sh1nebl1nd
Smash Rookie
- Joined
- Dec 17, 2007
- Messages
- 11
I'm one of those players who try to be the best, and part of that is expanding my arsenal of attacks for unpredictability and more priority for counters in fighting, ect.
I easily implement most of Marth's moves in regular brawls.
SideB - Since it comes out fast it can be used to interrupt. Also easily combo'd into other attacks other than the rest of this move. Can also help gain vertical distance if used at the peak of a jump.
UpB: Quick finisher, of course a great recovery, especially with auto-sweet spot.
DownB: Great move to keep your opponent at bay, and making them think twice before they attack, also encourages opponent hesitation which is an easy opening for you. Great move.
NeutralB: I can't really seem to find casual uses for this. Of course, it obliterates shields, even when not charged. You can gain horizontal distance if you use it when you are high in the air, but that is easily dodged and punishable, and recovering with jumps + Fairs is overall better as an approach to the edge. This move comes out too slow and has too much lag after you complete the attack, leaving you wide open... Can't be used very well in short hops due to it's oddly placed hitbox. The only good use is to use this when your opponent is just out of reach of your smash sword attacks, but again it comes out too slow and isn't worth the risk.
Does anyone find a good use for this move? Thanks in advance.
I easily implement most of Marth's moves in regular brawls.
SideB - Since it comes out fast it can be used to interrupt. Also easily combo'd into other attacks other than the rest of this move. Can also help gain vertical distance if used at the peak of a jump.
UpB: Quick finisher, of course a great recovery, especially with auto-sweet spot.
DownB: Great move to keep your opponent at bay, and making them think twice before they attack, also encourages opponent hesitation which is an easy opening for you. Great move.
NeutralB: I can't really seem to find casual uses for this. Of course, it obliterates shields, even when not charged. You can gain horizontal distance if you use it when you are high in the air, but that is easily dodged and punishable, and recovering with jumps + Fairs is overall better as an approach to the edge. This move comes out too slow and has too much lag after you complete the attack, leaving you wide open... Can't be used very well in short hops due to it's oddly placed hitbox. The only good use is to use this when your opponent is just out of reach of your smash sword attacks, but again it comes out too slow and isn't worth the risk.
Does anyone find a good use for this move? Thanks in advance.