Schnee117
Too Majestic for Gender
"Though I'd shoot my way out, mix things up a little"
The Master Chief is the lead character in the Halo franchise that revolutionized shooters and helped usher in the online age for consoles with Xbox Live. The franchise itself spans across multiple forms of media from best-selling novels and comics to animated shorts, films and even tabletop games.
Abducted at the age of six to participate in the SPARTAN-II program by Dr Halsey, John was neither the strongest nor the fastest of his generation. He did however possess tremendous luck. A child soldier by the age of 14 after intensive training, he underwent the augmentations that would help make him the soldier he is today.
The Chief's career has many highlights starting from when he single handedly fought off a group of ODSTs to blowing up a Halo ring and saving all life in the galaxy on multiple occasions. He is now one of few remaining SPARTAN-II's still in active duty alongside the other members of Blue team as well as others whose adventures are featured in the novels.
"But he doesn't have a Nintendo appearance?"
That is indeed the biggest mark against Chief potentially getting in to the Smash Bros franchise. Whilst Sakurai has not outright said a Nintendo appearance is required (it would be a courtesy and he might have had misgivings if Cloud wasn't on a Nintendo system) it is very possible he's being professional about it and the current third party roster has characters who have all had games released on a Nintendo system (No Halo DS does not count, that was cancelled unfortunately). Whilst he does now have a Minecraft skin on the Nintendo Wii U and Switch versions of the game it is shaky at best.
Even with the "Nintendo problem" aside Chief faces competition from other Microsoft owned characters who now have their foot in the door thanks to Banjo. Namely Steve from Minecraft. Beyond him there is also Fulgore who would be considered too.
For now it is best to assume that Chief essentially has a near 0% chance of getting in to Smash due to his lack of a Nintendo appearance in spite of his gaming credentials.
"Wouldn't his weaponry prove problematic too?"
His weaponry wouldn't prove problematic as there are many work arounds and alternatives to consider. Of course he could focus entirely on heavy weaponry like the Rocket Launcher and Spartan Laser or focus on Covenant or Promethean Weaponry. However there is no need for that. Halo 5 introduced a form of weapon attachments in its Warzone mode, one of which is the Kinetic Bolts attachment making the weapon shoot Hardlight instead. Chief is now more than capable of using his trusty Assault Rifle without having to worry about using ballistics.
With the recent addition of Joker, the weapons excuse also becomes more flimsy as Joker primarily uses Pistols and Knives to attack outside of his Persona.
Moveset:
"Who is this guy? Why does he look like Halo?"
The Master Chief is the lead character in the Halo franchise that revolutionized shooters and helped usher in the online age for consoles with Xbox Live. The franchise itself spans across multiple forms of media from best-selling novels and comics to animated shorts, films and even tabletop games.
Abducted at the age of six to participate in the SPARTAN-II program by Dr Halsey, John was neither the strongest nor the fastest of his generation. He did however possess tremendous luck. A child soldier by the age of 14 after intensive training, he underwent the augmentations that would help make him the soldier he is today.
The Chief's career has many highlights starting from when he single handedly fought off a group of ODSTs to blowing up a Halo ring and saving all life in the galaxy on multiple occasions. He is now one of few remaining SPARTAN-II's still in active duty alongside the other members of Blue team as well as others whose adventures are featured in the novels.
"But he doesn't have a Nintendo appearance?"
That is indeed the biggest mark against Chief potentially getting in to the Smash Bros franchise. Whilst Sakurai has not outright said a Nintendo appearance is required (it would be a courtesy and he might have had misgivings if Cloud wasn't on a Nintendo system) it is very possible he's being professional about it and the current third party roster has characters who have all had games released on a Nintendo system (No Halo DS does not count, that was cancelled unfortunately). Whilst he does now have a Minecraft skin on the Nintendo Wii U and Switch versions of the game it is shaky at best.
Even with the "Nintendo problem" aside Chief faces competition from other Microsoft owned characters who now have their foot in the door thanks to Banjo. Namely Steve from Minecraft. Beyond him there is also Fulgore who would be considered too.
For now it is best to assume that Chief essentially has a near 0% chance of getting in to Smash due to his lack of a Nintendo appearance in spite of his gaming credentials.
"Wouldn't his weaponry prove problematic too?"
His weaponry wouldn't prove problematic as there are many work arounds and alternatives to consider. Of course he could focus entirely on heavy weaponry like the Rocket Launcher and Spartan Laser or focus on Covenant or Promethean Weaponry. However there is no need for that. Halo 5 introduced a form of weapon attachments in its Warzone mode, one of which is the Kinetic Bolts attachment making the weapon shoot Hardlight instead. Chief is now more than capable of using his trusty Assault Rifle without having to worry about using ballistics.
With the recent addition of Joker, the weapons excuse also becomes more flimsy as Joker primarily uses Pistols and Knives to attack outside of his Persona.
Moveset:
Weight: Same weight as Samus (Heavyweight - 108)
Speed: Walk = Chrom/Roy (1.208) Dash = Bowser (1.971)
Jump Height: Same as Captain Falcon
Chief also has a tough guy mechanic to reflect how he has Shields.
Entrance animation: Jumps out of a Pelican.
Dodge Animations:
Get up animation:
Chief sweeps his legs around (7%)
Edge clamber:
Clamber animation from Halo 5
Edge attack:
Chief clambers and swings his Assault rifle (13%).
Neutral stance:
Crouching Stance:
Attacks:
Neutral A combo: Left Hook (4%) followed by backhanding with the left hand (4%) and then a thrust (5%). Decent knockback horizontally on the last hit.
Up tilt: Chief fires a burst of 5 shots from his Assault rifle. Each shot does 2% each and has little knockback.
Forward Tilt: Chief swings his Assault Rifle at the opponent (13%). Kill move.
Down tilt: Chief punches his fist to the ground (12%). Can Meteor Smash an opponent hanging on the ledge.
Dash Attack: Spartan Charge. Does 16% and has some decent knockback. Kills at high percents.
Neutral Air: Chief fires a burst from his Assault Rifle. Same as Up Tilt.
Forward Air: Chief swings his Assault Rifle forward but lunges slightly. Same as Forward tilt.
Up air: Chief swings his Assault Rifle upwards in an Arc and fires. A hit from the Rifle does 9% damage whilst the shots do 2%.
Down Air: Chief charges towards the ground. An opponent caught in the Air will be Meteor Smashed and takes 16%. If Chief hits the ground the shockwave caused does 10% with slight knockback.
back air: Chief swings around. Same as forward air.
Smash Attacks:
Forward Smash: Chief does a melee hit with the SPNKr Rocket Launcher. Much stronger than forward tilt. Does 16-22.4% damage and has strong knockback.
Down Smash: Chief fires a Rocket straight at the ground (20-28%). Strong knockback but does slight damage to Chief (7%).
Up Smash: Chief fires a Rocket Straight up. Impact in the air does 24-33.6% whilst a hit on the ground does 17-23.8%
Grabs:
Chief grabs the opponent by their arm.
Pummel: Chief knees them in the torso (2%)
Back throw: Chief slams the opponent behind him (14%).
Forward Throw: Chief unloads a quick 3 shot burst into the opponent then melees them away (19%). Kill move.
Down throw: Back Breaker assassination from Halo 5 (20%)
Up throw: Liftoff assassination sans the knife (21%)
Specials:
Neutral: Chief fires his Assault Rifle. The Rifle can fire up to 36 bullets rapidly depending on how long the Button is held. The longer the button is held the more sporadic the aim becomes. Shots will only deal 2% per 3 shot burst. Enemies won't flinch either.
Side Special: Chief firesa Rocket from the SPNKr like Samus' Super Missiles. He can fire a second one if the button is pressed quickly (24% each).
Up Special: Chief uses his thrusters to shoot him in a direction. Does no damage.
Down Special: Chief throws down a Trip Mine (Halo 3). The explosion has great knockback and does 26%.
Taunts:
Up Taunt: "Let's finish this fight" Holds Assault Rifle to the side with it pointing to the air.
Side taunt: "Stay out of my way" Reloads the Assault Rifle
Down taunt: "Maybe I am a Demon" Switches to SPNKr and back quickly
Final Smash:
Chief calls the Infinity which proceeds to fire 4 MAC rounds onto the battlefield which are indicated by red areas showing the blast zone. Each shot does about 40% damage with extremely high knockback.
Costumes:
Mjolnir MK VI armour.
Red
Purple
Yellow
Orange
Blue
Brown
Mjolnir MK V armour.
Victory animations:
Losing animation:
Chief stands to attention and salutes
Victory fanfare:
This part of Finish the Fight
Speed: Walk = Chrom/Roy (1.208) Dash = Bowser (1.971)
Jump Height: Same as Captain Falcon
Chief also has a tough guy mechanic to reflect how he has Shields.
Entrance animation: Jumps out of a Pelican.
Dodge Animations:
- Chief uses his thrusters to push himself out of the way
- He just sidesteps.
Get up animation:
Chief sweeps his legs around (7%)
Edge clamber:
Clamber animation from Halo 5
Edge attack:
Chief clambers and swings his Assault rifle (13%).
Neutral stance:

Crouching Stance:

Attacks:
Neutral A combo: Left Hook (4%) followed by backhanding with the left hand (4%) and then a thrust (5%). Decent knockback horizontally on the last hit.
Up tilt: Chief fires a burst of 5 shots from his Assault rifle. Each shot does 2% each and has little knockback.
Forward Tilt: Chief swings his Assault Rifle at the opponent (13%). Kill move.
Down tilt: Chief punches his fist to the ground (12%). Can Meteor Smash an opponent hanging on the ledge.
Dash Attack: Spartan Charge. Does 16% and has some decent knockback. Kills at high percents.
Neutral Air: Chief fires a burst from his Assault Rifle. Same as Up Tilt.
Forward Air: Chief swings his Assault Rifle forward but lunges slightly. Same as Forward tilt.
Up air: Chief swings his Assault Rifle upwards in an Arc and fires. A hit from the Rifle does 9% damage whilst the shots do 2%.
Down Air: Chief charges towards the ground. An opponent caught in the Air will be Meteor Smashed and takes 16%. If Chief hits the ground the shockwave caused does 10% with slight knockback.
back air: Chief swings around. Same as forward air.
Smash Attacks:
Forward Smash: Chief does a melee hit with the SPNKr Rocket Launcher. Much stronger than forward tilt. Does 16-22.4% damage and has strong knockback.
Down Smash: Chief fires a Rocket straight at the ground (20-28%). Strong knockback but does slight damage to Chief (7%).
Up Smash: Chief fires a Rocket Straight up. Impact in the air does 24-33.6% whilst a hit on the ground does 17-23.8%
Grabs:
Chief grabs the opponent by their arm.
Pummel: Chief knees them in the torso (2%)
Back throw: Chief slams the opponent behind him (14%).
Forward Throw: Chief unloads a quick 3 shot burst into the opponent then melees them away (19%). Kill move.
Down throw: Back Breaker assassination from Halo 5 (20%)
Up throw: Liftoff assassination sans the knife (21%)
Specials:
Neutral: Chief fires his Assault Rifle. The Rifle can fire up to 36 bullets rapidly depending on how long the Button is held. The longer the button is held the more sporadic the aim becomes. Shots will only deal 2% per 3 shot burst. Enemies won't flinch either.
Side Special: Chief firesa Rocket from the SPNKr like Samus' Super Missiles. He can fire a second one if the button is pressed quickly (24% each).
Up Special: Chief uses his thrusters to shoot him in a direction. Does no damage.
Down Special: Chief throws down a Trip Mine (Halo 3). The explosion has great knockback and does 26%.
Taunts:
Up Taunt: "Let's finish this fight" Holds Assault Rifle to the side with it pointing to the air.
Side taunt: "Stay out of my way" Reloads the Assault Rifle
Down taunt: "Maybe I am a Demon" Switches to SPNKr and back quickly
Final Smash:
Chief calls the Infinity which proceeds to fire 4 MAC rounds onto the battlefield which are indicated by red areas showing the blast zone. Each shot does about 40% damage with extremely high knockback.
Costumes:
Mjolnir MK VI armour.
Red
Purple
Yellow
Orange
Blue
Brown
Mjolnir MK V armour.
Victory animations:
- Holsters his Assault Rifle on his back and says "Mission Complete"
- Chief checks his flanks and then aims at the camera and says "All clear"
- Chief fires a burst from the Assault Rifle into the air and says "I told you to stay out of my way"
Losing animation:
Chief stands to attention and salutes
Victory fanfare:
This part of Finish the Fight
Cartographer:
Halo also possesses many different locales to explore from the Battlefields of Reach to the Flood infested Covenant Holy City of High Charity to the Tombs on Sangheilios. Here are just three examples:
UNSC Infinity - The UNSC's flagship home to the SPARTAN-IVs. The ship comes with a War Games simulator allowing for it to create multiple different arenas to fight in.
Long Night of Solace - A Covenant CSO-class Supercarrier that was present in the early days of the Fall of Reach. The hanger makes for a great battle ground with Spirit and Phantom dropships landing and leaving with elevated platforms on the side.
Requiem - The Forerunner shield world where the Ur-Didact was imprisoned before it's destruction. It supports a wide variety of locales allowing for a stage that transitions between these locales and their respective battles.
Long Night of Solace - A Covenant CSO-class Supercarrier that was present in the early days of the Fall of Reach. The hanger makes for a great battle ground with Spirit and Phantom dropships landing and leaving with elevated platforms on the side.
Requiem - The Forerunner shield world where the Ur-Didact was imprisoned before it's destruction. It supports a wide variety of locales allowing for a stage that transitions between these locales and their respective battles.
Composer's Forge:
The Halo franchise boasts an extremely impressive soundtrack throughout its history courtesy of talented composers like Martin O'Donnel (no relation to Wolf), Michael Salvitori, Stephen Rippy, Neil Davidge, Gareth Coker, Curtis Schweitzer, Joe Corelitz and Kazuma Jinnouchi. Here are a few samples:
1. Halo theme
2. Halo theme (Gungnir Mix)
3. Prepare to Drop
4. Deference for Darkness
5. We're Burning Sunshine
6. Blue Team
7. Light is Green
8. Reclaimer
9. This Glittering Band
10. Impart
11. 117
12. Revival
13. Haven
14. Belly of the Beast
15. Mantis
16. Zealous Champion
17. Asphalt and Ablution
18. Ghosts and Glass
19. Recommissioned
20. Run Little Demons
21. Demonslayer
22. Nemesis
23. Covenant Prayers
24. Lone Wolf
25. Set a Fire in Your Heart
26. Genesong
27. Arrival
28. Impart
29. We're the Desperate Measures
30. Behold a Pale Horse
31. Through the Trees
32. Warthog Run
2. Halo theme (Gungnir Mix)
3. Prepare to Drop
4. Deference for Darkness
5. We're Burning Sunshine
6. Blue Team
7. Light is Green
8. Reclaimer
9. This Glittering Band
10. Impart
11. 117
12. Revival
13. Haven
14. Belly of the Beast
15. Mantis
16. Zealous Champion
17. Asphalt and Ablution
18. Ghosts and Glass
19. Recommissioned
20. Run Little Demons
21. Demonslayer
22. Nemesis
23. Covenant Prayers
24. Lone Wolf
25. Set a Fire in Your Heart
26. Genesong
27. Arrival
28. Impart
29. We're the Desperate Measures
30. Behold a Pale Horse
31. Through the Trees
32. Warthog Run
Do ensure you've read the updated rules here by the way and please don't turn this into a toxic cesspit.
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