I'd rather see clones of good characters though. Pit in Brawl was terrible. Basically no one played him, and the ones that did generally were hated upon. The only players who were ever banned from tournaments for Brawl here in California that weren't Meta Knight mains (because 60% of people were Meta Knight mains, lol) were Pit mains (de facto or officially banned).
On top of that, I'd like a character to be GREAT for one game before they get a clone.
[collapse="Here's my analysis that I think proves my point"]Examples of when what I suggest is done
-When

in 64 became

,

was incredibly well made in 64.

was similarly amazingly well made (I'd say just a few straws short of perfect), and

(who essentially was the Star Fox newcomer) in Melee was also similarly amazing.
-

was pretty well made in 64. He got a clone in

who ended out being pretty good.
-

had a good design in 64. He got a clone in

who was decent. In Brawl

became

, and it became better.
-

was well made in 64. When he got a clone in

in Melee he was amazing.
-

came about after

and

, which were both amazingly designed. Even then he wasn't a clone or semi-clone, lol.
-

and

were both pretty well designed (although the latter was very underpowered), and they got a not even clone in

. In turn,

had a pretty great design (although the grab release frame data for him made him a victim of that, which was stupid).
Example of what I suggest isn't done.
-

got a clone in 64 in

, who was poorly balanced and the weakest character of the cast.

simply didn't have ample strengths and a lot of weaknesses.

was an HUGE IMPROVEMENT mostly because of wavedashing, as well as because of the arrival of new moves and skills.
-

was meh in 64 (overpowered yet fairly good design, but

was really when the design became amazing), and

sucked... mostly because

was made to suck, lol. If they waited a game for this, it might have turned out better. However, Melee's unfunny and just plain bad joke was

while Brawl's was random tripping. Guess I'd rather have

then.

-

was in Melee and came packed with a clone in

.

was extremely well made with amazing offense and a brand new and unique style.

... was just a weaker, slower Roy with a worse recovery, worse speed of movement, less combos, and less KO ability. Oh,

has a wet noodle tipper, too!

wasn't any good until he became

in Project M, which is a fan mod for those who don't know.[/collapse]
All these examples point to one theory: make a character have a good design in one game, then the next game make a clone.
That's why I'm not okay with

. As I previously stated, I felt his design in Brawl was just awful. It was atrocious. His moves were disjointed, his skills were all over the place, and

was very, very campy. Then in Smash 4 half his moves are changed.

suddenly looks good. Despite that, I'd rather

be good one game and THEN get a clone than get a clone now. I don't want history to repeat itself when there has always been the case IMO.[collapse="That is why I wish we'd instead get a semi-clone of the following characters"]-

(Daisy)
-

(Dixie as a semi-clone=???)
-

(Impa=??? Tetra=???)
-

(Dark Samus is dead, so nothing is realistically left, unless you wanna reach for like the SA-X, haha!)
-

(I wouldn't have the slightest clue who could be her clone)
-

(Baby Yoshi=??? Birdo=???)
-

A THIRD TIME (Krystal; sorry, but the space animals are sooooooooooooooooooo well designed)
-

(A proper Pichu=??? Plusle and Minun as a tag team=???)
-

AGAIN (A proper Roy=???)
-

(Louie=???)
-

(Big Boss, lol=???)[/collapse]