Just got back from a local weekly thingy and I was doing pretty well with Game and Watch, managing to keep up with most of the players there (which was weird, but neat) but there's one freaking guy who's godlike. Consistently places well at tournaments with the top tiers, wrecks ****, incredibly technical player, mains fox, etc. Is there anything GnW can do to that kind of player? He messed me up no matter who I played but with GnW it was particularly bad.
GnW can still chaingrab Fox in Melee right? Just Uthrow chains?
Here man, how about our write up in the match up thread here? It describes good ways to beat Fox and talks about the chaingrab
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(Thanks To QERB For His Writeup)
Suggested stages to strike / Ban: Battlefield, Yoshi’s Story / Pokémon Stadium
Suggested counterpicks: Brinstar, FoD, Dream Land
Easily one of G&W’s most difficult matchups. A fox that knows what he’s doing will camp you with lasers and dash dance around, until you approach him, then he’ll punish your approach. You have to play very defensively because Fox can punish nearly every one of G&W’s approaches out of a dash-dance: f-air, d-air, n-air, all of his tilts (YES, he even can punish G&W’s d-tilt, even if they’re nicely “spaced,” which sucks). So unless you’re predicting the fox to approach you, your last option for an approach is using G&W’s jab, which is surprisingly a very, VERY good jab, especially for this matchup. Once you hook fox with a jab, it can lead to a d-tilt or a grab, which we all know will set up for nearly everything G&W has to offer. So the best way to approach fox (if you HAVE to approach him, which is often the case) is to literally wavedash/dash-dance around until you get him with a jab, then work from there, this is especially true for large stages where fox has a lot of room to dash dance away from you (i.e. Dream Land / FD).
If you don’t have to approach Fox, meaning, if you have less % (same # of stock) or more stock than Fox, by all means, do not approach. We have to play as gay as possible, but it’s ok to play gay cuz we’re playing G&W which means no johns whatsoever for the Fox player
Fighting an approaching Fox is WAY easier than us approaching him. When you expect fox to approach with an n-air, u-tilt will always rip through it, but this can be difficult to execute because of fox’s quickness and the u-tilts pretty long pre-lag. Other options are: wavedashing back to d-tilt or dash dance to grab after fox misses an n-air. Spacing f-airs against an approaching fox also works well, but IF you miss, be ready to get him with a jab very quickly, because Foxes that know this matchup will always try to punish G&W’s missed aerials with a grab or n-air.
If you grab fox…
then that’s
awesome. Now what do you do? Well, it of course depends on your location and stage.
@FD: You can up-throw CG fox starting at 0% 4-5 times before he can shine you out of it which is quite easy to perform since there are no platforms interfering (this is the recommended option if you are near the center of FD). After this CG, you have a few options: You can u-throw --> judgement hammer (or any other aerial), or you can start d-throw cg’ing which works until around 55%. If you grab Fox near the edge (and this goes for ANY stage), throwing them towards the edge is always a good idea. If they survival DI it, you can f-air them EVERY time, which leads to an easy edgeguard. A Fox that sees and recognizes this will tend to DI away from out of the f-air range. However this will force him to up-b towards the stage, making it a fairly easy edgeguard. I use this pretty much every time I have the opportunity to.
@BF/YS/FoD: U-throw CG’ing gets harder on these stages, because fox will probably look to DI onto a platform to stop you from CG’ing or combo-ing out of your U-throw. But hey that’s not necessarily a bad thing, now you just gotta read and chase fox’s tech. N-air is a great choice against a fox at high %’s, because it covers nearly the entire platform which makes it a pretty safe tech-chase choice. At lower %’s, you can either wave-land onto the platform and regrab, read his tech --> judgement hammer, read his tech --> u-air (my favorite because of how fast the u-air comes out and because you can n-air right out of the u-air at low %s, oh, and I did it to mango’s fox heheh), or of course d-air/f-air/n-air if you wanna play it safe and just get a hit in. D-throw CG works on these stages as well.
@DL/PS: Pretty much a combination of FD & the other stages. You can up-throw CG fox in the middle of the stages where there aren’t any platforms, but on the sides the platforms will get in your way, so be ready to chase some techs when you’re on the sides.
Note: Remember, when fox u-throws you into platform, G&W is the only character that can tech it as soon as he is level with the platform (rather than waiting until he comes in contact with a surface). This will most likely stop a fox from being able to u-throw to u-air you on stages like YS, FoD, BF, etc. It’s a difficult tech to master, but even getting it a few times will save your ***. My favorite thing to do when you DO get this tech is to d-tilt immediately after teching. The fox will most likely go immediately for the u-air as fox players are programmed to do, and the d-tilt will almost always trip them before their u-air connects. If you’re playing a fox who waits for this and then u-airs you……..well then that blows. *I hope to get a video of this tech up soon.
Edge-guarding Fox:
There’s so many different ways to edge-guard a fox, yet there’s no guaranteed way to get it every time. There so many different situations that can happen. Let’s start with how foxes usually like to recover. From my experiences, foxes that are up-b’ing looooove to go straight for the edge. C’mon am I right lol? They love that ****. So all you have to do to edge-guard this (if you’re expecting) is to throw an f-tilt or d-tilt right over the edge. BUT, DON’T MAKE IT OBVIOUS. A lot of the time I’ll see G&W’s be crouching over the edge for about 3-4 seconds before the fox is about to up-b. If you’re crouching and waiting there for that long, OF COURSE THE FOX ISN’T GONNA UP-B THERE ANYMORE, and now you’re screwed. Hope that made sense. Basically what I’m saying is. Don’t make it obvious as to how you’re going to edge-guard him, cuz fox players will observe what you’re doing and THEN choose the direction of their up-b. If you can f-air/n-air/pan-spike them before they can leave the “burning-part” of the up-b, by all means, do it. Otherwise, it’s probably best to go for the f-tilt/d-tilt over the edge, a full jumped N-air if you think the fox is gonna up-b/forward b straight ahead, or an edge-hopped n-air if you have time to grab the edge by the time the fox starts recovering.
Another edge-guard that I love to go for against fox is using the weak-fair --> strong f-air. All it requires is predicting when fox will use his jump (if he has one) during his recovery. If you can time/read this well, you can just throw your f-air out until he jumps into it (the f-air lasts pretty dam long). Once you scrape him with the f-air, wait for him to start up-b’ing again. Once he does, bang, f-air again (or D-air if you want). Boom, roasted.
Note: another good thing about using the d-tilt as an edge-guard is: Even if you miss the d-tilt and the fox does NOT up-b/forward-b to the edge, you have time to chase his recovery with another edge guarding attack since the d-tilt’s lag is so short. Good stuff.
Recovering Against Fox:
Once a Fox knocks you off the stage, whether it be from a b-air, shine, etc, a lot of the time they will look to shine your recovery to gimp you/finish you off. Make sure if you see this coming you use G&W’s high-priority aerials to your advantages. I would say just go f-air at the edge if you think he’s gonna come shine you, but if you go for the f-air and the fox waits…he’s gonna shine you immediately afterwards and then you’re dead. One of my favorite ways to stop this is to float under the edge, then jump and use your u-air which has ridiculous priority and will stop a shine-happy fox. And of course always sweet-spot the edge or fox can just d-smash or u-smash. If you think a fox is going to wd / moonwalk / jump / whatever on to the edge to try to edge hog you, up-b early and trip them with it before they get the edge, it’s not that difficult to do. And once you do it, guess who’s edge-guarding now? O yea. This works against a lot of characters.
If you’re recovering from above, use your d-air as a fox u-air shield since it has nice priority. But don’t do it too early or fox will simply wait and then punish during it’s lag.
Some details about the matchup:
Yes, Fox's tech chases hurt. But don't forget: you can tech chase him back. Own his get-up options. If you manage to get him on the ground, jab him (thunders) to grab or just land a strong hit. Get him off the stage and edgeguard with dtilt, fsmash, fair, nair. You can combo him as well as he can combo you..
G&W can chaingrab Fox and Falco with d-throw from around 55% until they DI off the stage. Then you just fsmash. It works.
Against Foxes, you cannot approach him well; you have to wait for an opening while slowing down his pace by either throwing bacons or spacing really well. This means that you have to play defensively, or you will get knocked off easily. Stay off the platforms if there are any on the stage you are playing on against fox since fox can easily u-air you from under.
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