Browny
Smash Hater
I'm upset I have to do this again after doing it in smash 4. Literally the exact same thing, countless people complaining about Mewtwos hurtbox, blowing it completely out of proportion while not verifying anything.
Mewtwos disjoint is worse than it was in Smash 4. This is not debatable. What is certainly being misconstrued all over this place, twitter and discord is how much worse it is. I'm quite sick of reading people say how his 'tail is now a hurtbox' which implies that it wasn't in smash 4, or that it is far worse.
So first up, here is a reminder of the disjoint of mewtwos tail in smash 4.
So, its fair to say 50% of the tail was disjointed. I'm getting the feeling that way too many people think his entire tail was disjointed in 4. No, that's not the case, its half.
In Ultimate, its this
So, maybe 1/3 is disjointed. Not that much worse. By the grids there, we would say 5 units. For some relativity here, Lucinas sword in ultimate has a disjoint of roughly 10 units. Mewtwos disjoint is 6. In smash 4, it was slightly larger than lucinas sword, so it was most likely 11 units. I want people to remember those numbers;
Mewtwo used to be 11, Lucina used to be 10.
Mewtwo is now 6, Lucina is 10.
Most non-sword characters have disjoints of 1-3 units on their attacks.
So yes, it did get quite a nerf relative to large sword users, but at 6 units, it still absolutely qualifies as a sword. Toon link and young links swords are 6 units too, so Mewtwos disjoint is the same.
The next thing to talk about, is what tricked so many people in 4 though, is how often mewtwos tail was actually hittable while in the z-axis. Here were some good examples I took in smash 4. During Mewtwos dash animation, his tail was not in the z-axis at all so it would appear it had total disjoint. Also with his ftilt, because it swung across the z axis, where it might look like it was 'intangible' it actually wasnt even in the same plane. The point of contact with marths fsmash was not the beginning of the hurtbox, it was simply where the hurtbox first entered the z axis. Same with his dashing animation where his tail is completely intangible, outside of the playing area.
So since metwos dtilt and ftilt sweep across the plane, they are not able to be hit even if it clearly looks like it should. This is the exact same case in this game.
Observe the 7th, and last active hurtbox frame of Ultimate mewtwos dtilt
During this frame, his entire tail is within the z plane, therefore able to be hit. But on the very next frame, this happens
This is the 8th frame. Here, mewtwos tail has swept out of the z plane and is now, for all intents and purposes, intangible. It can not be hit. It certainly looks like he has a massive disjoint, but he doesn't.
The same applies to shadow ball charge
What we take away from this is that Mewtwos decreased tail disjoint does NOT affect him in neutral, during dashing animations or in the before/after active hitbox frames during attacks which involve a sweep across the z plane. If he was reverted back to the smash 4 disjoint, there would be NO CHANGE to how much of Mewtwos hurtbox is tangible during those moments. I'll point out that during mewtwos dash, his tail does briefly enter the z axis, but it actually only begins after a few character lengths. That's not going to affect anything in a normal match. Also during the initial dash or a turnaround, it enters the z axis but this was the case in smash 4 as well.
So yes, Mewtwo's disjoint is obviously worse in this game, however it is hopelessly blown out of proportion by those who act like it was a gigantic change. At 6 units long, it absolutely qualifies as a sword.
I don't want to see any more posts by people complaining about that his 'tail is a hurtbox now, it used to be a sword' without the following images embedded into their memory
Its really not that much worse when you compare them side-by-side. You all just remember the z-axis shenanigans you got away with in 4, while comparing them to the in-plane interactions you have in ultimate. If you were only doing fair comparisons, you'd see its not that much worse.
Mewtwos disjoint is worse than it was in Smash 4. This is not debatable. What is certainly being misconstrued all over this place, twitter and discord is how much worse it is. I'm quite sick of reading people say how his 'tail is now a hurtbox' which implies that it wasn't in smash 4, or that it is far worse.
So first up, here is a reminder of the disjoint of mewtwos tail in smash 4.
So, its fair to say 50% of the tail was disjointed. I'm getting the feeling that way too many people think his entire tail was disjointed in 4. No, that's not the case, its half.
In Ultimate, its this
So, maybe 1/3 is disjointed. Not that much worse. By the grids there, we would say 5 units. For some relativity here, Lucinas sword in ultimate has a disjoint of roughly 10 units. Mewtwos disjoint is 6. In smash 4, it was slightly larger than lucinas sword, so it was most likely 11 units. I want people to remember those numbers;
Mewtwo used to be 11, Lucina used to be 10.
Mewtwo is now 6, Lucina is 10.
Most non-sword characters have disjoints of 1-3 units on their attacks.
So yes, it did get quite a nerf relative to large sword users, but at 6 units, it still absolutely qualifies as a sword. Toon link and young links swords are 6 units too, so Mewtwos disjoint is the same.
The next thing to talk about, is what tricked so many people in 4 though, is how often mewtwos tail was actually hittable while in the z-axis. Here were some good examples I took in smash 4. During Mewtwos dash animation, his tail was not in the z-axis at all so it would appear it had total disjoint. Also with his ftilt, because it swung across the z axis, where it might look like it was 'intangible' it actually wasnt even in the same plane. The point of contact with marths fsmash was not the beginning of the hurtbox, it was simply where the hurtbox first entered the z axis. Same with his dashing animation where his tail is completely intangible, outside of the playing area.
So since metwos dtilt and ftilt sweep across the plane, they are not able to be hit even if it clearly looks like it should. This is the exact same case in this game.
Observe the 7th, and last active hurtbox frame of Ultimate mewtwos dtilt
During this frame, his entire tail is within the z plane, therefore able to be hit. But on the very next frame, this happens
This is the 8th frame. Here, mewtwos tail has swept out of the z plane and is now, for all intents and purposes, intangible. It can not be hit. It certainly looks like he has a massive disjoint, but he doesn't.
The same applies to shadow ball charge
What we take away from this is that Mewtwos decreased tail disjoint does NOT affect him in neutral, during dashing animations or in the before/after active hitbox frames during attacks which involve a sweep across the z plane. If he was reverted back to the smash 4 disjoint, there would be NO CHANGE to how much of Mewtwos hurtbox is tangible during those moments. I'll point out that during mewtwos dash, his tail does briefly enter the z axis, but it actually only begins after a few character lengths. That's not going to affect anything in a normal match. Also during the initial dash or a turnaround, it enters the z axis but this was the case in smash 4 as well.
So yes, Mewtwo's disjoint is obviously worse in this game, however it is hopelessly blown out of proportion by those who act like it was a gigantic change. At 6 units long, it absolutely qualifies as a sword.
I don't want to see any more posts by people complaining about that his 'tail is a hurtbox now, it used to be a sword' without the following images embedded into their memory
Its really not that much worse when you compare them side-by-side. You all just remember the z-axis shenanigans you got away with in 4, while comparing them to the in-plane interactions you have in ultimate. If you were only doing fair comparisons, you'd see its not that much worse.
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