I understand all of this, but my point is that the "toolkit" you're listing is already in everyone's arsenal.
Most of Bowser's tools are not only unique, but have invincibility frames on the body parts he attacks with. Including his jab.
Bowser has a lot of disjointed moves. Or should I say "invincible parts of his body" during some moves. You can still hit them, but Bowser won't take damage or knockback.
...
Bowser has this disjointedness on these moves (I could destroy bob ombs with them without getting hit):
- jab
- ftilt
- dtilt
- uptilt (when the bomb comes falling from above)
- upair
- fsmash (legs and feet don't have a hurtbox)
- upsmash (when the bob omb comes from above; as soon as Bowser jumps up (aka you let go of the A button after charging) the bomb gets destroyed and Bowser won't get hit (no matter how late I let go of A!!!))
- dsmash (you have to be pretty close, but not too close to the bomb)
Yes, you can mindgame your opponent, but they can certainly do the same to you. A smart opponent will know going into the fight that you'll be trying to bait them into making a mistake because that's the best way Bowser can rack up damage and the ONLY way he can reliably KO.
Okay, so mind-games and player specific skills were probably silly to mention in a character-specific discussion. Still relevant, stay one step ahead of your opponent. My apologies for using it in an argument though.
Winning the mental game is not Bowser's best way to rack up damage. Actually getting a hit in is. He has a few follow-ups and traps and I'll get into those later after some more testing. Also, Bowser has plenty of reliable KO options when the opponent is offstage. You can go deep. You just have to realize you can go deep against most of the cast.
Jiggs and Kirby have ways of turning it around and require more caution, but MK isn't that bad.
Can you use these techniques to do well? Most definitely: that's how I do as well as I do in for glory, but as I said, I see the mistakes as my opponent makes them, and they're mistakes that a smarter opponent wouldn't make (the same mistakes that better opponents DON'T make).
Even really smart people make mistakes. Even the Top 5 choke sometime. It happens. It's everyone's job to minimize their own and capitalize on an opponent's.
This is why I expect Bowser will still wind up low tier. When everyone is at the same or close skill level, that's when it all comes down to the character's toolkit and I still see Bowser having the same issues he always did here.
He doesn't have the same issues though. Is biggest issues were a lack of speed and the ability to get combo'd to death or gimped early. Also he had terrible frame data.
He was easily camped and held back in both iterations of the game.
He's not the fastest character in the game, of course, but he's fast enough now that he can't be camped. His recovery is amazing, like deceptively so. You can weave back and forth, air dodge, and still make it back to the stage. You can even fast-fall to dodge an edgeguard attempt and then make it back. Also his attacks come out quicker and only the overly powerful ones have huge end lag. Except for Bair. That **** kills crazy early. His frame data isn't nearly as bad anymore.
Couple that with the invincible body parts on most of his attacks, you have one scary villain on your hands. You just have to learn your spacing and the range of your opponents. And you have to be quick.
Always keep your double jump, though; it's not hard to do, but it's very important that you save it.
I'll take a look at the videos. Maybe there's some part of Bowser's toolkit that I'm missing here...
Do you have any videos of your Bowser in the mean-time? That way I have a better idea of what you're doing and how I can help?