OmegaXis
Smash Cadet
Thats why I hate the ****ing tier list right now. Its based 100% off of matchups and offline tournament results.
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How much the attack hit box is from the character's hurt box? Like sword users, Snake's tilts, Dedede's hammer etc. And that percentage rule thingy about clashes that I've forgottenI wonder if by the end of brawls lifetime, everyone will actually know what 'priority' is?
we got long ways to go yet
With grounded moves, the priority system works like this:
- If two attacks deal within 10% of each other, they will clang and both attacks will cancel
- If one attack deals more than 10% than the other attack, the weaker move will get cancelled, and the stronger move will continue on.
With aerial moves, it tends to work more like this:
- If one "attack box" overlaps the opponent's "hurt box" first, it will win.
- If both characters' attacks reach each others' 'hurtboxes' at the same time, they will trade hits.
- Aerial [A] attacks will never clang or cancel.
- - - Special states (some special attacks, MK's glide attack, destructible projectiles) follow the 10% rule, except instead of 'stopping', their damage/attack box will get neutralized. So if you attack Snake's mortar with something that deals within 10% of its damage, you can break through it. If you F-air into MK's glide attack, the first hit will neutralize the glide attack and the followup hits will hit MK.
So in general, 'aerial priority' is about having your attack out first, or hitting behind your opponent's attack.
Many of Sonic's attacks are multiple-hit and each hit deals small amounts of damage. This makes it relatively easier for some characters to completely defeat Sonic's moves with their grounded moves. Most ground moves, however, are still within his ability to 'neutralize'. Aerially, his U-air is disjointed (its attack box extends past his hurtbox/graphics), so he can reach through some characters' attacks. But for the most part, his hitboxes are very close to his attackboxes so he tends to be hit out of his moves alot easier.
True that.everyone in the entire brawl cast is better than sonic
until that character is actually played in a real tournament
Sheik can DACUS really far with his up smash and can transform into Zelda when it's time to kill.
DACUS really far with his up smash
far with his up smash
his up smash
O_o
I thought you were Tenki for a secondO_o
You play Sheik and still this mistake? FFFFFFFFFFFFFUUUUUUUUUU
Everyone say Sonic has the lowest priority overall along Captain Falcon, but no-one say Sheik has low priority.either way, sheik does not have high priority in general. outside of chain and needles, she is in the exact same league as the majority of characters in brawl which will lose to sword users and snakes tilts. I know for a fact sonic has a few disjoints on his attacks so im inclined to say his priority in general is better, its up to sheik mains to prove otherwise.
but of course they wont, and will tell me im wrong, and that snakes utilt isnt a disjoint, it just has a priority value of over 9000
I'm afriad to say that you do not know what you're are talking about. DJbrowny is correct.Everyone say Sonic has the lowest priority overall along Captain Falcon, but no-one say Sheik has low priority.
I agree with this intelligent man.Everyone say Sonic has the lowest priority overall along Captain Falcon, but no-one say Sheik has low priority.
'Priority' does not have a value. I hope you understand that.sheiks priority isn't bad at all. Nair and bair have very good priorty. all of her ground moves have decent priority as well.
Sheik does not really lack priority, she just hasn't got great priority. It doesn't matter much if you have real quick attacks.Priority is a very important thing in Brawl, having low gives huge problems. Side smash is the only attack of Sonic with good priority, djbrowny, but it's slow and has bad range range. Stop saying Sheik lacks priority, Captain Falcon and Sonic are the only two with seriously low priority to give them huge problems so of course Sonic lacks priority, some jabs can cancel his attacks.
Actually, I'd like to point out that U-smash isn't good priority at all. It has 7 weak hits, doing like 2%. Almost anything can clank/hit him out of it. Just stay out of it's range. Really, try anything against it with a Sonic U-smashing in front of you....
smashkng, did you even read what DJ and I have been saying? You're making GameFaqs like assumptions without actually reading what we are saying. I'm NOT going to explain what priority is for like the 3rd time in this thread to you, so I suggest you read the posts before. Sonic and Sheik have the SAME priority. Priority is NOT a value. Sonic's Uair, Bair, forward smash and up smash have GOOD 'priority'. smashkng, DJ knows smash a lot more then you do so I recommend you listen to what he says.
have ike fsmash Sonics usmash at max range, see what happensActually, I'd like to point out that U-smash isn't good priority at all. It has 7 weak hits, doing like 2%. Almost anything can clank/hit him out of it. Just stay out of it's range. Really, try anything against it with a Sonic U-smashing in front of you.
AFAIK, Sheiks do pretty well at tourneys. usually in the top 8 everytime i see the results. but, they are very, very rare. They are hard to come by, and that can hinder Sheik in the tourney scene.But off the priority subject, how does Sheik cope with the tourney scene, with all the high tier chars?
No, he has big range.DK use hands and still has a very huge priority.