Ok.
Talking about the footstool start that we saw in that vid vs Falco, we always have to do two footstools before starting the regular one? and we have to catch the naner with Z instead of an airdodge?
Edit:I already tried, and we can do it, but it's true that the jump is so high. I just can buffer regulary the air dodge after the short hop for starting this vs Marth, f*** xD
Also one more thing, Dekar listed this as al the starts for the infinite:
Video, done in order-
http://www.youtube.com/watch?v=s1nvykmfTxI
1. Backwards glidetoss down > infinite
2. Shorthop downthrow > infinite
3. Fullhop > wait > downthrow > infinite (against shorter characters)
4. True Pivot > downthrow > infinite
5. Full dash jump canceled turnaround down throw > infinite
6. Buffered diddy kick cancel > glidetoss down (low percents)
7. Double banana lock > full dash jump canceled turnaround down throw > infinite
8. Down throw banana > infinite (situational, typically against dash attacks, and you must be facing away)
It's the number 7 really viable? If it is, why no one use it? it would be ****... (just like Vato said about the footstool...)