reading it sounds like you'd just prefer and to go back to something like SF2 , which is fine, different strokes and all, but I wouldn't really call modern fighters overly complex either. People constantly complain about games like Guilty Gear Strive and SF6 being dumbed down, so I'm not entirely sure where you're coming from tbh.
I'm personally a bit in the middle. I think a good chunk of modern fighters are the genre at its most accessible, but despite the (touted/perceived) higher skill floor, I do still prefer the overall gameplay of say GGXrd or Accent Core compared to Strive. I can get just not really liking with certain mechanics though. I'm not a fan of the wall breaks in Strive for example, but I quite like the Drive system in SF6.
I guess I kind of get the gist of what you're saying, but if that's the case then there hasn't really been any fighters up your alley since the SF Alpha days if that's really the case. And even then, Alpha 3 had the whole -ISM system. It really does sound like SF2/Alpha 2 (and mechanically similar/adjacent titles) are what you're looking for in a fighter.Don't get me wrong, I love the combo leniency of modern fighters. It really seems that this "dumbing down" is really just overreaction to more leniency on move linking (like seriously, I don't see ANYONE say it's a Smash Ultimate situation where the overly lenient buffer system is prone to input errors).
There's a reason why I'm very specific about what "complex" I'm talking about, and that's why I'm calling modern fighters "mechanically bloated", because they just have way too many mechanics. I really just want to punch, block, and throw out specials and supers. But now modern traditional fighters insist on so much extra crap on top like advancing guards, parries, X-factor/Sparking, making moves that arbitrarily cancel/kara into a few moves but not others fsr, comeback mechanics/tactical offense, an "extra" super meter like the Revenge Gauge/V Gauge, Roman Canceling, Bursting...
Does the genre NEED all this? It really feels like this arms race to have all these weird mechanics on top of normals, specials, blocking, and supers has led to widespread bloat in traditional fighters.
Going back to the Eternal Champions, SEGA announced that a film adaptation of the game is in the works with Skydance Studios. Derek Connolly (who is known for writing Jurassic World) is set to pen the story for the film.Although Virtua Fighter was not on the current list of games SEGA are looking to revive, but there is a recent trademark applied by SEGA of Japan that include the Eternal Champions.
SEGA filed the following four trademarks on December 6 in Japan, which were made public today:
— Gematsu (@gematsu) December 13, 2023
Altered Beast: https://t.co/XdT3iFkBhy
Eternal Champions: https://t.co/LPssj1aLpV
Jet Set Radio: https://t.co/SUNrJcvXKu
Kid Chameleon: https://t.co/weycq9zpa8 pic.twitter.com/ISFNNHOBZB
For those who do not know. Eternal Champions was a fighting game that was produced by SEGA and released during the early 90s. Although it does contain elements that are pretty similar to Mortal Kombat such as Vendettas (acts like the fatalities.) But it does have a rather unique story that revolves around the Eternal Champion recruit souls throughout history who met an unfortunate and untimely death and would had served great purpose for mankind in to a tournament. The victor will have the ability to change the recurring events of their fate and regain their life.
The Eternal Champions did had a sequel released for the SEGA CD in 1995 called "Challenge from the Darkside" that sees new challengers entering the fray.
There was an a third game in the works for the Sega Saturn, but it was cancelled due to the fact that SEGA of Japan feared that the existence of the Eternal Champions could hamper Virtua Fighter's success. This was covered by Matt McMuscle's Youtube video.
Although it is hard to say where exactly this will go, but it is rather interesting to see that a long forgotten fighting game had been trademarked. Since SEGA did say that they are looking to reboot a number of their franchises, who knows?
Although the spiritual successor of Eternal Successors did not come to fruition, it had been renamed as "Aeternal Champions" in which you can view some of their concept art for the characters here and on their Facebook page.Test renders of a 3rd Eternal Champions game called Eternal successors running on Unreal 4. A few years ago, series creator Mike Latham planned to get the rights but was willing to continue the series independently if necessary. His untimely passing in 2021 ended the project. pic.twitter.com/uI4ebvyiWQ
— Sega-16.com (@sega-16.bsky.social) (@Sega16) May 13, 2022
In the past, the late Michael Latham (who was producer for the two ET games) did make an attempt to revitalise the Eternal Champions under a new name called "Eternal Successors" as its spiritual successor, however the project never came to fruition in the end.
Seeing that SEGA is rebooting some of its games, I wonder if Capcom, Bandai Namco and perhaps Nintendo should take notes on this and see which games deserved to be revitalised?