4nace
Smash Ace
Seems like you can tech the back-air based off that vid. I won't believe it until both boards confirm it haha.
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Seems like you can tech the back-air based off that vid. I won't believe it until both boards confirm it haha.
Quoted for emphasiswow she has an infinite on MK.
Ganondorf has an infinite on Wario.
Is ganondorf good other than that?Quoted for emphasis
^ True. I was thinking about this to myself. Other characters like Peach can N-air out between Sheik's F-tilts and iirc Marth can DS through it. Seems like it wouldn't work if they could already esacpe another F-tilt. Something to try and test though. It could work only on some characters.Not to be a downer, but I doubt this works. MK's uair is TWO frames...I don't think Sheik can guarantee a ftilt to footstool without getting hit by that.
But there's still discussion going on. =oDolphin Slash and Whirling Fortress = frame 1 invincible
MK uair = frame 2 hitbox
Peach nair and MK nair = frame 3 hitbox
I believe Yoshi's is 4, and Luigi's may be 3 or 4. These moves definitely will provide an escape. Imo, this doesn't work and is just to build hype. :/
If it does, then more power to the guy who found it.
Air dodge is frame 4.
This is exactly the kind of response he wanted, because if you could see is [sarcasm] tags then you know that Ganon still sucks even if he can infinite Wario.Is ganondorf good other than that?
This. All Hail@#$% I love the Spring Jump, it fixes most crap for recovery and gay locks (some frame-perfect and some otherwise, such a shame it can't fix all our problems).
Ah good, this moves us forward.good point, I'm glad you brought it up.
D3s moves have either big range, stay out for a long period of time, or have very little end lag. when spaced correctly that time starts to matter a lot less. You are either hitting sheild or your opponent, and they can't get in at you to counter or through your hit box.
You missed the point, though I should ahave used DK's GFSC since thats simlar and easier to understand.Is ganondorf good other than that?
The argument that it's useless is rather stupid because the Ftilt is insanely fast (fast enough for a lock) and virtually unpunishable. Plus, Shiek is already a good/decent character without stuff like that.
Well... I'm glad you asked.Ah good, this moves us forward.
Now, this brings me to my next point:
Why then, does Shiek's speed matter vs the high/top tiers?
After all, they have very disjointed and minimal lag moves too.
What does sheik punish these with? Anything other than a dash attack or grab and shes no better off than sonic. at the same time, sonics DA is very hard to punish and his grabs + throws are very useful / damaging. If theres a slightly larger frame window, an SH fair can do 14% which is powerful for such a quick aerial. Again, how does sheik punish as hard as possible when minimal frame windows are available? im sure the usmash is not quick enough to punish any of the above attacks. I would rate this aspect of gameplay as Sonics advantage over sheik.A granteed punish OOS on even one of snakes ftilts, meta's dsmash, D3's ftilt and bair are a huge huge plus. espeacially when you concider in the air (against most of them) you have the advantage in terms of speed.
.........Sonic is a little wierd here. he opening dash is weird his air speed and attack speed or weird so his attack option in small amounts of time become a lot more limited. Even with his fast attack speed your options on reaction all become semi readable... at least thats how it seems to me.
DJbrownie:
What options does he have outside of dash attack fair and grab.
Also how do you even feint an approach? Sheild cancel spin dashes?
EDIT:
Sheik has WAY WAY WAY better approach options than sonic. her aerials all end laggless ly letting her use them to space and presure.
Sonic has those too.tilts for ground spacing.
Against sonic turn around and bair (D3), full hop dair (meta) granade -> sheild(snake) and he is shut down completely in all of his approaches. I think... that isn't a problem at all for sheik.
And Bowser's Fortess.The only thing that can hit him is a perfectly timed shield drop to dash attack or grab by the fast characters, or very fast projectiles like lasers.
Yeah, at like 150% near the fin of Corneria.sonics ASC can KO
Lol transform? = sheiks Down B? And the priority on ASC makes it a good move overall IMO.sonics ASC has better range than sheiks down b and can do 28+ and can KO
zzzzzzzzz
yet some metagames rly don`t need to lol xD ^^Grabs,up kick,faking.
that what MOST sonics prove good to do, but his metagame didn't step up.