• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

I hate the new Final Destination

AsC3NdaNcy

Smash Rookie
Joined
Mar 24, 2008
Messages
2
In my opinion, the previous FD in melee had an overall better design than brawl's FD but I don't mind the new one either. Since the gameplay mechanics seems to be more 'realistic' compared to melee, chars like marth who used to come from underneath the stage cannot do that anymore. Since you cannot come from underneath anymore with up b for marth, a mistimed spike can result into a SD from going to deep in towards the bottom of the stage. Yet again, it can also be considered as a disadvantage by some. Overall, i think their aren't that many flaws to be considered in the new one either and I still think its awesome.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
OR I could vent, which is why this is a RANT, not a I-want-it-fix'd-naow-thread, if you don't know what a rant is then you should figure it out.

On-topic:
The melee version of Pokemon stadium has a similar problem except it's much worse since you can't see the lip stopping you from going up to the edge. I loved pokemon stadium like a second FD, but jesus, they've ruined it in Brawl, the water stage is especially annoying since the maybe the windmill's fans solid, getting pass them with someone like King Dedede is a chore and breaks up the fight.

I loved FD and PS but the new stuff is so annoying it takes the stage from being perfect to being just another good stage.
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
Use my strategy, don't go under the level.
I usually get knocked off instead of going underneath.
I don't know why you guys do.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
It's not as easy as it sounds. Sometimes you get screwed over and you end up right under FD, sometimes you recover from a meteor but you are put in a position where there's no other way.
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
People don't usually meteor me, they usually just knock me off to the side.
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
I hate the toon link dair and smash spammers, like my cousin.
Metaknight has an awesome recover that can get you safetly to the other side.
 

brawler15

Smash Cadet
Joined
Jan 21, 2008
Messages
34
Doesn't FD look exactly like Battlefield from melee only with out the platforms and blue?
 

sickalicious

Smash Rookie
Joined
Mar 27, 2008
Messages
1
The new FD is so fluffalovable! I see how you don't like it because of the friggen ledges but on the other hand... If you do a Wi-Fi then you can see people get screwed up! I just tried it today.... And it backfired.... Crappy FD!
 

Moon/Sun

Smash Apprentice
Joined
Nov 23, 2007
Messages
123
Something tells me that getting stuck under the stage thing is a design flaw. But yeah I am already used to it.
 

Pai

Smash Cadet
Joined
Mar 26, 2008
Messages
56
Location
IL, MO
NNID
Paestries
3DS FC
2036-7921-7608
Maybe you should... Aim better? I get stuck sometimes, but I usually deal with it and move on with my life :'D
 

Dial-Up

Smash Journeyman
Joined
Feb 15, 2007
Messages
255
Location
Fort Lauderdale, FL
I honestly hate the new FD. The old one only had problems with like 3 characters. The one has a problem with the majority. The 3 characters were Sheik, Zelda, and Mewtwo. That's it. This one F's my Marth up A LOT.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I like how you tell us these things, but offer no examples or support to back it up. >.<

These variations in stages, or 'twists, as you referred to it, differ, obviously, per stage. Some stages have 'twists' that aren't so bad as to earn them a spot in the Neutral Stages list, while others shoot them down into the Banned Stages list. For example, in Melee, Yoshi's Island had a little cloud that circles the bottom area of the stage. This could, sometimes, save your life and even, however rare, win a match. Now this 'twist' isn't so bad as to make the stage a Banned Stage, but the rest of the stage was nice. So it became a neutral. On the other hand, if you take a stage like Flat Zone, the 'twist' becomes something that could easily, and often does, sway the results of a match. For example, the tools that fall from the sky could easily kill the guy with a high percent who is trying to up his chances of winning by camping. I just thought I'd elaborate on the idea about your 'twists' a little bit. You can't really say that a stage is good or bad just because it has or doesn't have a 'twist.' You have to take into account the numerous possibilities that a variation could offer and the detrimental potential the variations contain. Sometimes the randomness factor of one such variation is too high for use in competitive play, so it isn't really determined by whether or not you have the 'skill' to overcome it.

What do you mean by 'spamming' characters? Not sure how spacies are spamming... spamming 'what', exactly? >.>

I don't see how the Melee FD favors characters with tether recoveries. If anything, FoD offers some great opportunities for 'tether' characters, namely Samus (surviving from the bottom of the stage without a jump isn't that difficult.)

It seems like you're summing up all the characters by saying 'spamming,' characters with tether recoveries, and 'moderate/slow' characters. What about C. Falcon? Marth? They do superbly at FD. As for moderate/slow characters, I've seen a few Ganons do pretty well at FD.

Adapting to stages lol. Is the flatness of FD not something to adapt to? Just some things for you to think about.

As for the differences between the Melee and Brawl FDs..

Brawl's has a hangover ledge. Like wtf. In Melee's, the wall below the edge goes down a generous distances - wall hugging was extremely easy. In Brawl, on the other hand, the wall below the ledge stops very short then curves in towards the center, creating an empty space for you to UpB right into and die.

I, for some reason, found the look and design of the Melee FD much more relaxing. The Brawl one annoys me somehow. That's just preference though.

K I'm done with posting cuz I'm bored. Think about the things I said.
It is somethign to adapt, but the new one is more fair, no? Seriously, face a Falco as Roy there. It seems more like a counter-pick stage then a neutral stage in that matchup. I'm just MERELY STATING that Final Destination is not perfectly balanced, and not this holy stage people hold it to. In fact, Yoshi's Story, Battlefield, Dream Land 64, Fountain of Dreams, and Pokémon Stadium('s normal mode) are definitely more neutral in Melee. In Brawl, I'm just glad they made it smaller, which means more balance. Not that Final Destination SHOULDN'T be a neutral stage, but that it isn't the "perfect, most neutral stage ever", that certain people hold it to.

As for these twists, you can see Sakurai wanted to put some in almost every stage, but he didn't have time. Some like the Halberd' laser and giant bombs are easy to dodge, and can be used offensively. (same with the claw, I suppose). Some, like the Ultimate Chimera, can be used similar, but are more luck and randomness. This edge thing is more on the offensive, but it can be luck-filled, thanks to online and lag. When it's not laggy, however...things are MUCH DIFFRENT.

Once you know how the sides work and get used to it, it becomes a offensive weapon. I've actually "Trapped" people, thus killing them via these sides when they were ontop of Final Destination. It actually can be pretty fun...but when you play with lag.... :urg:

And Icicle Mountain is much better? Every character has it's pros and cons and as long as the match isn't a ditto one character will have a better chance at winning based on the stage.

I am getting around it, but every so often it gimps a stock. You win some, you lose some.I can't be bothered to build a Melee FD. I might try to when I'm bored but other than that it's not on my to-do list.

You make it sound like I only play tournament legal stages. Just a few minutes ago I was playing on The summit. The only stages I don't play on are Mario Bros. [the screen stretch hurts my eyes], Rumble falls [I wanna fight not jump and hope my opponent kills himself] and 75m [too many hazards, too big, too many ledges, bad music and it's just one ugly stage]. I play all kinds of stages but sometimes I just want a stage that doesn't have some gimmick that kills you. FD's is subtle but it's still there.

Why do people make it sound like I want FD banned? I'm just saying that the stage gimps you sometimes and it's annoying but I still play on it from time to time. Maybe hate was a strong word but that's just how I feel about getting gimped.
Firstly, Icicle Mountain can go drown in it's piss, with Brinstar Depths (sorry, I forgot it doesn't exist), Venom, Big Blue, Yoshi's Island Melee, Yoshi's Island 64, and several others.

Secondly, I'm not saying you ONLY play tournament legal stages only...although I do! (with Melee only, really) :laugh: I'm saying FD in Melee isn't the most neutral of the neutral stages. It IS a neutral stage, but it's not "perfect", or "perfectly neutral". I used to once think it was, until I faced a "basic" spamming Falco (basically how I play with the bird! And I secondary him! :laugh:) as Roy. OWCH!

All in all, I don't hate Final Destination. I think it is a good stage for what it is. It is just the certain people (definitely neither of the two of you I'm quoting) consider Final Destination the perfect, neutral stage. There is no such thing. If there ever was such a thing, it was Dream Land 64. Still, that doesn't take away from Final Destination being a good stage. :)

And just to show you that I'm such a tournament legal stage only player, the only stages I don't play are Mushroomy Kingdom, Mario Bros., 75 Meters, Hyrule Temple, Yoshi's Island Melee (I absolutely hate this stage, I'm sorry. Hill Billy Music, horrible V curve in, and the stupid center=fail), on and off Spear Pillar (Creselia or whatever is Satan reincarnated, and a stage KILLER!), New Pork City (although that Mother 3 Love Theme is calling me...), and Big Blue.

If anyone is a tournament steriotype, it's me! :laugh: Except for the fact my two favorite Melee stages are Rainbow Ride and Mute City, and my two favorite Brawl stages are Delfino Plaza and Castle Siege. If that's a tournament steriotypical player, then we might have to change "Fox dittos, 5 stock, no items, Final Destination" to Toon Link v. Diddy Kong, 5 stock, no items, The Summit! :laugh: C'mon Red, you should know by now I don't think that way of you by now. >_>

And The Summit is awsome, especially if the game isn't lagging, and you get eaten by the Balloon Fight fish. >_< And The Summit probably is actually is a tourney-legal stage (offline), lol! But ya, I do agree that Smashville and Battlefield are better. And that online, with lag, the edges can be a b****!...especially as Marth and Ike! :chuckle:
 

unii

Smash Cadet
Joined
Feb 11, 2008
Messages
70
Location
Gilbert, AZ what up
well its excactly the smae as before they really didnt change much but make it smaller but whatever i guess oh boy people these days

lol i understand but really it aint that different
 

CodeytheRhino

Smash Apprentice
Joined
Mar 17, 2008
Messages
88
Location
MO
Guys, its a flat stage with no frills. Why complain about a design flaw, since there is many other levels to choose from. Also, Smashville is the new FD, as someone said.
 

Dakoshie Yukazami

Smash Cadet
Joined
Nov 24, 2007
Messages
45
Location
Biloxi,Mississippi
I like FD because that is one of the only stages where it is just you and your opponent......they can't try to run or hide.....but since I am a Meta user sometimes I do get stuck under the ledge and die
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
Smashville is a great level, but the floating platform can get annoying. You can accidentally fall on it, letting you open for an usmash or a uair. Or, the opponent could hide on the platform and keep jumping away from you, then go in for a hit-and-run attack.
 

The Slayer

RAWR!
Joined
Apr 16, 2007
Messages
1,239
Location
New World
NNID
Ren
3DS FC
1778-9825-9960
I don't mind the Brawl's Final Destination, however, I usually don't play there since Battlefield and other stages keep me comfy anyway.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
As a Pit user, I like it main due to the fact that I capitalize on that lip as a shield when coming back to the stage. I could possibly get stage KOed but that has yet to happen. It is pretty safe under there since peopl are afraid to go near it! :)
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
I like how Lucario, Squirtle, and Shiek can wall sit underneath the level. It's a pretty good idea to trick people with this. Funny, too.

Just get uised to it and stop *****ing
Agreed, there's really nothing wrong with the level
 

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
People don't usually meteor me, they usually just knock me off to the side.
Probably has something to do with playing Olimar...

Anyway, I don't like this stage. I never liked the old FD either. I don't really give a rat's *** about the edges, but I like platforms and/or distractions. That's why I play on other stages. :)
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
I never got the old FD level until just a few weeks before Brawl came out. I could just never beat the events.
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
I liked the old FD, as how it looked like a hexagon (I think). Or, whatever may be the shape. I haven't played Melee in a while--Brawl is so much more fun.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
Lol, the same thing happens to Wolf and his recovery is already ****ty, FD just kicks Wolf in the balls.
 

potemkant

Smash Rookie
Joined
Mar 20, 2008
Messages
7
I can't believe people are talking about banning FD it's the definition of neutral level and the corners under the ledges can be easily escaped
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
That would be dumb, FD is such a great level! I love the look and the nice square base and it is my most preferred stage to play at. I think it got a little longer too. :)
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
All the stages should be legal. FD is one of the greatest neutral levels. Just don't be an idiot and get trapped underneath the ledges. Or, you could try wall-jumping which works, or wall sit then jump back up.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
Snake, Lucas and Ike can't wall jump. And like I said before it's not as easy as saying just don't get caught under the ledges, that's like telling someone don't get in an accident when they drive their car.

The old Pokemon Stadium has this problem, the CPU tried to recovery and got stuck twice by the part right under the edge, it's very hard to notice but it can catch you easily. One of the best melee stages ruined because of ****ty programming, gotta love it.
 

Froth

Smash Journeyman
Joined
Mar 19, 2008
Messages
473
Location
Indiana
Well, you shouldn't be under the stage to begin with. Snake can use his c4 to use his camera again so he should be alright. Lucas and Ness have a huge disadvantage. But the charcters that can wall jump have it easier and who can wall sit.

The only reason you should be under the stage is if you get dair spiked. Then, you can just say you're screwed.
 
Top Bottom