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I'm Tired of Nostalgia!

M.K

Level 55
Joined
Jul 10, 2007
Messages
6,033
Location
North Carolina
Mario Bros...R.O.B....the god forsaken 75m....

These are all included in Super Smash Bros. Brawl cast of characters and stages....FOR THE 23423423 time in a freaking Nintendo game. Mario Tennis, Mario Baseball, Mario Kart DS.....OMFG Nintendo cannot stop milking how great they were 20 years ago by putting in a stupid Mario Bros. stage and some stupid Donkey Kong level that isn't even the most memorable level in the original game! Give me a Mario Galaxy Stage, hand me a Donkey Kong 64 Stage, I really don't care, but could Nintendo get a grip on reality? We understand that these games were part of your childhood and whatever, but we realized this point when you put in all this nostalgic junk three games ago -.-'
Super Mario Galaxy was an amazing game with amazing music and fantastic gameplay. I can't see how this could possibly get shafted in favor of Mario Bros. and 75m except for the fact that Nintendo seems to think we care about their history. I don't, not in the least bit, I just want a stage to play on that doesn't look like it was created by an illiterate chipmunk.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I'm fine with the retro stuff and new stuff. The problem I have is that the stuff from in between is ignored and this is seen in the trophies. Agitha gets a trophy because she had a TP model available, yet the three goddesses don't get their own trophies.
 

DragonBlade

Smash Journeyman
Joined
Aug 22, 2005
Messages
273
i'm pretty sure sakurai banned content with actual value like he did with wavedashing and L canceling
 

majorojam

Smash Apprentice
Joined
Mar 18, 2008
Messages
86
I have nothing against R.O.B. I enjoy playing as him from time to time, and he's a suitable "wtf" character, as was Game & Watch for melee. However, I do not enjoy the Mario Bros. or 75m stages. They are not suitable for intense fighting and lack an atmospheric attraction (at least for me). But I did not grow up in the golden age of the arcade and the NES. You see, I'm pretty sure that Sakurai's plan was to bring in elements spanning almost all of Nintendo's gaming history, so that practically anyone could find nostalgia and comfort in the content. Mushroomy Kingdom is based directly off of the first stage from Super Mario Bros., and that is a great nostalgic stage (they even gave it an old, monochromatic, memorial look) and that came out within the proximity of R.O.B., Mario Bros., and the original Donkey Kong. So even some of the elements that we are more familiar with come from that era.

I do agree that a Super Mario Galaxy stage (and music) would have been a wonderful addition to Brawl -- especially because that it was a best selling game almost immediately. Really, it could have boosted the sales of Brawl alone (given the popularity of it - amongst new and older fans of the series). It's the content in Brawl that sells the game, but I think Sakurai and his team knew that Brawl was going to sell out anyways -- so why not throw in a couple of low-effort stages for the hell of it, hmm?

I have to agree strongly with KumaOso about the trophy factor. They did a pretty wacky job with the trophies. Sure, each series boasted quite a number of great trophies (a huge improvement from melee), but Zelda for instance, only included trophies from Twilight Princess and The Wind Waker. It is completely understandable, given that those are the only two titles (besides Phantom Hourglass) that have representable characters in the roster. But, Donkey Kong has trophies of characters from games ages ago. Why no Ocarina of Time/Majora's Mask trophies? Oh, because there's a wonderful new addition to the game called STICKERS. That's where all of the trophy rejects go.

I personally was really upset with the Pokemon that they chose to be released from Pokeballs in battle this time around. They chose a lot of small, puny Pokemon, then an unbalanced cast of Legendary Pokemon, which for the most part, were all fire-based: Entei, Moltres, Groudon, Ho-oh. No Articuno, Zapdos, or Raikou. They could have at least brought in some bigger, tougher legendaries from the newer games (seeing as that was more of the direction that they were headed in). Melee's cast of Pokemon was much more colorful and various, with small, medium-sized, and large Pokemon. Seriously, did we really need both Torchic AND Piplup? I really miss Chansey and her explosive eggs. Anyways, there are a lot of factors to the decisions that they made -- including time constraints, so - I'm signing off.
 

P.E

Smash Apprentice
Joined
Apr 17, 2007
Messages
104
You´re posting doesn´t make sense. E.g. DK Jungle Beat, Metroid Prime, Zelda TP and Zelda TWW appear in Brawl. Galaxy was just to "new".
 

Ciel~Image

Smash Apprentice
Joined
Mar 13, 2008
Messages
91
I don't know who does like all that Nintendo stuff. How could you love a Nintendo character? None of their characters have dialogue. Or personalities. I'm not even trolling here, that's just how Nintendo is. The only characters you could possibly take seriously are the Fire Emblem ones.
 

FerretStyle

Smash Apprentice
Joined
Sep 20, 2007
Messages
83
I grew up in the 8-bit era, and I still despise 75m and Mario Bros. stages. They're ugly and not fun to fight on because of the hazards. If I wanted to avoid overpowered obstacles for a few minutes I'd play a different game.

Mushroomy Kingdom doesn't really work either. They should have used it in SSE or something because it is a terrible stage to brawl on with lots of areas that you can get stuck in and die from the side scrolling. Not to mention how hard it is to actually KO someone on the underground version.
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
I don't know who does like all that Nintendo stuff. How could you love a Nintendo character? None of their characters have dialogue. Or personalities. I'm not trolling here, (for once) this is actually the case.
Samus, Zelda, Ganondorf, Luigi (from the Mario RPGs), Bowser (from the Mario RPGs), Princess Peach (from the Mario RPGs), and Bowser Jr. (just a few examples) all say "hi." They talk in some of their games; hell, they even have an inkling of personality.

Are they as deep or as likable as your standard fare FPS, RPG, or even a fighting game character? Probably not. Troll softer though, okay?

And as for the OP?

Don't. Play. A. Nintendo. Game. Especially Brawl.

Smooth Criminal
 

Shaman

Smash Apprentice
Joined
Jun 25, 2006
Messages
110
Location
mississauaga, Ontario
lol ya, nintendo likes beating long dead horses, i would also like to point out their LOVE of just adding "specials" and then releasing it like a new game.
Mario "Power" Tennis
Double Dash
Brawl FS's
Mario Golf TST (super Drives)
i mean it pissed me off when they did it with MPT and DD, but its gotten ridiculous they just add "Special Power moves" and pawn it off as the next greatest thing, and for some reason we all buy them, god knows i have all the games on the above list, except brawl, which i'll probably get later, since for now i just play pretty much daily with my many varying friends.
 

Zevox

Smash Lord
Joined
Sep 19, 2007
Messages
1,513
Location
Michigan
R.O.B., 75m, and Mushroomy Kingdom (1-1) are all great. 75m is one of my favorite stages, and I can't understand what people don't like about it. Mario Bros would be good if it weren't for those overpowered turtles/crabs, and Mushroomy Kingdom 1-2 was a bad idea due to that accursed ceiling, but its not like thats exclusive to the old-style stages (Port Town has a similar "overpowered object" issue to Mario Bros, for example).

Zevox
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
Nintendo has somewhat of a problem with stagnating characters. Mario has been saving the same **** princess for 20 years, Link has been killing Ganondorf for not quite as long, Samus has been battling space pirates for... you get the point. Nintendo games aren't particularly noteworthy for their stories, they get by on their gameplay, which usually manages to innovate.
 

Uncle Fitzy

Smash Journeyman
Joined
Mar 13, 2008
Messages
273
Location
Atlanta GA
Mario Bros...R.O.B....the god forsaken 75m....

These are all included in Super Smash Bros. Brawl cast of characters and stages....FOR THE 23423423 time in a freaking Nintendo game. Mario Tennis, Mario Baseball, Mario Kart DS.....OMFG Nintendo cannot stop milking how great they were 20 years ago by putting in a stupid Mario Bros. stage and some stupid Donkey Kong level that isn't even the most memorable level in the original game! Give me a Mario Galaxy Stage, hand me a Donkey Kong 64 Stage, I really don't care, but could Nintendo get a grip on reality? We understand that these games were part of your childhood and whatever, but we realized this point when you put in all this nostalgic junk three games ago -.-'
Super Mario Galaxy was an amazing game with amazing music and fantastic gameplay. I can't see how this could possibly get shafted in favor of Mario Bros. and 75m except for the fact that Nintendo seems to think we care about their history. I don't, not in the least bit, I just want a stage to play on that doesn't look like it was created by an illiterate chipmunk.
Galaxy was released too close to Brawl's last stages of production. They didn't have the time to incorporate anything. Same goes for Metroid Prime 3.
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
Can we troll the Kid Icarus stage while we're at it? At least 75m is actually fun, however tourney-banned it is. XD
 

Medic

Smash Cadet
Joined
Apr 6, 2008
Messages
48
Location
Salisbury, MD
It doesn't really take talking to give a character personality.
We all know Mario is a determined, yet somewhat annoyed, little dude with an upbeat personality.
Similarly, we know Luigi acts like a coward, but is loyal and truly courageous, going past his fears to help Mario as best he can.
Peach is a bubbly ditz who we can't help but scratch our heads at Mario for rescuing, other than the reason that she's cute.
And so on, and so forth.
Especially Captain Falcon. Who is awesome and has a lot of character.
 

IvoYaridovich

Smash Cadet
Joined
Mar 29, 2008
Messages
46
Location
Akron, Ohio
3DS FC
4355-9654-5728
Response to Shad.: Mario has also saved Princess Daisy, and been saved by Peach on at least one occasion. In addition, he has also had her fighting with him at his side for at least 3 games I can think of. The main antagonist for Link was not Ganondorf in Majora's Mask, Phantom Hourglass, and the Minish Cap (probably others as well, but those are what I can think off right now.). Samus.... I think you've got a point on her, though the final boss in each game (If I remember correctly) tends to not be Space Pirate at all (Big Ing thing at the end of Prime 2, Aurora Unit infested by Dark Samus in Prime 3, Big freaky metroid thing in Prime 1).

Though I do agree, they do usually have similar plots for quite a lot. However, most of the time they still work and are just as interesting as they were previously. They also have good game play, which is usually what keeps them above par.

We could use Sonic as an example of why constant change is bad. Dr. Robotnik stopped being the main antagonist, his game play deteriorated, and they added countless more characters in the name of game play. How many Sonic games recently have been hailed as highly as a Nintendo game? I can think of... none.

Though it goes for a lot, how many game series' (Non Nintendo) have been around as long as Mario and still get the hype that Mario Galaxy got recently?

As for nostalgia in Brawl, personally I enjoy it. R.O.B. is more then deserving of a spot seeing what he did for Nintendo, and the gaming market in general (pretty sure he was one of the 10 top business moves of a century at one point). Mario Bros. is actually a fun stage when your screwing around with friends. It may not be the best for competitive play, but for a friendly match for fun chasing those turtles around to smack your friend with it is quite enjoyable. 75m, while turned off on my random stage select, is one of the more interesting stages I've seen. I can actually look back on it and say, "Hey, I remember that". Perhaps its not enjoyable to play on, but aside from possibly 1p modes, I doubt you'll ever have to face anyone on it.

They have things from quite a few eras. Halberd comes straight from the Super Nintendo days, as well as a few melee stages. Mushroomy Kingdom and a few others come back from way back from the NES era. Super Mario Sunshine, the Metroid Prime stage, and others hail from the Game Cube. If anything I'd say the N64 was rather shunned, as well as the earlier hand-helds like the Game Brick(Boy). I personally think a game boy based stage would have been fun.

I like the nostalgia. Looking at these things that are reminders of more innocent days always brings a smile to my face. In fact, I've been playing some of those old games to relive the memories. If it makes people happy, why not add it? I'm sure I'm not the only one who enjoys the nostalgic aspect of the game.

I would like to have seen more in between trophies though =/ Suppose I'll just have to go to Melee to look at those.
 

Buci01

Smash Journeyman
Joined
Sep 7, 2006
Messages
327
Location
Germany
As I can remember the Lylat Wars series, the Metroid series and the Zelda series rely all heavily on Story. You know more about Samus' and Fox's history and childhood (all have dead parents) than about Mario's life, except that he is from brooklyn and rescues princesses and damsels all the time.


And the only stages who I believe come from the N64 era are Pokemon Stadium 1 from... Pokemon Stadium and the Great Fox stage on Corneria (no Majoras mask World...)
 

DarkDedede

Smash Journeyman
Joined
Sep 17, 2001
Messages
271
I want to know what possessed Sakurai to make that stage of Donkey Kong into a Brawl stage as opposed to the other two? In my opinion, I think the other two would have made better stages.
 

distr0ia

Smash Apprentice
Joined
Mar 25, 2006
Messages
160
Location
St. Clair Shores, MI
say what you want

Nintendo is smart for not giving their characters spoken dialogue and I love them for it

one of the worst things Sega ever did to Sonic was hire a voice-actor to speak his lines. ugh...NO.
 

captainfalconmute

Smash Ace
Joined
Dec 10, 2007
Messages
513
I hate 75m and Mario Bros., those two were the real big mistakes in the stage roster. I do agree that perhaps Nintendo should try and step away from their achievements of 20 years ago, it seems that every major Nintendo game that is released nowadays contains something that represents 'Retro'.

However, you make the point about Galaxy, and its fantastic gameplay etc....

Super Mario Galaxy is a failure. It sucks. The gameplay sucks. My 3 year-old brother could complete it. Its pathetically easy. Its an absolute disaster. Going off topic here, but when I first played Super Mario 64, i found it very hard. I havent even completed Super Mario Sunshine yet, i have 83 of 120 stars. Its rock hard. Super Mario Galaxy however, completed without breaking a sweat. Nintendo built the game for kids, which disappoints me because SM64 and Sunshine were so much harder, and so much more fun to play...

And dont say Im too old for Mario, and thats why i find it easy. If that were the case, I would've completed Sunshine by now.

Anyway, sorry about my unneeded rant, but Id much rather have a retro stage in Brawl than anything that is Super Mario Galaxy related.
 

captainfalconmute

Smash Ace
Joined
Dec 10, 2007
Messages
513
say what you want

Nintendo is smart for not giving their characters spoken dialogue and I love them for it

one of the worst things Sega ever did to Sonic was hire a voice-actor to speak his lines. ugh...NO.
YES! I agree with this 457%. Thank You! Ive been waiting for someone to agree with me on this for a long time!
 

DarkDedede

Smash Journeyman
Joined
Sep 17, 2001
Messages
271
I think the worst thing Sega did was think that adding loads of butt-rock to their sonic games would be good idead. Oh and the Knuckles rap comes in a close second.
 

Uncle Fitzy

Smash Journeyman
Joined
Mar 13, 2008
Messages
273
Location
Atlanta GA
I think the worst thing Sega did was think that adding loads of butt-rock to their sonic games would be good idead. Oh and the Knuckles rap comes in a close second.
They should have thrown out the new crap-rock songs and stuck with remixes and original Sonic stage songs. Where the hell is "Doomsday" and why is the crappy song from the last stage in the first Sonic on there? That song blows. One new song I do "kind of" like is Believe in Yourself or whatever the hell its called... but thats only because I have Station Square stage. :chuckle:
 

metayoshi

Smash Cadet
Joined
Jul 20, 2007
Messages
43
Location
Los Angeles, CA and Irvine, CA
lol ya, nintendo likes beating long dead horses, i would also like to point out their LOVE of just adding "specials" and then releasing it like a new game.
Mario "Power" Tennis
Double Dash
Brawl FS's
Mario Golf TST (super Drives)
i mean it pissed me off when they did it with MPT and DD, but its gotten ridiculous they just add "Special Power moves" and pawn it off as the next greatest thing, and for some reason we all buy them, god knows i have all the games on the above list, except brawl, which i'll probably get later, since for now i just play pretty much daily with my many varying friends.
You obviously haven't played the original Mario Kart, "Super Mario Kart" for the SNES. Characters back then had specials... Only they were limited to the computer characters using them.

I personally love the idea of specials. They add uniqueness to each character. I mean, it would take out the significance of using a certain character if specials were altogether thrown out the window.

Brawl's Final Smashes, however, are items that require luck to acquire and use, which is one reason I don't like Final Smashes in Brawl. Had Final Smashes require skill to use, I'd say it would be viable, but ultimately, there's no real skill involved in Final Smashes.
 

metayoshi

Smash Cadet
Joined
Jul 20, 2007
Messages
43
Location
Los Angeles, CA and Irvine, CA
Mario Bros...R.O.B....the god forsaken 75m....

These are all included in Super Smash Bros. Brawl cast of characters and stages....FOR THE 23423423 time in a freaking Nintendo game. Mario Tennis, Mario Baseball, Mario Kart DS.....OMFG Nintendo cannot stop milking how great they were 20 years ago by putting in a stupid Mario Bros. stage and some stupid Donkey Kong level that isn't even the most memorable level in the original game! Give me a Mario Galaxy Stage, hand me a Donkey Kong 64 Stage, I really don't care, but could Nintendo get a grip on reality? We understand that these games were part of your childhood and whatever, but we realized this point when you put in all this nostalgic junk three games ago -.-'
Super Mario Galaxy was an amazing game with amazing music and fantastic gameplay. I can't see how this could possibly get shafted in favor of Mario Bros. and 75m except for the fact that Nintendo seems to think we care about their history. I don't, not in the least bit, I just want a stage to play on that doesn't look like it was created by an illiterate chipmunk.
I don't know... I always believed Smash Bros. was created for nostalgia. What else could it be? What other game lets you pit a character like Mario against someone like Fox?

I personally don't like playing a match in 75m, but I'd have to say it's an awesome stage to say the least. So is the Mario Bros. stage. I mean, I just turn them off in the Random Stage select, and avoid them at all costs, but I wouldn't mind a casual match against my roommate on any stage. If I want a good neutral stage, Battlefield and Final Destination are there along with others.

As for R.O.B... I don't understand why people hate him so much. He's as much a part of Nintendo's history as the next guy, so I say he's welcome.

And... Yeah, Brawl was in development in parallel with Mario Galaxy, so there's no way a Mario Galaxy stage could make it in. Sunshine made it in. Wind Waker made it in. Even Twilight Princess made it in and the 4th generation of Pokemon made it in.
 

R i p

Smash Cadet
Joined
Apr 7, 2008
Messages
61
Mario Bros stage is amazing.

But you have to do something ahead to make it play correctly. It's not traditional super smash bros(not with items or competitively). It's all about catching turtle shells/crabs, throwing them, using jump(ceiling/floor bump), and pow box. Basically, it works perfectly as Mario Bros remake... which Brawl feels like when you think about it(fighter/platformer).

All items off, same character only, Mario Bros.

75m seems like failed potential to me. The stage is awesome in the respect that it represents its game fantastically. However, I can't help but feel they would have done a better job just making a stage then adding the Donkey Kong theme to it. Too many platforms and distractions for it to work well. The Donkey Kong attacking adds some good strategy though.

People who complain about R.O.B. (still even) are the bottom barrel of the videogame community, good smasher or not. That's all I'll say.

Retro is cool.

And complaining about Nintendo's reuse of franchises is a dead horse of the most beaten degree. I don't know what to tell you other than the fact they don't copy and pasta things and the games don't get boring.


Super Mario Galaxy however, completed without breaking a sweat.
Hahaha, oh wow.

Do some of the purple coin stars.
 

SmashBro99

Smash Champion
Joined
Dec 21, 2007
Messages
2,199
Location
CT.
3DS FC
4957-2747-2945
They are fun stages, nobody is forcing you to use them.

CHILL DUDE!
 

captainfalconmute

Smash Ace
Joined
Dec 10, 2007
Messages
513
Hahaha, oh wow.

Do some of the purple coin stars.
Im guessing you find them hard simply because you suck at games in general. Anyone who cannot complete Super Mario Galaxy fails at video games. Its that easy.

And what the hell do you mean 'do some of the purple coin stars'?. did you not read the part where i said i COMPLETED THE GAME, therefore obviously ive already done the purple coin stars, with ease. i cant imagine how low your iq is.
 

Subach

Smash Apprentice
Joined
Aug 8, 2007
Messages
129
I don't know who does like all that Nintendo stuff. How could you love a Nintendo character? None of their characters have dialogue. Or personalities. I'm not even trolling here, that's just how Nintendo is. The only characters you could possibly take seriously are the Fire Emblem ones.
Quantity of dialog =/= personality.
I like Samus because she is a vengeance driven, cold blooded killer who nonetheless has a heart of gold.
Unlike, say, characters from Final Fantasy, she doesn't tend to directly state her emotions or motivations. If you pay close attention to her actions in the games themselves and her backstory, the full picture of her character begins to fall into place.
This is the same story for many other Nintendo characters.
Also, you are ignoring the power of a quality visual design can have.
 

shadowed_phoenix

Smash Apprentice
Joined
Nov 6, 2007
Messages
93
Location
North East England
Im guessing you find them hard simply because you suck at games in general. Anyone who cannot complete Super Mario Galaxy fails at video games. Its that easy.

And what the hell do you mean 'do some of the purple coin stars'?. did you not read the part where i said i COMPLETED THE GAME, therefore obviously ive already done the purple coin stars, with ease. i cant imagine how low your iq is.
a) You're lying if you Mario Galaxy was easy, most of it was but there were a few coins that required a bit more effort.

b) This wasn't the topic anyway! :laugh:

c) I think that 75m and Mario Bros. are probabily for the more casual player, where the walls that make it difficult to KO would be countered by the use of items.
 

Corigames

Smash Hero
Joined
Oct 20, 2006
Messages
5,817
Location
Tempe, AZ
Super Mario Galaxy was an amazing game with amazing music and fantastic gameplay. I can't see how this could possibly get shafted in favor of Mario Bros. and 75m except for the fact that Nintendo seems to think we care about their history. I don't, not in the least bit, I just want a stage to play on that doesn't look like it was created by an illiterate chipmunk.
3 things:

1. I agree with the Galaxy stage thing; I was actually expecting one. Basically a round level with the primary way to knock people off was by hitting them hard enough to break the gravitational pull of the planet.

2. I care about the past. Seeing where we were to where we are is always neat. Nostalgia is good, in moderation. Yes there are a lot of old stages like Mushroomy Kingdom, Game and Watch 2, and all the melee stages, but it's kinda neat to see them. I know I like to play on coneria, even if it is a direct rip all the way back from the N64 "Sector Z" level.

3. What does literacy have to do with building levels?
 

R i p

Smash Cadet
Joined
Apr 7, 2008
Messages
61
Im guessing you find them hard simply because you suck at games in general. Anyone who cannot complete Super Mario Galaxy fails at video games. Its that easy.

And what the hell do you mean 'do some of the purple coin stars'?. did you not read the part where i said i COMPLETED THE GAME, therefore obviously ive already done the purple coin stars, with ease. i cant imagine how low your iq is.
Your age is showing, friend. Drop the tough guy act already.
 
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