Pika has garbage grab range anyway.
It also looks like a ******** dinosaur trying to grab <_<.
Fenrir, what would be his worst matchups then if pika is not a bad matchup for him as is said?
The threat of an infinite cg still keeps Pika as a harder matchup... just not as bad as previously thought, at least imo, and absolutely not unwinnable.
Fox's harder matchups include pika, Sheik (although the lock is escapable with tight timing), and Luigi (imo)
I'm not saying that he doesn't have bad matchups... I'm saying that people list these 4 matchups as unwinnable, and that just isn't the case...
hold up a sec. pika can camp too. and with QAC and projectiles that have knockback, he can do it better than fox in the first place, and it seems harder to me to consistantly camp a pika who can reach you with a special attack that's ******** fast like that. If fox camps, he loses opportunities to kill, and his dair becomes less useful, which from what im hearing he uses often. camping doesn't take any of pika's tools away, since he can QA in and out of range with ease, attack, and do it again. and that's without grabs. so even if people can make the matchup better for them, that doesn't change the great lengths you have to go to change your style of play on a character who can camp better than you. just sayin.
Nah, Fox can avoid Pika's camping pretty easily...and it leaves Pika open for other attacks, while he is still in the lag from the projectile (even while jumping...like, SH thunderjolt doesn't cancel.
QA also is telegraphed, and has momentary startup lag, which is really easy to avoid the attack while camping.
And to correct the middle portion, if Fox camps, he forces his opponent to approach... greatly increasing his options since Fox is actually a better defensive character than offensive. Case in point, Dair is only used for punishment...not for any kind of approach (at least it should never be use to approach.)
it actually increases the number of tools available to Fox, rather than decreasing, as you say...
Brawl is a more defensive game... in quite a few cases, the person approaching has fewer options than the one playing defensively... the defensive player is able to read what the approacher is doing before he even gets close, and determine a counter attack plan while the approacher has to literally guess what the defensive player will pull...
and since Fox is one of the best punishing characters in the game... if he catches an approach correctly, he can put quite a bit of damage or kill the approacher with relative ease.