BoxedOccaBerrys
Smash Journeyman
I've find myself using throws to attempt to combo, namely d-throw into forward smash at 0 percent, or i find myself throwing out down tilts at random.
help friends
help friends
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There's no hard-and-fast rule with Cloudicide; it's really just whoever hits the blastline first. Percentage varies by character, but fast-fallers tend to die sooner.What determines the victor on a Climhazzard suicide spike, is it character weight, fall speed, percent, or the portion of the active frames that connects? I've landed it on a Falco and Falcon and killed them first, while Cloud died first when I landed it on a DK and a Ganon.
First of all, Cloud doesn't have any guaranteed followups from ANY of his throws. It's all about conditioning and reads. For example, on For Glory, most people aren't quick enough to react to Dthrow > Cross Slash, which does good damage without making Fsmash go stale. His other throws are mostly "get outta my face" tools to let you charge Limit Break.I've find myself using throws to attempt to combo, namely d-throw into forward smash at 0 percent, or i find myself throwing out down tilts at random.
help friends
Hi, I just started usingand I'm thinking of making him one of my secondaries. Here are some questions I have:
Thanks in advance.
- What moves are the best for keeping opponents away from you?
- Which throws should I be using?
- Which limit break moves should I be using in certain situations?
- What types of characters does Cloud have the advantage over and which ones does he struggle with?
- What can I do to overcome his mediocre recovery?
Do you mean auto cancelling? I went into training mode but couldn't find a way to auto cancel his F-air other than from a full hop.I've been working on trying to get short hopping and frame cancelling Cloud's fair down, but I just can't seem to find the rhythm. Have any of you been able to do it with consistency? I know it can be done (because I've done a few) but I just can't seem to find the right timing. So any tips or pointers would be insanely appreciated - any visual cues for when to start the fair and when to fast fall the jump would also be extremely helpful.
The auto snap is when you're really close. Like, right next to it. You only really have to do it when you need that little boost, so I don't think you need to practice it or anything.Does anyone have tips for recovering as Cloud? I know there's a way to auto snap onto the ledge if your close enough but I don't really know how to do it consistently.
See Izaw's "Art of Cloud". The first thing in the video is about the FC'd Fair: https://www.youtube.com/watch?v=uKRuW0a7ZfwDo you mean auto cancelling? I went into training mode but couldn't find a way to auto cancel his F-air other than from a full hop.
Most of his aerials can auto cancel (i.e. you can fastfall) once Cloud's sword isn't green anymore, but his F-air doesn't seem to auto cancel until his sword isn't in front of him anymore. Basically, fastfall once he's putting his sword away. I also checked if it auto cancelled once it hit someone (somehow) just in case, but it didn't look like it worked.
The auto snap is when you're really close. Like, right next to it. You only really have to do it when you need that little boost, so I don't think you need to practice it or anything.
Neutral Special can be helpful since you can glide left or right while using it, and also since it gives you a little bit of stalling time in the air. Side Special can also stall if you want to throw the opponent off (but note that this might backfire completely).
Other than that, try to get the limit Up-B, I guess.
Can you record a video of Frame Canceling Fair from a Short Hop? I've tried many times, and haven't had any success. I even went into Training Mode and counted the specific frames that I inputted the Fast Fall and Fair, as well as what frame it hit, but still couldn't Frame Cancel it.Zalezus has got it. I'm trying to get the timing down for doing it out of a short hop as opposed to a full hop. I managed 3 or 4 last night, but that was over several hours of attempts haha.
Thanks though, Pixel_ , for that autocancel info - that's definitely going to come in handy.
Yep I've seen Izaw's video. He does mention that Fair can only be Frame Canceled from a Full Hop, which from testing I'm inclined to agree with. Although, ifNot sure if possible from a short hop. Check out the link in my reply.
I'll give it a go tonight and tomorrow, like I said, I haven't been able to get it consistently yet, but I have had several successful attempts.Can you record a video of Frame Canceling Fair from a Short Hop? I've tried many times, and haven't had any success. I even went into Training Mode and counted the specific frames that I inputted the Fast Fall and Fair, as well as what frame it hit, but still couldn't Frame Cancel it.
I'll just give you some notes based on my FG play:any tips on how to fight mario and luigi?
That's pretty tight timing. Fair at the peak or slightly before?Alright, so here's the video. I'm pretty sure this is frame cancelled, since I'm able to immediately link the jab. I'm gonna mess around with it a little more, and see if I can get dash attack out or other stuff.
Hopefully I can post a video link haha.
I can't really tell LMAO. I think it might be some combination of timing fair with the peak and fast fall with the swing, but I can't figure it out completely =\That's pretty tight timing. Fair at the peak or slightly before?
Bruh....a Cloud player named Squall
Land and grab for a mixup.What do you guys suggest for landing and recovering? My opponents always guard whatever I try to land with, and since Cloud doesn't autosnap to the ledge they just guard climhazard and attack me.
iirc, clouds lb passive buff only effects ground speed, horizontal air speed, and fall speed. It doesn't effect his damage or knock back in any way.Be aware that when you're in LB -- the Blue glow -- you're very similar to Shulk's Buster. You deal slightly more damage, and a hair more knockback, and you're a bit faster. It's just a plain buff for Cloud. Try to be in it as much as possible, it can only benefit you.
Use his neutral special for ledge options. The move is very spammable and characters can still get hit from Blade Beam even when grabbing the ledge (when they don't have invincibility that is). I would keep Cloud at a certain distance, however. His up smash, while good, is not the best tool to use at the ledge, especially when not every character can get hit from it while grabbing the ledge. His down tilt is also good against certain characters at the ledge.I use his Nspecial for spacing, as with his Nair and Bair, while I save Fair for punishes. I use Fspecial pretty sparingly, and I only charge if I feel the need to. Otherwise I charge my LB in battle. I hardly ever use Dair or Uair. For KO's my go-to move is Fsmash, for roll predicting I either use Dtilt or Dsmash, and for ledge situations I use Usmash. My go-to LB killer is either Fspecial or Dspecial, but Dspecial is usually saved for roll punishes. I use his LB Nspecial to space with, and that usually works out. I'm good enough that I'm going positive with Cloud, but I feel like I could do better. So, any tips? Any are appreciated![]()
my bad, I thought I double checked it, but I misread it.iirc, clouds lb passive buff only effects ground speed, horizontal air speed, and fall speed. It doesn't effect his damage or knock back in any way.
Save the double jump for getting back on-stage.HOW TO EDGEGUARD