Ray_Kalm
Smash Master
An update is coming up in two days, and we can expect a balance patch most likely.
What are you hoping most to change? Will we finally get that jab we wanted?
Z1GMA
Changes thus far:
D-Smash 2nd hit angle 130 -> 50! Facing restriction set to 4 (not sure what this means)
Nair Completely remade! Hitboxes all totally different! Bottom line is, second hit is now stronger rather than first.
Dair Hitbox moved up 2 units
Neutral Special 1 Super Armor extended from frames 11-63 -> 11-66
Turnaround Neutral Special 1 Super Armor added from frames 11-58
Turnaround Neutral Special 2 Super Armor added from frames 11-54
Side Special 1/2 (ground/aerial) Some sort of grab parameter increased?
Up Special 1 Grab shocks damage 1.0 -> 1.2 Throw damage 7.0 -> 9.0, KBG 82 -> 90
N-air: Landing lag reduced, from 18 -> 17.
F-air: Landing lag reduced, from 23 -> 22.
B-air: Landing lag reduced, from 20 -> 19.
D-air: Landing lag reduced, from 28 -> 26
U-air: Landing lag reduced, from 20 -> 19.
(Credits to @Thinkaman and other dataminers).
What are you hoping most to change? Will we finally get that jab we wanted?

Changes thus far:
D-Smash 2nd hit angle 130 -> 50! Facing restriction set to 4 (not sure what this means)
Nair Completely remade! Hitboxes all totally different! Bottom line is, second hit is now stronger rather than first.
Dair Hitbox moved up 2 units
Neutral Special 1 Super Armor extended from frames 11-63 -> 11-66
Turnaround Neutral Special 1 Super Armor added from frames 11-58
Turnaround Neutral Special 2 Super Armor added from frames 11-54
Side Special 1/2 (ground/aerial) Some sort of grab parameter increased?
Up Special 1 Grab shocks damage 1.0 -> 1.2 Throw damage 7.0 -> 9.0, KBG 82 -> 90
N-air: Landing lag reduced, from 18 -> 17.
F-air: Landing lag reduced, from 23 -> 22.
B-air: Landing lag reduced, from 20 -> 19.
D-air: Landing lag reduced, from 28 -> 26
U-air: Landing lag reduced, from 20 -> 19.
(Credits to @Thinkaman and other dataminers).
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