Firestormzero0
Smash Ace
this is really good! me = happy! but stutter step FSmash Desync? wheres it at? lol. But still really impressive.
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yeah thats the one. and really idk who came up with it lol.firestorm - I can add it if you like, but it seems too (mechanically) similar to other desynchs, so it'd also go on the verification list. To clarify, you're talking about the one where you hold A, dash and almost immediately cstick fsmash the other direction, popo fsmash nana dashattack, right? Any idea who came up with it (for credit)?
Desynching, I thinkApplications for what, exactly?
Desynching in general.Applications for what, exactly?
We all know Blizzard/UpAir walls are too good. Those are proven to be important, but what I really like to do is Desynched Charged Smashes. Making Nana charge a smash, and baiting them to shield is really good. You can grab while she's charging, and I think you can shield while she's charging as well. This lets you attack AND shield at the same time.
one of my preferred desync methods is SND, and nana charges a smash while popo can still walk. same method, but i like to switch it up and have popo charge a smash and nana just walk the distance she can. if they try and punish me, i can either grab with nana or if they DA, i can land a charged smash on them.Yeah, I know none of the stuff in my other post is particularly groundbreaking. Just trying to get the discussion going, like e_alert wanted.
I've heard of desynching charged smashes before too. I haven't used desynched charges smashes much, and I figure that its use is in mindgaming them into grabs (they see Nana charging far away and shield, failing to notice that Popo is already right on top of them). But a part of me feels that this would not fool smarter players, as they could simply space themselves according to which Climber is closer (Nana could be right next to Popo, or Popo could be pulling the charging Nana behind him). If the enemy is one not greatly affected by Ice Blocks, they could also afford to run away under certain situations.
Then you're not pivoting. Just pivot then press B. Pivoting involves centering the control stick again, sort of a flick motion.You buffer it, eh? I guess I'm still confused on when to buffer the Ice Block, as I keep doing Squalls or, at best, synched Ice Blocks.
Just wanted to double check. For pivot desynch you mean the first one shown in this video, right?I'm sorta understanding pivot desync (I've been doing dash-dance) once Hylian said "Pivoting involves centering the control stick again, sort of a flick motion." But I'm still not getting it. How do you not dash? :/
pivot desynch is really freaking fast. I haven't even bothered trying the SND at all. :-/ is it worth it?B-Sync
SND (Early NSpecial)
Popo Ice Shots (direction depending on timing), Nana short-dashes
The fastest version of the SND and one of the fastest desynchs in the game, faster even than Pivot (NSpecial). Although nothing else about it is special, its speed makes it perfect for pure desynching.
mhmm.... I get it somewhat, but I can't do it consistantly.Just wanted to double check. For pivot desynch you mean the first one shown in this video, right?
http://www.youtube.com/watch?v=RqDnr-_YZ_I
Q1 - Yes.Just wanted to double check. For pivot desynch you mean the first one shown in this video, right?
http://www.youtube.com/watch?v=RqDnr-_YZ_I
pivot desynch is really freaking fast. I haven't even bothered trying the SND at all. :-/ is it worth it?
I use the same movement that I use for the SWD (I used to main samus in melee) then hit B. Works every time.mhmm.... I get it somewhat, but I can't do it consistantly.
pivot desynch takes 3 frames (minimum), right? (of button inputs, the iceblock takes longer to come out) Maybe I'll try a few SND variations anyway...Q1 - Yes.
Q2 - You can get by with just Pivot Desync. B-Sync is great to get that speed edge if you're willing to put in the time to practice, but it's not like it so completely outclasses Pivoting. The speed advantage is around a few frames faster at best. So to answer your question, "not really, but put in the practice if you have time."
SND itself is among the best desyncs because it is so incredibly versatile. It's definitely worth learning, just not simply for its speed.