You know when you chaingrab your opponent to the edge and then Dthrow or Fthrow into nana's fair? Don't you hate it when your opponent DI's so that the fair doesn't spike them? I have your solution.
The No-Throw spike.
This will spike your opponent 100% of the time. And it's very simple.
Just CG your opponent to the edge and have popo grab them at the edge. Now, instead of throwing them into a spike, just make nana jump with X or Y and then fair with the C-stick. This will spike your opponent right out of popo's hands.
This always works. Use it.
I will have a video uploaded very soon.
Video thanks to KRDSonic:
http://www.youtube.com/watch?v=djNfGzj56eU&fmt=18
First of all--- Hi everyone! I've been absent from these boards for a few months now, as I'm far more into Team Fortress 2 than I ever was Smash Brothers. Anyway, I figured I'd check the site after a long while because I was curious as to whether or not people would have "discovered" new ATs. After months and months of absence I can say this... not much is new. The same arguments still persist and the character tier placement ideas are about the same as when I had left off.
As for this thread-- I'm actually kind of shocked. I expected more current threads to go beyond something as obvious and simple as spiking from a grab, while in a grab. When I got Brawl, and decided to main both Falco and ICs I went nuts practicing everything each had to offer. Naturally, that would insinuate I mastered the chaingrabs, locks, and any other useful tricks that my characters had at their disposal. As soon as I started fooling around with the IC's chaingrabs I came to the realization that one can Fair spike with Nana while Popo was holding the enemy, without Popo throwing the enemy. As Hylian mentioned, this alleviates the DI issue, as the enemy can't escape your grasp in time to avoid the Fair spike. I do think it kind of Hylian to point this out, by no means do I undermine him, and don't get me wrong this should be known and used by all ICs players. The funny thing is I thought this was commonsense. I never really thought about it, I never thought that it was something worth mentioning as I figured it'd be one of those things that was as obvious as anything else. For example, after months and months of absence the last thread that I expected to view as a new topic is one that points out something that I've known since the beginning experimental stages of playing the ICs.
That's the great thing about the Ice climbers--you have options. To be good, you have to be able to change up your strategy on the fly. Whilst using their chaingrabs, you can differ the grabs in so many ways that it's sickening. You can lock, you can alternate grab, you can smash attack, you can throw the enemy into a smash.... the list goes on and on. The more you know about any given character the more you can unleash upon your enemy--- every bit of information can help.
Again, I didn't post this to claim ownership over this technique as I believe that's rather foolish. Sure I figured it out through my own experimentation, though I'm sure many have. The same can be said for any character, and the "ATs" that people have come up with. My primary reason for posting was just that I thought it funny that after months of absence I didn't stumble upon some newly found ultimate combo... like wobbling, or something.
Thanks guys------- sorry for the wall-of-text!
