That´s the difference between you and me.
Although many characters have nearly the same movesets (compare the changing of movesets to 64->Melee!) every character´s attacks changed in terms of lag, range, force etc. making it impossible to be a pro at this game immediately. Now I try to get used too all the changes, learning all character´s attacks in order to be able to face any character.
You on the other hand are trying to "constantly explore the metagame, trying to find out new techs and expanding the knowledge on already discovered techs and tactics." See the difference? I remember a map at COD2 that had this certain spot which was apparantly impossible to reach (most of the players didn´t even notice it). But every now and then a wise guy reached it nonetheless making him nearly invisible.
I didn´t want to waste my time searching for this spot (I rather trained my shooting skills and explored every inch of the maps WHILE playing!) and only a few weeks later the bug had been removed. That usually doesn´t work on console-games that´s why we had to wait many years for some Melee-techniques to be banned. Anyway, that´s one of the reasons why I prefer Brawl over Melee and even 64.
I don´t know what´s so stupid about my opinion and you don´t have to call me names even if you think it is.
I don't see what this post has to do with anything?
My point is that why is your opinion of how deep Brawl is more valid than mine's or Hitaku's when we're two of the people constantly trying to discover the possible hidden depth of the game? We also try to expand on what is already known by testing it.
How could you possibly know more about the depth of the game simply by playing it when you probably don't even use all of the advanced techs, tactics and strategies that are already known (because you probably don't know about them).
It's like if I sat down and played Street Fighter III: 3rd Strike for four weeks without actually trying to actively find out everything I could about the game and then started arguing its depth against someone who had.
So true, you guys never even played the game yet, but when you hear some of the techs are gone, you just go off ranting about how Melee will always be better, play the game first at least
Many of us have.
I have. So have the majority of the Competitive players who discuss Brawl.
Really, Yuna got overeltisted in her first post.
How?
"And by the way, I am a man."
There is a matter of tastes in ssb64 and ssbm. They are 2 different playstyles, so it's pretty dificult to say who's the best. Whowever, melee quitted these ****ing grabs... but also did the hitstuns and hits so little that the game changed completely from destroy to weakening and give his final smash >_>
How is different from what I said? Only I said a lot more stuff.
Anyway, brawl it's like a middle term betweeen thse two, so it's the best of the three.
Why must it automatically be the best out of the three because it's the middle-of-the-road game? If Melee was better, then Brawl must be inferior if it's less like Melee and more like its inferior (according to you) predecesser.
So Brawl > Melee > SSB64 (by a little)
Bad logic.
Edit: Yuna said it: We are looking for the depth, we are trying to find GLITCHES.
Glitches =/= depth.
We've actually prefer if the stuff we found weren't glitches because then it would look ridiculous when you do it.
Before I get flamed. What time did it took to melee to discover L-cancel and Wavedash, the 2 most important techs (or famous techs)?
This was years and years ago when the community was young at being technical. We did not know what to look for or how to look for it. Heck, we didn't even have that many people looking for ATs and there weren't even that many players at all!
Stop using it as an example. How long did it take for people to discover Penicillin? Thousands of years. I guess it'll take thousands of years before the medical community finds something as useful ever again.
What i'm saying is, the game is good like it, let the metagame advance naturally. Is imposible that brawl has the same competitive scene than melee and we have seen why: there aren't as many combos, there aren't giant gaps between tiers, etc. most of the people in competitive playing played with the top5 in melee. If there aren't top 5 in brawl... How will do they compete?
You just named a few of the many reasons why Brawl is less deep. If the gap between the tiers are much bigger now, then there will be a
greater concentration on tierwhoring. Since it won't be a question of "Which characters can win tournaments" anymore, it will be a question of "Which characters can even place Top32?".
I'm not saying EVERY COMPETITIVE PLAYER is like this, but most of them are. Even i have seen people in melee boards who sayed (when brawl was in development): If brawl has the power 5 who cares about all others?
And you'd be wrong for saying it. Proof, please? Quote? And were they even Competitive?! I've
never seen someone say that.
And please, you then say that there isn't elitist in smash boarss, yet you can't read an oppinion from somebody without calling him troll, scrub, casual (in the bad mood) and idiot (this is for our super-mod yuna)
Who's ever used "Casual" as an insult? Of course there aer trolls and Scrubs. We dislike them. Therefore, we call them out for their Trolly and Scrubby behaviour.
And just because I once criticized a post of yours that made no sense and contains lies does not mean that what I say is automatically wrong. In fact, I've seen many Casual players agreeing with me and supporting me. Which would be weird if I were a blatant Casual-hater who constantly voiced by hatred for "their" brood.
I'm sure if M2K posted this, nobody will be flaming (or not as many as here, yuna would flame, sure, but 50% of the posters don't).
I'd flame anyone. MookieRah' sflame anyone. Smart and objective players would flame anyone. Because it's not a matter of who you are, it's a matter of what you say.