Koiba
코이바 ❤
- Joined
- Apr 16, 2015
- Messages
- 3,325
- Location
- Ontario, Canada
- NNID
- SprinkledKittens
- 3DS FC
- 4055-7129-2437
Hey there and welcome to the Pit/Dark Pit Move Anaylisis thread~ 

This is where we talk about the angels moveset. We vote for a move to talk about and once we are comfortable we'll move on to a different move.
Some topics are:
And please grade the move while you're at it~ Use the legend below.
/
= 1/2




/



= THIS MOVE IS AMAZING THANK YOU PALUTENA



/


= Important



/


= Amazing


/

= Pretty Good


/

= Average

/
= Lacking

/
= Bad
/
= Gross
/
= Borderline Useless
/
= Useless
= Why in Palutena's name would you use this move?
Angels Moveset
Jab

Ftilt

Dtilt

Utilt
(Smash)
Dash Attack
Fsmash
Dsmash
Usmash
Grabs
Hitbox Active: 6-7
Hitbox Active: 8-9
Hitbox Active: 10-11
Pummel doing 2% with Pit/Dark Pit doing a quick knee jab.

Fthrow

Bthrow

Dthrow

Uthrow

Nair

Fair

Bair

Uair

Dair
Arrows

Arms

Power of Flight

Guardian Obitars
Current Discussion: Arrows
Arrows
Previous Discussions: Nada
Later Discussions: Dair, Grab/Throws, Ftilt/Utilt/Uair/Power of Flight/Guardian Obitars
Link to full frame data: http://kuroganehammer.com/Smash4/Pit
Start Discussing~
This is where we talk about the angels moveset. We vote for a move to talk about and once we are comfortable we'll move on to a different move.
Some topics are:
- The usefulness of the move
- When to use the move
- How to use the move
- Why you use this move instead of others
- Potential combos/strings
And please grade the move while you're at it~ Use the legend below.












This move can either be a 3 hit move
>
>
Base Damage Hit 1: 2%
Base Damage Hit 2: 2%
Base Damage Hit 3: 5%
~
Or a multi-jab
>
>(mash)


Base Damage Loop: 1%
Base Damage Finisher: 2%



Base Damage Hit 1: 2%
Base Damage Hit 2: 2%
Base Damage Hit 3: 5%
~
Or a multi-jab

Base Damage Loop: 1%
Base Damage Finisher: 2%
Pit/Dark Pit uses their bow blades like scissors and slices the opponent. Has a tipper and Pit's has more knockback in his ftilt than Dark Pit but Dark Pit can jab lock with his.
Base Damage Non-Tipper: 7%
Base Damage Tipper: 10%

Base Damage Non-Tipper: 7%
Base Damage Tipper: 10%
Pit /Dark Pit sweeps the opponent with their blade. Can trip.
Base Damage: 6%
First Active Frame: 32

Base Damage: 6%
First Active Frame: 32
Pit/Dark Pit does 2 kicks in the air for a 3 hit combo. Doesn't hit behind.
Base Damage Hit 1: 2%
Base Damage Hit 2: 3%
Base Damage Hit 3: 5%


Base Damage Hit 1: 2%
Base Damage Hit 2: 3%
Base Damage Hit 3: 5%
This move has Pit/Dark Pit do a dashing slash to the opponent. Sends them at a 60 degree angle and isn't safe on shield.
Base Damage: 11

Base Damage: 11
This move is one of the angels best kill moves. A 2 hit slash with the last hit carrying all the kill power. Isn't safe on shield.
Base Damage Hit 1: 5%
Base Damage Hit 2: 10%


Base Damage Hit 1: 5%
Base Damage Hit 2: 10%
This move makes Pit/Dark Pit do 2 slashes; first in front then behind him. This move is faster then dtilt but it's more unsafe. Both hits send foes at different trajectory's and the base of the move is stronger then the tip.
Base Damage Base: 12%
Base Damage Tip: 10%


Base Damage Base: 12%
Base Damage Tip: 10%
Pit/Dark Pit does a leaping triple slash to the sky. The last hit carrying all the kill power and this move won't hit on shorter characters beside you.
Base Damage Hit 1: 3%
Base Damage Hit 2: 2%
Base Damage Hit 3: 8%



Base Damage Hit 1: 3%
Base Damage Hit 2: 2%
Base Damage Hit 3: 8%

Hitbox Active: 6-7

Hitbox Active: 8-9

Hitbox Active: 10-11

Pummel doing 2% with Pit/Dark Pit doing a quick knee jab.
Pit/Dark Pit slashes the opponent away. Can set up for jab locks at low percents and kill at high percents.
Base Damage Hit 1: 6%
Base Damage Hit 2 (Throw): 4%

Base Damage Hit 1: 6%
Base Damage Hit 2 (Throw): 4%
Pit/Dark Pit spins around with the opponent training behind and slams the foe to the ground. Can set up jab locks at low percents but is unfortunately too weak to kill reliably.
Base Damage: 8%

Base Damage: 8%
Pit/Dark Pit pins the enemy down and uses their bow blade like an axe to slice the opponent. The angels main combo throw. Can get many follow-ups such as usmash, nair and uair.
Base Damage Hit 1: 2%
Base Damage Hit 2 (Throw): 4%

Base Damage Hit 1: 2%
Base Damage Hit 2 (Throw): 4%
Pit/Dark Pit does and handstand and kicks the opponent into the air. Their strongest throw.
Base Damage Hit 1: 4%
Base Damage Hit 2 (Throw): 7%

Base Damage Hit 1: 4%
Base Damage Hit 2 (Throw): 7%
Pit/Dark Pit spins their bow for a 8 hit combo. Can nullify weak projectiles.
Base Damage Hit 1-7: 0.7% per hit
Base Damage Hit 8: 4%

Base Damage Hit 1-7: 0.7% per hit
Base Damage Hit 8: 4%
Pit/Dark Pit spins their bow horizontally in front of them for a 3 hit move. One of the angels offstage tools. Has a knockback growth of 180.
Base Damage Hit 1-2: 1.5% per hit
Base Damage Hit 3: 4%

Base Damage Hit 1-2: 1.5% per hit
Base Damage Hit 3: 4%
Pit/Dark Pit does a backward thrust. A great ledge trump tool and the tipper is significantly stronger then the base.
Base Damage Tipper: 12%
Base Damage Base: 8%

Base Damage Tipper: 12%
Base Damage Base: 8%
Pit/Dark Pit spins their bow above then like helicopter blades. a 5 hit move and has a knockback growth of 270.
Base Damage Hit 1-5: 2% each

Base Damage Hit 1-5: 2% each
Pit/Dark Pit slices the opponent below him. Has a tipper in the middle of the attack with a spike attached to it.
Base Damage: 10%

Base Damage: 10%
These arrows are different between the angels. Pit's curve more which means it's better at sniping the enemy offstage while Dark Pit's curve less but do more damage in return.
Base Damage No Charge: 1%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage No Charge (Aerial): 1%
First Active Frame: 46
Frames Hitboxes are Active: 22-65
~
Base Damage Minimun Charge: 3.27%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage Max Charge: 8.6%
First Active Frame: 121
Frames Hitboxes are Active: 79-122
~
Angle: 60
Base Knockback: 4
Knockback Growth: 80
Base Damage No Charge: 3.8%
First Active Frame: 62
Frames Hitboxes are Active: 20-58
~
Base Damage No Charge (Aerial) : 3.8%
First Active Frame: 46
Frames Hitboxes are Active: 22-60
~
Base Damage Full Charge: 10.5%
First Active Frame: 121
Frames Hitboxes are Active: 79-117
~
Angle: 60
Base Knockback : 4
Knockback Growth : 88

Base Damage No Charge: 1%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage No Charge (Aerial): 1%
First Active Frame: 46
Frames Hitboxes are Active: 22-65
~
Base Damage Minimun Charge: 3.27%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage Max Charge: 8.6%
First Active Frame: 121
Frames Hitboxes are Active: 79-122
~
Angle: 60
Base Knockback: 4
Knockback Growth: 80

Base Damage No Charge: 3.8%
First Active Frame: 62
Frames Hitboxes are Active: 20-58
~
Base Damage No Charge (Aerial) : 3.8%
First Active Frame: 46
Frames Hitboxes are Active: 22-60
~
Base Damage Full Charge: 10.5%
First Active Frame: 121
Frames Hitboxes are Active: 79-117
~
Angle: 60
Base Knockback : 4
Knockback Growth : 88
Pit has the Upperdash while Dark Pit has the Electroshock Arm. Pit's sends foes at a 80 degree angle while Dark Pit's sends foes at a 50 degree angle. This means that Pit's is more consistent at killing while Dark Pit's kills the foe earlier near the ledge and sends the foe offstage for some gimp potential. The 2 arms can also reflect projectiles at a roughly 45 degree angle.
Base Damage (Ground): 11%
Base Damage (Aerial): 9%
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Base Damage (Ground): 11.5%
Base Damage (Aerial): 9.5%

Base Damage (Ground): 11%
Base Damage (Aerial): 9%

Base Damage (Ground): 11.5%
Base Damage (Aerial): 9.5%
This move is the same between the angels with only the wing color being the only difference. This move won't snap onto the ledge in the beginning of the move so recover smartly. This recovery can be angled but what comes up must come down.

Pit/Dark Pit summons the Guardian Obitars on both sides to keep him from harm. This move is a reflector. It sends projectiles back 70% faster, can protect you from melee attacks and has a windbox.
Break Threshold: 50%
Wait Time: 10 Seconds
Multiplier: 1.5x

Break Threshold: 50%
Wait Time: 10 Seconds
Multiplier: 1.5x
Current Discussion: Arrows
These arrows are different between the angels. Pit's curve more which means it's better at sniping the enemy offstage while Dark Pit's curve less but do more damage in return.
Base Damage No Charge: 1%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage No Charge (Aerial): 1%
First Active Frame: 46
Frames Hitboxes are Active: 22-65
~
Base Damage Minimun Charge: 3.27%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage Max Charge: 8.6%
First Active Frame: 121
Frames Hitboxes are Active: 79-122
~
Angle: 60
Base Knockback: 4
Knockback Growth: 80
Base Damage No Charge: 3.8%
First Active Frame: 62
Frames Hitboxes are Active: 20-58
~
Base Damage No Charge (Aerial) : 3.8%
First Active Frame: 46
Frames Hitboxes are Active: 22-60
~
Base Damage Full Charge: 10.5%
First Active Frame: 121
Frames Hitboxes are Active: 79-117
~
Angle: 60
Base Knockback : 4
Knockback Growth : 88

Base Damage No Charge: 1%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage No Charge (Aerial): 1%
First Active Frame: 46
Frames Hitboxes are Active: 22-65
~
Base Damage Minimun Charge: 3.27%
First Active Frame: 62
Frames Hitboxes are Active: 20-63
~
Base Damage Max Charge: 8.6%
First Active Frame: 121
Frames Hitboxes are Active: 79-122
~
Angle: 60
Base Knockback: 4
Knockback Growth: 80

Base Damage No Charge: 3.8%
First Active Frame: 62
Frames Hitboxes are Active: 20-58
~
Base Damage No Charge (Aerial) : 3.8%
First Active Frame: 46
Frames Hitboxes are Active: 22-60
~
Base Damage Full Charge: 10.5%
First Active Frame: 121
Frames Hitboxes are Active: 79-117
~
Angle: 60
Base Knockback : 4
Knockback Growth : 88
We have to talk first~
Previous Discussions: Nada
Later Discussions: Dair, Grab/Throws, Ftilt/Utilt/Uair/Power of Flight/Guardian Obitars
Link to full frame data: http://kuroganehammer.com/Smash4/Pit
Last edited: