Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think you're right. The only problem with G&W seems to be the fact that no-one (except QERB) can really put these pros to good use in practice, because it's hard to overcome the cons. However I think that it is definitely possible, as the real problem with playing him is his lack of options. His combos mostly consist of dtilts, fairs and a nair as finisher. Also bair can be used to rack up damage but is in mu opinion hard to combo with. That's pretty much it i guess.I think G&W Is underrated.
reasons include throws, Nair, smashes, and maybe Dair. however, there is alot of bad stuff (weight, defensive options)
I've done some thorough observation comparing QERB's G&W to other players G&W. QERB plays very defensively but not in a traditional way, as he as limited use of his shields and roles as those are some of G&W's worst options. QERB seems to play to play the baiting game, siting back and waiting for one little slip up even on the tiniest things like missed Shines. He then compliments this baiting game with a brutal punish game mainly through the use of G&W's amazing gimping abilities and powerful disjoints. QERB also doesn't put an emphasis on his combo game usually landing two to three good hit before returning to neutral. Other G&W players seem to want to try to be very aggressive trying to get in and try to land powerful blows and combos as quickly as possible. In a way their not playing G&W wrong as they're trying to avoid as much pressure as possible but they seem to lack any knowledge of playing G&W defensively since they assume it's terrible anyways so they get destroyed with just one hit, doesn't help that G&W is extremely light. I don't know what QERB focuses on when he trains but based on his play-style he seems to wants to make G&W's negligible defensive options better by use of different methods.I think you're right. The only problem with G&W seems to be the fact that no-one (except QERB) can really put these pros to good use in practice.
Don't forget about D-Tilt, F-Air, and Side-B if you land a 9. B-Air would actually be good if it could be L-Cancelled as it pops the opponent up allowing for decent follow-ups. Also his D-Smash and U-Smash are pretty terrible; D-Smash because it has a very very strict sweetspot, and U-Smash is too slow to use effectively.I think G&W Is underrated.
reasons include throws, Nair, smashes, and maybe Dair. however, there is alot of bad stuff (weight, defensive options)
Exactly! There's a reason that I decided to stick with my main! Besides, it's basically a sin with the current mid and low tiers since all of them are pretty underdeveloped. The main one that I think is in trouble has been in trouble with going from high to low over the years: Zelda. Or maybe Bowser since his best player is DJ Nintendo and ends up not used often.Really more people should be playing him and improving the meta. Like a lot of people have already said. Qerb has shown that he can take on the top players and win. Just have to let people know that they can play other characters in the game and still have fun and win.
They're just played differently. And ever since the big movement for smash these past years everyone just has grown to picking high tiers. Because they're easier to be good with and their meta game is so developed. I am sure over the next few years, Low Tiers will stay low unless someone that is amazing at the character, like Amsa's Yoshi, comes by and just blows everyone away with the character.Exactly! There's a reason that I decided to stick with my main! Besides, it's basically a sin with the current mid and low tiers since all of them are pretty underdeveloped. The main one that I think is in trouble has been in trouble with going from high to low over the years: Zelda. Or maybe Bowser since his best player is DJ Nintendo and ends up not used often.
I've talked with other players, and they hate watching low-tiers since they seem "one-dimensional." It's frustrating since most of what they see is what the players do know currently.
Underrated. Definitely underrated. I can beat anyone as G&W.Bad. Definitely bad.
ok where u at??Money match?????¿
Kansas city right now. At a tournament.ok where u at??
im in southern ontarioKansas city right now. At a tournament.
Ahh I see. Well maybe if I ever see you. Lol.im in southern ontario
Dat mentality doeEven if he is bad, I'll never give up on him. I'm gonna be the G&W master, and never stop playing him no matter what.
ya damn rightDat mentality doe
Agreed in both points. Considering you also have easy chaingrabs on Falcon from 0-30 and from 60-kill, and your Nair is amazing for edgeguards (and edgeguard setups), i would give it even.Optimally played, honestly I could see falcon being an even matchup since jab, dtilt, and utilt stuff all of his approaches on "reaction". Spacing fairs on top of that to rack up percent and you should be able to kill falcon off one of the three above. Edgeguarding is pretty much guaranteed if you are smart. Unfortunately, he kills you just as easy if he lands one knee so I'd say even at best.
Edit: Marth vs. G&W is honestly my least favorite matchup in Melee. Most of what Gdubs has going for him is disjoint and marth just ****s all over that. (I honestly think he's the character most similar to G&W but that's just me). Pile that on top of the fact that you can't really combo him that well and it's bad news...
Ftilt might be good, but frame 14 (iirc) is too slow most of the time. Dashattack is really good for clanking, it clanks (f.x.) with Marth Fsmash and Peach Dsmash, allowing you to habe frame advantage. If you search for it, there is a really good Kadano video on that. (melee mechanics)I really hadn't thought of clanking as a defensive option. I feel like the chair could be a pretty good move for this since it's not too strong and has a giant hitbox. IIRC the weaker move can be acted out of quicker?
Yeah, his recovery is not good as the newer games. Also, his grabs aren't really useful and doesn't help with his poor grab range and one of the slowest pummels.His recovery is also not as good as many think, when a good player knows how to exploit it it becomes quite bad.
You're right, at least G&W has grabs, the problem is grabbing, other than that, his grabs are decent.I would disagree on the "grabs arent useful" thing. Grabs are great, the problem is getting them. Dthrow can set up techchases, chaingrabs, aerial finishers, it launches Juggles. I wouldnt count that as bad. The other grabs are not as good, but they still all have mixup-potential, notably because three of the throw-animations are the same.