Legend Vermillion
Spanish Brawl Competitive Player

1. Weight problems.
Falco´s weight has been being a problem in every Smash game but this time the lack of other tools, that made the bad weight being worth in previous games, arent here. Now our approaching and our tools for reseting situation or spacing are awful so the weight is a BIG problem.
The worst part of this: Falco´s weight leaves him open for a wide variety of followups and true combos (which doesnt work on other characters). This makes a lot of matchups so hard and unbalanced. Fighting against characters like Captain Falcon, Yoshi, Diddy Kong and a whole lot of em its a nightmare for Falco players.
We could handle having an awful weight in previous game just because we had a lot of tools to not get hit and stuff but this time we are not that lucky.
Take as an example of his awful weight this video. Watch first match where Keitaro´s Falco fights against Nakat´s Captain Falcon:
Related information:
Weight on SSBWiki [Link]
Weight list of SSB4 on SmashBoards [Link]
2. Range problems and the lack of laser due to his endlag.
Falco´s range is also a problem (again because our lack of tools overall). Perfect examples of this are Down Smash or Grab. Down Smash is ridiculous considering you cant even punish a roll with it and it has a lot of endlag. Also, his grab range is very short and this doesn´t make sense since this grab doesn´t give you a lot of followup/true combos comparing with other characters possibilities.
Also, Falco can´t deal with characters using a zoning strategy due to his USELESS laser. Having decent zoning possibilites would fix his range problems a lot but, to be fair, our laser is terrible. Last patch buffed laser speed but this doesn´t make any sense since laser´s problem is the endlag it has. Being able to laser zoning without lag would make him a much better character. Give him Short Hop Double Laser or, at least, Short Hop Laser and he will have tools to zone.
Examples of the new laser and the old lasers:
Laser endlag (Smash Bros. For WiiU) (0:12):
Short Hop Double Laser (Smash Bros. Brawl) (0:15):
Short Hop Laser (Smash Bros. Melee) (0:55):
Short Hop Double Laser (Smash Bros. Brawl) (0:15):
Short Hop Laser (Smash Bros. Melee) (0:55):
Related information:
Short Hop Laser and Short Hop Double Laser on SSBWiki [Link]
Falco information on SSBWiki [Link]
3. Fix Jab, Usmash and Dair.
I will talk about this moves separately:
- Jab: The fact that characters can interrupt your jab is absurd. You land your hit and enemy can escape by doing DI and punish you for landing a hit.



4. Landing lag, spacing and poor character design.
Overall, Falco is outzoned by a lot of characters. His laggy laser can´t be used anymore for dealing with this and our short range doesn´t help. He doesn´t really have a safe way of approaching and he is easily punished. The character needs less lag on his moves to space better and an usable laser. Bair is nice but you can´t rely all your spacing options on this move because it wont work. Your main tool for reseting situations is sideB and this move also has now a lot of endlag and the lag can´t be cancelled like in Brawl. This sideB problem also makes the job of getting back into the stage horrible. And finally, our followups are not very good in comparison with almost everyone in the roster, ours are mostly situational.
If we want this character to be tournament viable, he needs some changes. If not, say goodbye to the bird. I hope Nintendo fix this with patches and we can continue playing with our main character. Sorry if something is poorly written, English isn´t my main language.