KeithTheGeek
Smash Ace
So (obviously or not) we just had a match-up chart thread with some interesting insights into match-ups.
Muskrat Catcher
tallied up the scores and raised some good points in this post. And, well, I figure this is as good of a place as any to discuss these things.
The first character I'd like to talk about is Game & Watch. In the thread, I voted that it was a positive match-up for Dedede, and it should be noted all of my votes were made under the assumptions of no customs. Of course a positive match-up can be something as minor as a 55-45 advantage, and truth be told I'm not sure how well Dedede does against GW.
I think GW has a great advantage state over Dedede because Dedede naturally has a hard time landing, and good GWs will keep you in the air and follow your landing. Dedede doesn't exactly have good air movement (understatement? lol) so that's not too hard to do. Additionally, he has tricky hitboxes to work around, and a great deal of them are disjointed and linger. His small size makes hitting him with aerials difficult to do as well.
But...I honestly don't think he should be killing us without either amazing edge-guarding, good luck on the hammer, or just having tacked on a lot (and I mean a lot) of percent. Bucket is useless in this match-up, and GW's attacks won't reliably kill Dedede. There's always 9 hammer cheese, but that's way too luck dependent to be considered reliable.
On Dedede's side, we completely outrange GW. We can safely poke at him from a distance, and I don't think there's much he can really do about it. And while we have trouble hitting him with our hard hitting attacks, he's so light we can score early kills off of him with just a few good reads. IMO I think these advantages outweigh our disadvantages in the match-up, which is why I voted for him as a positive match-up.
Frankly I'm surprised to see ZSS isn't on that unanimously bad match-up list. @| Big D | ranked this as an even match-up, and I'm really curious to read his thoughts on that.

The first character I'd like to talk about is Game & Watch. In the thread, I voted that it was a positive match-up for Dedede, and it should be noted all of my votes were made under the assumptions of no customs. Of course a positive match-up can be something as minor as a 55-45 advantage, and truth be told I'm not sure how well Dedede does against GW.
I think GW has a great advantage state over Dedede because Dedede naturally has a hard time landing, and good GWs will keep you in the air and follow your landing. Dedede doesn't exactly have good air movement (understatement? lol) so that's not too hard to do. Additionally, he has tricky hitboxes to work around, and a great deal of them are disjointed and linger. His small size makes hitting him with aerials difficult to do as well.
But...I honestly don't think he should be killing us without either amazing edge-guarding, good luck on the hammer, or just having tacked on a lot (and I mean a lot) of percent. Bucket is useless in this match-up, and GW's attacks won't reliably kill Dedede. There's always 9 hammer cheese, but that's way too luck dependent to be considered reliable.
On Dedede's side, we completely outrange GW. We can safely poke at him from a distance, and I don't think there's much he can really do about it. And while we have trouble hitting him with our hard hitting attacks, he's so light we can score early kills off of him with just a few good reads. IMO I think these advantages outweigh our disadvantages in the match-up, which is why I voted for him as a positive match-up.
Frankly I'm surprised to see ZSS isn't on that unanimously bad match-up list. @| Big D | ranked this as an even match-up, and I'm really curious to read his thoughts on that.