TheCommonSmasher
Smash Rookie
- Joined
- May 16, 2015
- Messages
- 17
Whenever people talk about throwing in this game. They are usually refering to Dthrows. Im wondering if any other throws have uses (other then M2'S UThrow and Ness and Sonics Bthrow)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i was asking for NON-DownThrow throwsPikachu has a pretty useful uthrow that can combo into thunder as long as your opponent doesn't DI. Plus dThrow requires no DI to not get hit by thunder. So if you mix it up, thunder can be pretty easy to land.
He said U-throw and offered D-Throw as a mix up.i was asking for NON-DownThrow throws
Exactly, I said his up throw was useful for comboing into thunder.i was asking for NON-DownThrow throws
Well, for combos Lucario's Uthrow can lead into uair better than his Dthrow at certain percentage.Whenever people talk about throwing in this game. They are usually refering to Dthrows. Im wondering if any other throws have uses (other then M2'S UThrow and Ness and Sonics Bthrow)
Ive survived Sonic's Fthrow up to around 170% though... Granted I was ROB, but still, the angle on that does not do it many favours.Killing FThrows:
Killing UThrows:![]()
(Blue Pikmin)
Killing BThrows:(This list is actually a lot longer depending on rage and stage position)
And now other combo throws (that I'm aware of, there are probably others).
FThrow:(cargo UThrow)
UThrow:
BThrow:(?)
(?)
A lot of other throws have too high base knockback or last too long to get meaningful combos out of. Additionally, a lot of the other combo throws listed here stop working quickly (Kirby's come to mind) which is why they're not as well known.
Sonic's FThrow is still technically one of the strongest FThrows but you're not going to cheese out low percent kills with it by the ledge like the others thanks to its angle (maybe on platforms? IDK).Ive survived Sonic's Fthrow up to around 170% though... Granted I was ROB, but still, the angle on that does not do it many favours.
Also none of WFTs throws true combo, though you can create frame traps.
Anyway the reason most of the time you see DThrows being discussed is because they are normally the most reliable and widespread combo throws (that and many "top tier" characters have comboing DThrows).
Also Charizards BThrow is pretty good, virtually no endlag. Its DThrow is a KOing throw too.
It's worth noting that Uthrow is considered a kill move for WFT on some characters. With deep breathing on, it kills from around 148-170% against the light cast members, and considering how unsafe some of her kill options are, that's a fairly safe method against some characters. So, a lot of people use U-throw to create distance and get opponents directly above them (which is a position WFT GREATLY benefits from).Also none of WFTs throws true combo, though you can create frame traps.
yeah, 70b/100g is pretty crazy on a throw, but its launch angle holds it back. I mean, I don't think I've ever gotten KOd by Sonic's FThrow...Sonic's FThrow is still technically one of the strongest FThrows but you're not going to cheese out low percent kills with it by the ledge like the others thanks to its angle (maybe on platforms? IDK).
Whoops, yep, you're right, I forgot about UThrow. DBUThrow KOs around 160-170% in my experience with rage. Though I wouldn't say her KO options are all totally unsafe. With its 15% damage output, header will nearly always trade, so you'll still get the spike, and BAir comes out super quick (though its KOing hitbox goes away super quick too). Also DBSS is great, and FTilt gets an honourable mention.It's worth noting that Uthrow is considered a kill move for WFT on some characters. With deep breathing on, it kills from around 148-170% against the light cast members, and considering how unsafe some of her kill options are, that's a fairly safe method against some characters. So, a lot of people use U-throw to create distance and get opponents directly above them (which is a position WFT GREATLY benefits from).
Other than that, for ones that haven't been mentioned. I know that Zelda's F-throw can also be a killing throw, and several characters actually benefit from grab releases (ie. not throwing at all). So, yeah. There's plenty of good non-dthrow throws.
Oh absolutely. BAir is amazing for quick off-stage gimping/snapbacks that people don't see coming. Header is super hard to consistently hit with the spike with, but it'll almost never lose a trade. DBSS is just good, and Ftilt is the kill move non-WFT mains never see coming. The reason I mostly say they're unsafe is that a good player will powershield or air dodge most of those when you're on rushdown (especially if you activated DB and they're just now recovering). A lot of those can also be punished if they're blocked. Almost no one ever sees the quick throw kill coming due to her super awkward throw though. Also, if the Uthrow barely manages to avoid killing, you get two more chances for a kill in the form of an Uair on their way down and a quick Bair if they air dodge that.yeah, 70b/100g is pretty crazy on a throw, but its launch angle holds it back. I mean, I don't think I've ever gotten KOd by Sonic's FThrow...
Whoops, yep, you're right, I forgot about UThrow. DBUThrow KOs around 160-170% in my experience with rage. Though I wouldn't say her KO options are all totally unsafe. With its 15% damage output, header will nearly always trade, so you'll still get the spike, and BAir comes out super quick (though its KOing hitbox goes away super quick too). Also DBSS is great, and FTilt gets an honourable mention.
Rosalina shouldn't be using much dthrow to combo. After the percent range of uthrow to utilt, you get uthrow to uair. If they're at too high of a damage for uthrow to uair, you won't be comboing anything and dthrow does less damage than her other throws so it's a bad choice in a non-combo situation. For a general "almost combo mix-up", uthrow generally creates better situations than dthrow anyway since all of Rosalina's up moves are completely ridiculous. Dthrow isn't useless; at certain percent ranges you catch people trying to DI an expected uthrow (or even reflexively trying to airdodge a fixed time after being throw to avoid the uair after the uthrow) but instead you did a dthrow and their improper defensive inputs actually trap them into eating fair. However, dthrow has the least utility out of Rosalina's throws, and she won't be using it a whole lot in general.Rosalina's up-throw combos into up-tilt at low %. After that though it's pretty much down-throw. Some character highly benefit from you being directly above them, especially if your character doesn't have many aerial options against theirs. A good example would be Rosalina as well.
Throw's aren't just about damage and combos. Some throws can be used to maintain stage control, which is also important.